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  1. #2781
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Moridam View Post
    thanks for the tips re: wamouras, gonna check out both spots and see if anyone's hanging around there next time day rolls around.

    another couple of questions: is ultion mantle worth using while perfect counter is up, and if it is, how could i do that with spellcast? i know it's some sort of ifBuffActive type rule, but i'm not entirely sure i've written one of those before. do i need the actual buff ID number, or will the standard name work fine for that?
    Can just use the name (<if buffactive="Perfect Counter"> <equip when etc etc/> </if>) just remember that the rule won't fire as you cast perfect counter, need something more like this:

    Code:
    <if mode="OR" buffactive="Perfect Counter" Spell="Perfect Counter">
    <equip when="aftercast|Idle"><back lock="True">Utilion Mantle</back></equip>
    </if>
    Without autoexec, spellcast can't see you lose perfect counter though, you need to hit something else after it wears to swap back.

    Haven't seen testing if it's worthwhile to do this or not, this is just how.

  2. #2782
    CDF
    CDF is offline
    Sea Torques
    Join Date
    Dec 2007
    Posts
    599
    BG Level
    5

    Quote Originally Posted by Kaishen View Post
    Does the haste cap apply to total delay reduction, or to haste specifically?
    The 80% haste cap refers to the total delay reduction (80%) that comes from haste (including that from spells, equipment, and "JA haste"). I don't know if there is a ceiling on overall delay reduction, for example a minimum delay of say, 50, per weapon.

  3. #2783
    Smells like Onions
    Join Date
    Apr 2010
    Posts
    1
    BG Level
    0
    FFXI Server
    Leviathan

    Would anyone happen to know how to make the onscreen menus smaller, like party/alliance list, chat box, top info boxes etc. is it a .dat swap or is it something else? If it is indeed a minor .dat swap would anyone happen to have the file or be able to tell me its location.

  4. #2784
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    The only way I'm aware to make the GUI "smaller" is to increase your resolution.

  5. #2785
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    Edit: The hell? I specifically didn't hit post twice because the site was... ugh. Apologies.

  6. #2786
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by CDF View Post
    If Sekka is rendered merely a 40/201 weapon, then OAT can be shown to be a little ahead (with capped everything, with ~70% haste, even if an "AFK" melee).

    But what would you consider ideal COR buffs?

    For ninja in general, even Samurai Roll with a SAM in party is going to be inferior to Fighter's Roll without WAR. Even +50 store TP can be shown to be worse than only +6% DA for Kikoku/OAT (given the above capped conditions), and additional DA benefits non-OAT pairings less than those with OAT. At this point, Kikoku/OAT is practically a wash with Kikoku/Sekka and the DA +7% Enchu would be better (if weapon DA applies to both weapons).
    I'd still go for the samurai roll, because the only practical use for ninja is another bunch of elemental WS for farming atmas. This means you're going to be tossed in with DRK(GS+Scythe), WAR(club/sword/axe/staff.. but using GA while farming time), SAM(GK/Polearm, using GK), all of which can make good use of a samurai roll if they optimize it. While different people do things different ways, I still can't think of much reason to optimize COR roll based on (likely) the worst job in the party.

  7. #2787
    CDF
    CDF is offline
    Sea Torques
    Join Date
    Dec 2007
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    599
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    5

    Quote Originally Posted by Thorny View Post
    I'd still go for the samurai roll, because the only practical use for ninja is another bunch of elemental WS for farming atmas. This means you're going to be tossed in with DRK(GS+Scythe), WAR(club/sword/axe/staff.. but using GA while farming time), SAM(GK/Polearm, using GK), all of which can make good use of a samurai roll if they optimize it. While different people do things different ways, I still can't think of much reason to optimize COR roll based on (likely) the worst job in the party.

    Strictly speaking, for "pure damage output" Fighter's Roll (w/ WAR) is better for melee other than SAM* (WS delay, "AFK", etc. vs. effects on WS frequency, WS damage and TP-phase damage), but I guess you would have a reason to maximize WS frequency instead.

