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  1. #2041
    Burninate all the things.
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    How would I go about telling Spellcast to wait 5 minutes to remind me of something? Ie: I click on footwork, 4 minutes 55 seconds later Spellcast says "Hey,click your footwork again". I'm sure it's just a wait command I'm just entirely sure how to format it.

  2. #2042
    The Spooniest of Bards
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    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Is there some sort of if pet"Blah" command? I want spellcast to swap back to the proper perp staff after I'm casting or w/e.

  3. #2043
    Banned.

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    I just set a variable when I'm casting for avatar, and have release/dummy macros(use when avatar dies) reset it to none. Later, can refer to that variable to determine things like relic head/body and hachigane on the fly.

    @GG: <command>wait 295; input /echo Use footwork.</command>

  4. #2044
    CoP Dynamis
    Join Date
    Jun 2007
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    287
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    4

    Quote Originally Posted by Greatguardian View Post
    How would I go about telling Spellcast to wait 5 minutes to remind me of something? Ie: I click on footwork, 4 minutes 55 seconds later Spellcast says "Hey,click your footwork again". I'm sure it's just a wait command I'm just entirely sure how to format it.
    i do something similar with my sleeps, so you can probably alter this to your liking. this one does a double warning too. just alter the wait times to 300 (minus 5 and 15 seconds) for 5 minutes.

    Spoiler: show
    <if Spell="Sleep*">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt;Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%Target&gt;Wearing off in 5s;spellcast var dec sleepid;</action>
    </if>

  5. #2045
    Burninate all the things.
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    Thanks a bunch

  6. #2046
    Radsourceful

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    Bismarck

    Quote Originally Posted by Nightfyre View Post
    Was previously listed as 480... Would change things a bit if it's true. Less Store TP needed for your 5 kicks post-WS, but also slower overall. Not enough to close the gap against STR Taipans, but they're already situational equipment as it is.


    From the discussion page.
    10 kicks, didn't get hit, 130 tp. MNK80/BLM40, naked.

  7. #2047
    Old Merits
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    Yeah, Footwork is definitely 480 Delay. FFXIclopedia posters seem to have serious drug problems or something because they regularly observe things that are outright wrong and completely unduplicable.

  8. #2048
    xXNyteFyreXx420Sharingan
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    Fenrir

    That's consistent with 480 delay. Thanks.

  9. #2049
    Gimp like a Pro!
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    FFXI Server
    Ragnarok

    edit: google is my friend. nvmd

  10. #2050
    Melee Summoner
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    Feb 2009
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    FFXI Server
    Lakshmi

    A lot of people say that one-hit weaponskills get an innate accuracy bonus. I took a look at how much accuracy I have between my sets and I lose about 36 accuracy in total swapping into my usual Gekko set. Does anyone know the exact value of this bonus?

  11. #2051
    Old Merits
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    All weaponskills (although I've been told there are one or two exceptions? and no one has confirmed on ranged WS) apply a huge bonus to the first strike. This applies to Tachi: Gekko as much as Asuran Fists. I recall that testing put it somewhere in the neighborhood of +100 Accuracy.

  12. #2052
    rog
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    Quote Originally Posted by Onorgul View Post
    I recall that testing put it somewhere in the neighborhood of +100 Accuracy.
    The tests that i've seen showed at least +100, with no verification on whether it was higher. Unless i missed a test which gave an exact number?

  13. #2053
    Old Merits
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    That might be it, Rog. It's been a while. Honestly, though, +100 Accuracy by itself is pretty huge. I still missed a few Tachi: Yukikaze as a level 60 Samurai in Abyssea, though, so things like level correction and random bad luck can still work against you (the ones that hit did so for 0 damage, too).

  14. #2054
    Black Belt
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    Siren
    WoW Realm
    Thrall

    now that I have all that helpful info above about FW and oa3 claws, would my TP set baseline, include, Melee Hose, Poise Shoes, Black Belt, Walahra Turban (haste gear)? 22% haste this way. Is Aurore hands worth the 2 attack and 2% haste, or should I stick to pure +attack hands as usual.

    Also am I aiming for a set number of store Tp from any gear to make this build work best?

    And finally, should the mnk KA neck also be sought after for this build, or is Tiercel/PCA/AT/FT better.

  15. #2055
    Hydra
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    Phoenix

    Totally noob at spellcast. How do I set a rule to equip a certain set based on subjob?

    I have <if Subjob="DRG"><action type="equip" set="DRG" /></if>

    I'm probably way off, can someone give me a lil push here? Trying to make a rule set for varying subjob equip sets.

  16. #2056
    rog
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    Assuming you're using an olde version of spellcast which doesn't use <equip>, then yes, that's right.

  17. #2057
    Old Merits
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    Quote Originally Posted by Koyangi View Post
    now that I have all that helpful info above about FW and oa3 claws, would by TP set baseline, include, Melee Hose, Poise Shoes, Black Belt, Walahra Turban (haste gear)? 22% haste this way. Is Aurore hands worth the 2 attack and 2% haste, or should I stick to pure +attack hands as usual.

    Also am I aiming for a set number of store Tp from any gear to make this build work best?

    And finally, should the mnk KA neck also be sought after for this build, or is Tiercel/PCA/AT/FT better.
    Do not use Melee Hose. Use Byakko's Haidate or, lacking that, Aurore Brais. If you have Byakko's, trade Walahra Turban for Aurore Beret (Brisk Mask ideally) and you'll be capped on Haste.

    12 Store TP during TP, 7 during WS, and you'll have a 7-hit build (more like 6-hit because of the full TP return on the first two strikes of Tornado Kick). Otherwise, 10 Store TP full-time.

    That necklace is trash. Faith Torque is optimal, other Accuracy necklaces are better. I'd use a Chivalrous Chain before Tantra Necklace.

  18. #2058
    Black Belt
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    Thrall

    because ive heard kick attacks base damage is calculated differently than h2h, how do my 8 merits in h2h affect FW?

  19. #2059
    xXNyteFyreXx420Sharingan
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    Fenrir

    Base damage from H2H skill is still applied. The formula is floor((H2H*0.11)+3)+wepdamage (your feet)+18 (Footwork bonus)

  20. #2060
    Hydra
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    Phoenix

    Quote Originally Posted by rog View Post
    Assuming you're using an olde version of spellcast which doesn't use <equip>, then yes, that's right.
    Not sure what I'm doing wrong but even with that rule I just end up equipping normal TP set as opposed to the subjob specified set.

    http://pastebin.com/jzX6RJbd

    Thx

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