Awesome. And I just read that the adds can disappear upon zoning, making it easier than Ix'Drg, my only other experience with zone/nuking. Thanks.
Awesome. And I just read that the adds can disappear upon zoning, making it easier than Ix'Drg, my only other experience with zone/nuking. Thanks.
It can also glitch sometimes and not attack/act unless someone pulls hate off of whoever has it at the time. Makes it a lot easier for really lowman fights. Nuke>zone>repeat, etc.
Awesome. Also, any idea how much HP she has?
On shit you'd use GK on, would it be worth it to make the 91DMG 464Delay +5STP without a 5hit? Usu shit isn't really an option for me atm as I'm poor as fuck. Could make a 5hit if I got SAM roll with it.
Current gear, if it's needed:
5/5 Perle because Byakko is a fucking whore.
Rose Strap, Tiphia Sting, Chiv Chain, Brutal/Bushi
Rajas, Ulthalam's, Amemet +1, Swift
tl;dr: Have 6hit already, would STP Keitonotachi be better than Hagun?
Can we make a "what fucking GK to use" thread?
This shit gets asked like 400 times a week.
To answer your question, if you dont have the gear to make a 5 hit Stp GK work, then do the fire GK. Don't do a 6 hit with Stp one Q.Q.
Do we have any figures for the enmity decrease granted through Divine Benison? Also is that enmity decrease specific only to status removal spells, or across the board?
Can Khalamari be duo'd by RDM and THF with good eva?
As long as the THF keeps 2+ shadows up at all times for Mantle Pierce, yes.
Seen a lot of people talk about "pinning" mobs. I assume this means you get them stuck on the environment, but I just wanted to be sure. Can anyone clarify what it is and the best ways to do it?
Check out http://kanican.livejournal.com/44638.html for a detailed explanation and example.
Can Khalamari be done with 4 smn's, 2 are 75 2 are 80, rotate garuda or levi?
Does storing signed gear make it not signed anymore?
Yes
Also takes some practice, so don't be afraid to go out there and pull a T1 vnm to fence, or have an experienced friend show you. I think Yac is easier to learn on than Cap mostly because 100F is easier to pin than if you accidentally trigger Cap's recoil dive spam real close to yourself.
Comparatively, the flesh in Xarc is much easier to learn on than skeleton.
What's the bare minimum you could kill Manananggal with? And what sort of jobs would be best to use?
Can anyone provide me with a solid JoL Low man strat? Looking at having between 12 and 18 people total. Feasible?
Edit: Maybe I should mention that we've never done it with less than 24 people, so 'low man' would be anything less than that for us. Just looking for any strat for up to an alliance worth of peeps.
PLD
(PLD)
WHM
RDM
BRD
BLM
BLM
BLM
Melee
Melee
Melee
Bard
Should be good enough, can throw in another RDM for safety, second PLD is completly optionnal, a single is enough 99% of the time but shit can happen. Can add COR and have the 2 bards swap to make it faster once you're done with pets.
^Don't forget it Astral flows every 25%ish, so you can Sentinel accordingly.