Get azure abyssite of celerity first. You'll then want to get an exp party or two to get some cruor. Ovni also helps to get you 36 mins per stone.
Get azure abyssite of celerity first. You'll then want to get an exp party or two to get some cruor. Ovni also helps to get you 36 mins per stone.
Well he said dnc/pup, so i just kind of assumed he didn't have a decent ls.
What's the best position in Uleguerand Range to kill Amorphs and Bats during ice weather/day?
New char, noone to AF burn me/let me leech abyssea pt's, is BRD still going to level fastest?
Along with cor, yes.
Any of the tunnels? Not sure if there are more worms if you drop but I guess you can prolly kill 3 sets of worms and bats in the first tunnel to Bonnacon area.
Not sure you'd do the airship solo but I could be wrong. Can you do enough damage to Tenzen with CS nukes before he skillchains you and kicks you out?
I'd guess Tenzen and 6-4 were the ones to worry about.
At 75 we took 18 but of those, 3 BRDs and 3 Healers. (Some runs Brds dropped out and healers came in) and the fastest he died was 36. At 80 it has to be much easier and faster. No relics and decent gear. We're a decent but not exceptional shell with nothing fancy. 36s - just under 2mins (less melee) at 75 and we've not lost a zerg to date.what's needed for 100% kill rate on a kirin zerg? no relics, gear pretty close to perfect for everyone who i'd be bringing
I'd say 100% kill rate can be done with 12(though 100% is loosely defined because execution is relevant):
MNK MNK MNK DRG COR WHM
DNC THF WHM
BRD BRD BRD
From starting setup, shellra/stoneskinga both melee parties. Rotate BRDs such that everyone gets night/troubed marchx2 minx2 madx2. COR uses chaos/fighters without regard for swapping. Only the BRD doing Min4 and March2 needs to soul voice. Swap DNC back into main party, THF invite BRDs as they drop as well as the WHM that drops.
Setup after this should look like:
MNK MNK MNK DRG COR DNC
THF WHM WHM BRD BRD BRD
Pop, engage. After astral flow, both WHMs need to accession divine seal cure4 the main party. After a stonega 4, both should plain accession cure4 the main party. DNC touches up misc healing and fires off divine waltz2 after aoes. MNKs should sub NIN and keep utsusemi up to the best of their ability to avoid dying to the one hit TP moves, and DRG should use jumps accordingly. As only one BRD needs to 2hr, you can do 3 runs in succession before getting wild card.
We've done with as low as 8-9, using similar setup with only 2 BRDs and 1 mage. While we had successful runs like this, we've also had losses, I'd recommend bringing the 12 for complete success.
Is it safe to say, if Mob is Parryable, then Closed Position is "On?"
yes
In spellcast, how would I write a sleep rule that echoes in game as it's about to wear off?
If you d/c enter someone into Salvage do you lose your permit? If not at what point do you need to pull the plug?
No you don't and it's right after they hit the confirmation button or whatever,
Written by Argettio. It has the odd flaw I notice using it ingame but generally works fine. Should expand it to include Manifestation Sleep2 just in case though I suppose!<if Spell="Sleep II">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</action>
<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</if>
<elseif Spell="Sleep|Sleepga">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</elseif>