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  1. #2601
    rog
    rog is offline
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    Get azure abyssite of celerity first. You'll then want to get an exp party or two to get some cruor. Ovni also helps to get you 36 mins per stone.

  2. #2602
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    Quote Originally Posted by rog View Post
    Get azure abyssite of celerity first. You'll then want to get an exp party or two to get some cruor. Ovni also helps to get you 36 mins per stone.
    I'd argue getting 60 min and using a ls exp party to drag it up to 120 is more efficient than trying for celerity off the bat. It's pretty common to take >1h to get celerity, especially if your jobs suck.

  3. #2603
    rog
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    Well he said dnc/pup, so i just kind of assumed he didn't have a decent ls.

  4. #2604
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    Quote Originally Posted by rog View Post
    Well he said dnc/pup, so i just kind of assumed he didn't have a decent ls.
    Good point.

  5. #2605
    Dragoon Enthusiast
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    Jun 2008
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    FFXIV Character
    Dathus Tomar
    FFXIV Server
    Diabolos
    FFXI Server
    Siren

    What's the best position in Uleguerand Range to kill Amorphs and Bats during ice weather/day?

  6. #2606
    Relic Shield
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    Apr 2008
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    New char, noone to AF burn me/let me leech abyssea pt's, is BRD still going to level fastest?

  7. #2607
    boo
    boo is offline
    Cerberus
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    Quote Originally Posted by stewie View Post
    New char, noone to AF burn me/let me leech abyssea pt's, is BRD still going to level fastest?
    should be, but once u hit around level 11 ish.
    you can try to find ppl to AF burn you since they need to sync to lv 11.
    it should able to speed up ur lvl a little bit

  8. #2608
    rog
    rog is offline
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    Along with cor, yes.

  9. #2609
    Lostbane
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    Jun 2006
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    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Dathus View Post
    What's the best position in Uleguerand Range to kill Amorphs and Bats during ice weather/day?
    Any of the tunnels? Not sure if there are more worms if you drop but I guess you can prolly kill 3 sets of worms and bats in the first tunnel to Bonnacon area.

    Quote Originally Posted by stewie View Post
    Can RDM solo all the CoP missions to sea?
    Not sure you'd do the airship solo but I could be wrong. Can you do enough damage to Tenzen with CS nukes before he skillchains you and kicks you out?

    I'd guess Tenzen and 6-4 were the ones to worry about.

    what's needed for 100% kill rate on a kirin zerg? no relics, gear pretty close to perfect for everyone who i'd be bringing
    At 75 we took 18 but of those, 3 BRDs and 3 Healers. (Some runs Brds dropped out and healers came in) and the fastest he died was 36. At 80 it has to be much easier and faster. No relics and decent gear. We're a decent but not exceptional shell with nothing fancy. 36s - just under 2mins (less melee) at 75 and we've not lost a zerg to date.

  10. #2610
    Banned.

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    I'd say 100% kill rate can be done with 12(though 100% is loosely defined because execution is relevant):
    MNK MNK MNK DRG COR WHM
    DNC THF WHM
    BRD BRD BRD

    From starting setup, shellra/stoneskinga both melee parties. Rotate BRDs such that everyone gets night/troubed marchx2 minx2 madx2. COR uses chaos/fighters without regard for swapping. Only the BRD doing Min4 and March2 needs to soul voice. Swap DNC back into main party, THF invite BRDs as they drop as well as the WHM that drops.
    Setup after this should look like:
    MNK MNK MNK DRG COR DNC
    THF WHM WHM BRD BRD BRD

    Pop, engage. After astral flow, both WHMs need to accession divine seal cure4 the main party. After a stonega 4, both should plain accession cure4 the main party. DNC touches up misc healing and fires off divine waltz2 after aoes. MNKs should sub NIN and keep utsusemi up to the best of their ability to avoid dying to the one hit TP moves, and DRG should use jumps accordingly. As only one BRD needs to 2hr, you can do 3 runs in succession before getting wild card.

