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  1. #41
    Kyo
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    Quote Originally Posted by Mizango View Post
    People passing on the PC version of this for the K/M PS3 set up should just not bother playing this game. Are we really going to go down this PC = PS3 road again? I mean seriously? lol

    Anyway, prepaid for mine today. I cant wait, I loved the replay value that first one had.
    I agree, this should only be played on PC, but if its included, KB/M support for the PS3 version would be nice for those who hate the radial system on a console and cant afford a gaming PC. It's more so of a convenience for those gamers than anything, because alot of feedback garnered to that.

  2. #42
    The Mizzle Fizzle of Nikkei's Haremizzle

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  3. #43
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    Kyo is the armor, from what you seen, look better in this? I hate this leather armor look and had to get mods to make it look decent.

  4. #44
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    PS3 because the first one supported surround sound

  5. #45
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    And do mage clothes still look retarded?

  6. #46
    Kyo
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    Quote Originally Posted by Insanecyclone View Post
    Kyo is the armor, from what you seen, look better in this? I hate this leather armor look and had to get mods to make it look decent.
    I have seen some combat, and some of the in game areas. One of the biggest complaints with the first was lack of armor options, and they promise they're addressing it. The combat I saw was of a human character in a starter area, with cloth on, however.

  7. #47
    Mr. Bananagrabber
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    Quote Originally Posted by Elcura View Post
    And do mage clothes still look retarded?
    This was definitely the best part of the PC version (aside from KB/mouse), allowing you to change the models. That and hiding those retarded looking helmets.

  8. #48
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    better armor would be a huge plus, hopefully it looks more flattering also.

  9. #49
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    Quote Originally Posted by Krandor View Post
    This was definitely the best part of the PC version (aside from KB/mouse), allowing you to change the models. That and hiding those retarded looking helmets.
    Oh god, those mage hats? What the fuck? And those stupid leather hats as well. And most helmets too. Jesus they were terrible.

  10. #50
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    Somethings from /v/, not sure if troll or real but we'll see when GI issue scans come out.

    Spoiler: show


    From the forums:
    >Morrigan is NOT Hawke's mother; Hawke is NOT the "god baby"
    >Hawke can be male or female
    >Hawke is human
    >DA2 is a single-player game
    >"More than half" of the Dragon Age left by the time Awakening begins
    >"Hawke can, indeed, be a mage."
    >There will be more DLC and patches for DAO before DA2 is released
    >No word so far on different editions
    >There is no "morality meter" in the style of Mass Effect's Paragon/Renegade meter
    >Kirkwall is located on the southern edge of the Vimmark Mountains, north of Ferelden
    >The game does NOT take place "10 years after Origins." It SPANS a 10-year period. When it starts hasn't been revealed.

    From the GameInformer website:
    >Hawke will be voiced
    >Hawke lived in Lothering during the events of DA:O, fled north to Kirkwall
    >Kirkwall is a major population center in the Free Marches
    >"Hawke will also spend time in other areas of the Free Marches"

    Unconfirmed info from the GI magazine, no scans yet:
    >Game will use imported save from Dragon Age: Origins
    >Flemeth will appear
    >Intra-party conflict may be more significant (?)
    >Mass Effect-style dialogue wheel with paraphrased lines and symbols denoting tone
    >Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present.” “Narrators with unique insights into the events in question tell the tale of his past adventures.”
    >Events from Dragon Age: Origins may be seen from a different viewpoint
    >PC combat largely unchanged, console combat changed to better suit the controller

  11. #51
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    Pre-ordering this monday haha >.>

  12. #52
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    Quote Originally Posted by Odesseiron View Post
    Speaking of Dragon Age, Leillana's Song came out yesterday, and it's pretty fun for a mini story. More of her french accent is never bad.
    I had a really good time with it, clearly the best of the DLC so far. Partly because I want to have sex with her accent, but also because it came with a good chunk of new story, and had some fights that actually took a little bit of strategy, unless the previously mindless DLC. Took me basically a full evening to play through twice and get everything done, which is considerably more than the past DLC has done.

  13. #53
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    Kyo is this real or an incredibly accurate near-perfect shop?

    http://i31.tinypic.com/o79ent.jpg
    http://i27.tinypic.com/2pydfer.jpg

  14. #54
    Kyo
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    That's pretty close, but those scans looks terrible, compared to the game in motion.

