it's not really a hack so much as a command that only works when you're a GM but yes
it's not really a hack so much as a command that only works when you're a GM but yes
Could Oupire be duoed with a smn and a rdm/nin? Don't have much experience with him.
Buh, I move and the thread goes to seed! We'll keep this one to 100 on 30ppp I guess.
It doesn't matter how many times you say it, being able to change into a baby chocobo for an hour is the single most awesome thing any item can do for you in the entire game. Don't even try to argue, there is no argument. Baby chocobo, there's no topping it. Period =o
But on a serious note, the simple reward of being able to call yourself a personal chocobo on the field to save yourself a long ass walk home makes it worthwhile to me.
Toss in the ability to make a good 50-60K a day just by clicking an npc a few times in an area accessible by any nation, chocobo neck etc etc, and I think it was one of the more successful sub quests. Doesn't even come close to magian trials, FoV, but its miles better than some of the other shit, ahem-FoVaugments-ahem
very true.
But the real pros use a combination of both, plus one or two tele rings for abyssea parties and of course a few of the teleporting earrings from synergy, maybe adding in the OP warp return ring for good measure. Just keep it all in your moogle bag and you can go from pretty much anywhere to anywhere in less than 5 minutes.
Thats also not including the Nexus cape :D
http://img824.imageshack.us/img824/9465/mnd.png
Can anyone tell me what this says?
Abyssite (Stats) Carabossa NM. The time. Check search comment. PLD that can use Flash Nova? SCH that can use Mystic?
Is that Abyssite or an Atma?
It'll definitely be Atma, as the stats match.
Meant Atma.
Can someone break down why oa3 claws does better with Footwork active vs just regular h2h? I remember reading someone say oa2 and 3 procs on both fists, and if you kick, on that too. With footwork seems to me I'm just waiting a long time between 1 kick and next, so with no proc it seems bad, if it does it is great. Maths, charts, how Kick Attack+ gear/merits and haste effects all of this will be very handy, and I yes I totally plan to use Poise Shoes as well, thanks in advance for your response.
http://www.bluegartr.com/forum/showp...postcount=2183
Best explanation I've seen concerning the OA2-3 on Footwork themselves (only 2 hits during FW but it's much more frequent than you'd expect). As for actual performance, picture a D:83 OAT weapon with 480 delay and ~70% DA rate where you only need 5 hits to WS. WS cycles are extremely fast and Tornado Kick is no slouch.
If you're asking why they're better with FW than without, it's a D:0 weapon with OA2-3 properties on a job that already has a decently high DA rate (kicks, possibly /WAR) and it hurts Asuran pretty badly. FW damage on the other hand is completely unaffected by the mainhand weapon aside from counters - you're still getting the full D:35 bonus of Poise Shoes in combination with a ridiculous DA rate.
EDIT: Random question of my own, can anybody confirm the change to 500 delay for Footwork on otherwiki?
change of delay?
after reading how FW seems to have these hidden proc chances built-in from base hth, I'm shocked and amazed this is normal and not a bug.
Was previously listed as 480... Would change things a bit if it's true. Less Store TP needed for your 5 kicks post-WS, but also slower overall. Not enough to close the gap against STR Taipans, but they're already situational equipment as it is.
From the discussion page.Originally Posted by otherwiki