    We've done with as low as 8-9, using similar setup with only 2 BRDs and 1 mage. While we had successful runs like this, we've also had losses, I'd recommend bringing the 12 for complete success.

  11. #2611
    Black Belt
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    Siren
    WoW Realm
    Thrall

    Is it safe to say, if Mob is Parryable, then Closed Position is "On?"

  12. #2612
    Banned.

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    yes

  13. #2613
    Blue Magic is Best Magic
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    Quote Originally Posted by Thorny View Post
    I'd say 100% kill rate can be done with 12(though 100% is loosely defined because execution is relevant):
    MNK MNK MNK DRG COR WHM
    DNC THF WHM
    BRD BRD BRD

    From starting setup, shellra/stoneskinga both melee parties. Rotate BRDs such that everyone gets night/troubed marchx2 minx2 madx2. COR uses chaos/fighters without regard for swapping. Only the BRD doing Min4 and March2 needs to soul voice. Swap DNC back into main party, THF invite BRDs as they drop as well as the WHM that drops.
    Setup after this should look like:
    MNK MNK MNK DRG COR DNC
    THF WHM WHM BRD BRD BRD

    Pop, engage. After astral flow, both WHMs need to accession divine seal cure4 the main party. After a stonega 4, both should plain accession cure4 the main party. DNC touches up misc healing and fires off divine waltz2 after aoes. MNKs should sub NIN and keep utsusemi up to the best of their ability to avoid dying to the one hit TP moves, and DRG should use jumps accordingly. As only one BRD needs to 2hr, you can do 3 runs in succession before getting wild card.

    We've done with as low as 8-9, using similar setup with only 2 BRDs and 1 mage. While we had successful runs like this, we've also had losses, I'd recommend bringing the 12 for complete success.
    Could always take out one of the WHMs and have one come SMN for alexander for a quick zerg.

  14. #2614
    Relic Weapons
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    Jun 2008
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    Quote Originally Posted by rog View Post
    Well he said dnc/pup, so i just kind of assumed he didn't have a decent ls.
    Ouch. I have cor and sch too, I just have my preferences at this point in the game. I'll look into getting that abyssite.

  15. #2615
    New Merits
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    Jul 2007
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    FFXI Server
    Odin

    In spellcast, how would I write a sleep rule that echoes in game as it's about to wear off?

  16. #2616
    Old Merits
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    Jun 2008
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    1,027
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    6

    Quote Originally Posted by rog View Post
    Get azure abyssite of celerity first. You'll then want to get an exp party or two to get some cruor. Ovni also helps to get you 36 mins per stone.
    I wish it was as fucking easy as just saying, "Go get it." I've committed a couple hours to the process so far with no luck, and it certainly has nothing to do with kill speed.

  17. #2617
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
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    209
    BG Level
    4
    FFXI Server
    Asura

    If you d/c enter someone into Salvage do you lose your permit? If not at what point do you need to pull the plug?

  18. #2618
    E. Body
    Join Date
    Jun 2007
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    FFXI Server
    Shiva

    No you don't and it's right after they hit the confirmation button or whatever,

  19. #2619
    Nidhogg
    Join Date
    Sep 2007
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    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by GImpers View Post
    In spellcast, how would I write a sleep rule that echoes in game as it's about to wear off?
    <if Spell="Sleep II">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </if>
    <elseif Spell="Sleep|Sleepga">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </elseif>
    Written by Argettio. It has the odd flaw I notice using it ingame but generally works fine. Should expand it to include Manifestation Sleep2 just in case though I suppose!

  20. #2620
    Sea Torques
    Join Date
    Jun 2008
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    606
    BG Level
    5

    Quote Originally Posted by solkanar View Post
    If you d/c enter someone into Salvage do you lose your permit? If not at what point do you need to pull the plug?
    /BLM and warp work fine too.
    when we DCed to enter we triggered the run whe we saw the red icon

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