  15. #55
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    Quote Originally Posted by Kyo View Post
    That's pretty close, but those scans looks terrible, compared to the game in motion.
    Alright and I hope they show better pictures than these two in the section for this in GI

    http://gameinformer.com/b/news/archi...reenshots.aspx

  16. #56
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    I assume the game is still in alpha or something? I'm going to mindless follow Kyo and choose to believe the game because that looks kinda bad to me (that or my choice not to my glasses is taking it's toll).

  17. #57
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    Looks gross to me, and I had really high hopes for this. Hopefully, they will make it look better than THAT o.O

    Those screens literally look like scans from PC games from 10 years ago...and that isn't an exageration lol.

  18. #58
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    Quote Originally Posted by Weltall View Post
    Looks gross to me, and I had really high hopes for this. Hopefully, they will make it look better than THAT o.O

    Those screens literally look like scans from PC games from 10 years ago...and that isn't an exageration lol.
    it's not like the first one was a "pretty" game by any standards. it was hideous...but fun to play and had an engaging story. i did love how all the commercials for the first one were CGI and there was ZERO of that in the game. not even a cutscene. lol

  19. #59
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    IGNorant

    http://xbox360.ign.com/articles/110/1108057p1.html

    1. BioWare wants to improve the graphics.
    During our play session, BioWare candidly admitted that Dragon Age Origins wasn't the best-looking game around, on console or PC. For the sequel the developer is refining the graphics engine and adjusting the art style with the goal of creating something instantly recognizable as Dragon Age. You should be able to look at a screenshot and tell what it is without any caption, BioWare says. The engine is also being improved to allow for more characters and creatures onscreen, which should allow for more epic battles. While there was some initial skepticism in the gaming community when the first Dragon Age 2 screenshots were released, what we saw today looked just fine. The character models have a subtle comic book look to them, which we liked.

    2. The combat is being refined.
    The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.

    Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

    Speaking of chopping through enemies, you literally do that. The violence is quite visceral, as a sword swipe might leave just an enemy's torso or even their feet standing before you.

    With the bumpers you can switch between characters in your party. Anyone you're not controlling will be handled by the AI. If the action is getting a little too hectic you can still stop it and issue commands to your party by holding the left trigger. This ability seems to work much like the squad commands in Mass Effect. You can also pause the action to carefully set spell target areas. Alongside our hero Hawk we had a female mage fighting with us in this battle. Her fire spells deal damage in a radius, and we were able to pause the fight and move the circle of death around the battlefield before casting.

    We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce.

    At key points in conversation you'll have the opportunity to let your companions handle a situation. When a fresh group of orcs approach, for instance, you can decide whether or not you want Hawk or his female companion to take care of them. Whomever you choose will dispatch them all in one shot during the cut scene.

    We only got a small glimpse at what Dragon Age 2 has to offer, but it was enough to whet our appetite. The combat was satisfying and seems to offer something for action fans and more thoughtful gamers.

    A couple other things we noticed:

    - The intro cut scene recaps the story of Dragon Age Origins, so newcomers should be able to jump right in.
    - The title screen already has a "Downloadable Content" option.
    but

    http://social.bioware.com/forum/1/to...9640/6#3091940

    David Gaider
    Bioware mod
    Dave of Canada wrote...
    I don't associate it with voice, I'm just one of those people who fears that with voiced dialogue we'll be losing out on dialogue options and such in conversations that it'll limit the personalities available to Hawke. Like I won't be able to create a sarcastic Hawke that teases his friends because the options will be limited to friendly / flirty / angry / investigate.


    I suppose I see what you're saying-- but in the end, I provided that option to tease Alistair and I can do exactly the same thing with the DA2 system if I choose. Our ability to provide you enough choices so that you can express the type of personality you wish lies in the execution of the writing, not the structure of the interface. Interface-wise we still have six slots available on the wheel, just the same as we had six lines to work with in DAO.

    As for being limited to friendly/ flirty/ angry/ investigate-- I suppose there's an element of that, sure, but there was also in DAO. We tended to include the same "categories" of responses so that they covered a limited breadth of personalities or actions. This is no different, and as I said it comes down to the writing style.

  20. #60
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    hope the new one has a slightly more responsive battle system. I always seemed to have to spam a skill and it STILL took too long sometimes.

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