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  1. #1
    Old Merits
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    RNG True Shot Trait

    Today I was killing worm placeholders in the Maze of Shakhrami on RNG for my magian bow trial, and noticed that when I shot from the sweet spot, the damage was slightly different than it had been outside the sweet spot. The whole time I was there I was doing 357 damage per ranged attack (capped PDIF, clearly), but in the sweet spot I was doing 367:

    http://img534.imageshack.us/img534/3496/mazemakers.png

    I tried on some Stink Bats and found the same results for all the ones I shot:

    http://img411.imageshack.us/img411/7033/stinkbats.png

    All the numbers above were with a Kestrel and Demon Arrows. Then I decided to try Vbow. The first two critical hits in the log were performed out of the sweet spot. The last one is in the sweet spot:

    http://img25.imageshack.us/img25/7163/stinkbatsvbow.png

    A lot of extra testing was done with various weapons and my conclusion was pretty much a 3% increase in damage for both ranged attack and weapon skills. I toyed around with the idea with a flat DMG: increase, but this didn't work out for lower damage weapons. It's interesting to know that it's not a mod of PDIF but of overall damage though.

    The only thing that throws a wrench into the equation is on the bats, it's not perfectly 3%. Maybe there's some order of calculations which comes up with the real result, but the 25% increase seems to fool with it somehow.

    Feel free to discuss, or share your findings if you've also done some testing.

  2. #2
    Hydra
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    Floor(357 * 1.03) = 367

    Floor(367 * 1.25) = 458

    Seems to work fine. Might only be 3% at max pDif though. Maybe a 1% bonus at pDif of 1 and scales from there. Not mind blowing, but doesn't hurt. Until you pull hate and die.

  3. #3
    TSwiftie
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    Bats seem to work fine, the 3% increase still holds. Just a matter of the order of operations~

    506*1.03 = 521 Normals
    506*1.03*1.25 = 651 Crits~
    floor(floor(506*1.03)*1.25) = 651 Crits~

    floor(floor(506*1.25)*1.03) = 650 (Doesn't work.)

    The 3% increase is probably applied before pdif~

  4. #4
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    Well, it was late last night, it's possible I was just crunching numbers wrong.

  5. #5
    Strider/Doom/Cyclops
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    With any luck, 3% is the increase for True Shot I.

  6. #6
    Smells like Onions
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    I am just curious, what is the damage difference for 'strike true' and 'hit squarely' for lvl 77 and below? ie before getting 'true shot' ability.

    does this ability really increase the dmg at sweet spot?

  7. #7
    E. Body
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    Hmm, good point. Your supposed to get a damage increase anyway from moving from "hits squarely", to "pummels".

    So that extra 10 in your 1st shot is partly normal damage increase.

    So that should mean True Shot is less than 3%. :/

    So far it's looking like a very menial damage bonus.

  8. #8
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    Quote Originally Posted by Classikmage View Post
    Hmm, good point. Your supposed to get a damage increase anyway from moving from "hits squarely", to "pummels".
    Isn't normal change from "hits squarely" to "pummels" just rattk? Low level mobs, so the OP should be capped either way, meaning the entire difference is True Shot, no?

    (as evidenced by "hits" and "hits squarely" both doing the same damage)

  9. #9
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    Quote Originally Posted by Foldypaws View Post
    Isn't normal change from "hits squarely" to "pummels" just rattk? Low level mobs, so the OP should be capped either way, meaning the entire difference is True Shot, no?

    (as evidenced by "hits" and "hits squarely" both doing the same damage)
    That's right. "hits", "hits squarely", and "strikes true" all do factor into your ranged attack value in situations where PDIF isn't capped. It's not a bonus though, it's actually a penalty for being outside the sweet spot. However, on those Maze of Shakhrami mobs, PDIF is more than capped, so the penalty doesn't stop PDIF from being capped, and the improvement is certainly True Shot activating. It's just a further bonus for firing from the sweet spot.

    A 3% bonus, though small, is better than nothing. And like Spider-Dan said, maybe we'll be lucky and there will be a True Shot II later.

  10. #10
    E. Body
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    Quote Originally Posted by Shadida View Post
    That's right. "hits", "hits squarely", and "strikes true" all do factor into your ranged attack value in situations where PDIF isn't capped. It's not a bonus though, it's actually a penalty for being outside the sweet spot. However, on those Maze of Shakhrami mobs, PDIF is more than capped, so the penalty doesn't stop PDIF from being capped, and the improvement is certainly True Shot activating. It's just a further bonus for firing from the sweet spot.

    A 3% bonus, though small, is better than nothing. And like Spider-Dan said, maybe we'll be lucky and there will be a True Shot II later.
    Ah, I see. Sorry about the mistake.

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