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  1. #2561
    Melee Summoner
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    Lakshmi

    Any good RNG spellcasts out there? I'm a bit iffy about the ones posted on Windower's site.

  2. #2562
    Hydra
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    Whats the optimal aftercast delay for JA and WS?

  3. #2563
    BG Content
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    Quote Originally Posted by machiko View Post
    Whats a good resist build to solo/duo Cuelebre on rdm?

    Tried it earlier without too much prep for fun and the damage was too much to handle when it started 2 houring <40%, shell 4 & barstone obviously isnt enough. Whats a good basic set to be able to comfortably do this?

    Is elemental resist gear enough or should it be a mix of that and MDT equip like coral gear?
    You can do it with a decent MDT set supposedly. 275 resist works fine for me. I used:

    Auster's staff (20)
    Green Ribbon +1 (10)
    Clay Amulet (11)
    Emerald Earring x2 (20)
    Dalm
    Maldust ring (10)
    Augmented Nereid (9)
    Augmented Beak Mantle (5)
    Wind belt (20)
    W.feet (20)

    So, 125 resist from gear if I'm remembering all those numbers correctly. Approximately 100 from self-Barspell, then another 50 from Carol gave me 275. Resisted Breakga and Slowga along with all his damage moves. Slow II from Ochre Blast still stuck most of the time. I'm actually not sure the bard owns a Crumhorn +1, so I may have had a little less than that.

    Stone Mufflers are another 20 earth resist. You can put HQ stuff or just stuff I've forgotten about in the other slots and probably pump it up enough to do it solo. I'd bet if you can break 250 solo you'll be fine against him.

  4. #2564
    Ridill
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    Shiva
    WoW Realm
    Azuremyst

    Quote Originally Posted by buddha_masta View Post
    Whats the optimal aftercast delay for JA and WS?
    2 sec for shorter animations, 3 for longer. rampage id do /wait 3, gekko i'd do /wait 2 etc

  5. #2565
    Relic Horn
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    Ramuh

    Quote Originally Posted by Karbuncle View Post
    Focus on capping MDT (at -50%) and then put MDB in the rest of the slots.
    Thats seems to be fail.
    If the mob magic comes from one element its much better to make his attack goes to 1/16 dmg then trying to cut few % from not resisted with -mdt.

    Lets say attack do 300 dmg and w/o res equip with just barstone you getting 1/2 and going for -mdt 50% thats 300/2/2 75 dmg.

    Even low res build that let you res dmg to 1/4 makes it already 75 dmg and you have shell IV on top of that.

    There is a reason why on Tiamat you going for fire res not -mdt.

  6. #2566
    rog
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    Quote Originally Posted by Atoreis View Post
    Thats seems to be fail.
    If the mob magic comes from one element its much better to make his attack goes to 1/16 dmg then trying to cut few % from not resisted with -mdt.

    Lets say attack do 300 dmg and w/o res equip with just barstone you getting 1/2 and going for -mdt 50% thats 300/2/2 75 dmg.

    Even low res build that let you res dmg to 1/4 makes it already 75 dmg and you have shell IV on top of that.

    There is a reason why on Tiamat you going for fire res not -mdt.
    you can't 1/16 resist.

    Except without a really good resist build you won't resist every attack, so instead of taking 130 damage every single time, you take 300 damage 50% of the time, 150 1/4 of the time, and 75 1/8 of the time, and 37 1/8 of the time which comes out to an average of 201 damage per hit.

    Resist sets DO NOT always beat mdt/mdb sets. If an attack does 300 damage, then with shell it'd do around 225. With an mdt/mdb set, we'll say 130 damage. Lets say the mdt build resists 20% of the time, just from barspell. The resists set would need to resist 67% of the time to beat that. Even if the mdt set only resists the minimum 5%, the resist set would have to resist at least 62% of the time to win.

    Does resist win if you can get it really high? Yes. Does it win if you can't? Not even close. And I don't know about you, but most people do not have resist sets for every element, making it unrealistic to use resist sets for anything but fire.

  7. #2567
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    I thought wyrm attacks worked differently that magic (resist+ helps a lot)
    Also, is it my browser, or BG is fucked up? stuff is appearing in a very odd way.

  8. #2568
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by fredjanx View Post
    I thought wyrm attacks worked differently that magic (resist+ helps a lot)
    Also, is it my browser, or BG is fucked up? stuff is appearing in a very odd way.
    Sonoma updated the servers (primarily image server).

  9. #2569
    BG Content
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    Naw, Wyrms are the same as everything else.

    Also, you should check what you have available before you nix the resist build idea. My build cost me less than an hour of running around and ~50k.

  10. #2570
    rog
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    Quote Originally Posted by fredjanx View Post
    I thought wyrm attacks worked differently that magic (resist+ helps a lot)
    You thought wrong.

  11. #2571
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Byrthnoth View Post
    Naw, Wyrms are the same as everything else.

    Also, you should check what you have available before you nix the resist build idea. My build cost me less than an hour of running around and ~50k.
    And the inventory space you can't recover with a lifetime of pushing PS2 limitations to the max.

  12. #2572
    rog
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    How much int does suzaku have? Safe to assume more than 114 ?

  13. #2573
    xXNyteFyreXx420Sharingan
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    Fenrir

    An old post on CDF's blog says 132.

  14. #2574
    rog
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    Awesome, thanks.

  15. #2575
    Cerberus
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    Gilgamesh

    What's the best damage calculator (player damage vs mobs) that everyone uses right now?

  16. #2576
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    Is it worth using sword strap over Pole grip with my OAT G.Axe (Delay 514) if it drops me from a true 6 hit build to 1sTP short and forces me to fulltime TP in Belenos' Mantle?

  17. #2577
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Sumiko View Post
    What's the best damage calculator (player damage vs mobs) that everyone uses right now?
    This is very, very vague.

  18. #2578
    CDF
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    Re: Suzaku's INT.

    The magic damage formula is not fully described. For example, M when dINT < 0 seems to be 1.5 instead of 1 for both tier IV and AM II. 132 INT was based on a handful of observations, so it might not actually be 132 INT but it is around there.

  19. #2579
    Old Merits
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    what's needed for 100% kill rate on a kirin zerg?

    no relics, gear pretty close to perfect for everyone who i'd be bringing

  20. #2580
    An exploitable mess of a card game
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    Quote Originally Posted by Mazmaz View Post
    Is it worth using sword strap over Pole grip with my OAT G.Axe (Delay 514) if it drops me from a true 6 hit build to 1sTP short and forces me to fulltime TP in Belenos' Mantle?
    It depends on your current level of DA and the amount of times you're in need of a true 6-hit build (Though the days of Colibri are kind of busted, so it may not be as important unless you Abyssea with RNGs).

    I'm not a WAR, but I think you guys have like 20% DA from Trait+Brutal+Max merits. OAT Axe bumps your avg hit rate up and doesn't stack with DA, so the effects of DA diminish heavily.

    Just looking at the current situation (i.e. True 6-hits aren't THAT important as long as you 5-hit after WS applies), the factors diminishing DA's value, and the benefits of Sword strap, I would suggest using Sword Strap.

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