Oh yeah. I could have sworn I edited it before posting though. Sorry if it somehow came out un-spoilered.
Oh yeah. I could have sworn I edited it before posting though. Sorry if it somehow came out un-spoilered.
Yeah this ones much easier to not lose people in compared to origins. Theres only one you HAVE to lose.
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Could you lose people in Origins? I could have sworn I didn't lose a single dude. Oh wells.
Yeah, you could lose everyone except for Morrigan and Alistiar. Though you could lose Morrigan, but she would return at the end. They would leave if their hate (changed to rivalry in da2), got high enough. And certain events would make them leave no matter what. Like if you corrupted the ashes, Lelaina would leave. I think you have to kill her actually. Zevren would turn on you if you didn't have high enough friendship. everyone had something that would cause them to leave you immediately, I'm pretty sure (except for the 2 who were needed for the story.) Oh, and Dog.
Wait, can you keep Fenris if you're friends w/ him?
Just finished.. ending was kind of lackluster compared to DA:O and ME1/2.. but I guess its to be kind of expected since the game felt a lot smaller in scope then they did..
I miss using traps as a rogue.
Technically, depending on your friendship and the choices you make...
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pretty sure you can lose Alistair too, if you
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yeah, forgot about that as well. That choice was always a weird one. Why would anyone actually choose him as an ally? I only did it for the trophy.
Fuck loghain. Thats all.
Anyone know if the events in awakening affect the story in DA:2? Like letting the Architect live or something.
Iirc I kept Alistair and let Loghain join the party..
not possible. You can spare Loghain and still make Alistair become king, but Alistair always leaves the party immediately upon Loghain joining.
Did you people really not get enough Darkspawn from Origins/Awakening?
The lack of Darkspawn didn't bother me in the slightest. It's the other glaring omissions/laziness in the story and gameplay that bother me. Seriously, who cares if there's darkspawn or not?
Also, playing as a mage who sends other mages to the circle/kills them brings up some pretty interesting dialogue. Playing as a walking contradiction makes the game a touch better.