    * barring use of multi-hit weapons

  8. #2788
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    37
    BG Level
    1
    FFXI Server
    Leviathan

    Quote Originally Posted by Shosei View Post
    Had to reinstall FFXI, going to apply Kamiko's dat changes. 57.dat had it's own mini-update but I can't find the thread that stated which folder it was supposed to go in. Help?
    This is back a couple pages, I just need to know which folder to put the updated 57.dat file into. Sick of looking at the error/bc symbol when I cast utsu.

  9. #2789
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    Kraken club BCNM duo-able with 2xSAM?

  10. #2790
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by Shosei View Post
    This is back a couple pages, I just need to know which folder to put the updated 57.dat file into. Sick of looking at the error/bc symbol when I cast utsu.
    ROM/119

  11. #2791
    Hydra
    Join Date
    Jul 2010
    Posts
    129
    BG Level
    3
    FFXI Server
    Phoenix

    Does power leveling work in MMM? The mobs scale to the lowest level in the party right? I'd just need to have the power level disband before entering the main MMM battlefield and the rest of the party has synced?

  12. #2792
    Radsourceful

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    Jul 2007
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    Bismarck

    Yes, just make sure you clear the maze for the bonus xp (PL might have to kill some of 3rd set, depending on level and job and party size). Took SAM 20-49 this way, was fine until 33 or so, then I would invite one random DD from 20-30 and sync to them. Bonus run, and don't have to build a full party.

    Edit: Used Birds, Might, Conditioning, Numbers. M+SM was too hard for solo/duo.

  13. #2793
    Hydra
    Join Date
    May 2008
    Posts
    99
    BG Level
    2
    FFXI Server
    Phoenix

    How do you get the Katana Isatu for NIN? Sounds pretty good from what I hear.

  14. #2794
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
    Posts
    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    Quote Originally Posted by Crumpet View Post
    How do you get the Katana Isatu for NIN? Sounds pretty good from what I hear.
    http://wiki.ffxiclopedia.org/wiki/Katana_Trials

    Isatu is the level before Enchu in the multi-hits bracket.

  15. #2795
    Relic Shield
    Join Date
    Apr 2008
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    1,725
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    6

    Quote Originally Posted by Crumpet View Post
    How do you get the Katana Isatu for NIN? Sounds pretty good from what I hear.
    Magians

  16. #2796
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,668
    BG Level
    8
    FFXI Server
    Sylph

    Ok, I feel like I'm going to get destroyed for this question/observation, but:

    Otherwiki lists the known cap as 291 dark skill for hp/tick for bio 2. Since 294 is blm cap at 80, I was playing with gear sets and realized that MAB was effecting the initial casting damage of bio 2....basically I increased bio 2 damage in Abyssea from 75 to 106 simply by adding MAB gear (novio, moldavite, zenith mitts, etc - no gear with INT on it, just MAB). Since we now reach the cap naturally, should I be gearing for MAB for initial damage, or has the bio 2 hp/tick cap increased and otherwiki simply isn't up to date on it yet?

  17. #2797
    Hydra
    Join Date
    Oct 2006
    Posts
    136
    BG Level
    3

    Being a mage main (4 mage jobs) with a semi-bandwagon SAM on the side and having returned to the game a couple months ago: what is the best GKT for SAM? I assume it's probably one of the 5 GKTs at the top of Wiki's GKT TOTM page, but I'm not sure which one to pick...how would they rank from 1 to 5?

    My basic gear is ok (Ace's, Byakko's, AF2 hands & head...that's about it?) with 5/5 STP merits. Never got Usu feet but I dunno how those fit into things anymore. Could try to get them if needed, I guess.

    Lay it on me!

  18. #2798
    Old Merits
    Join Date
    Jun 2008
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    6

    Could someone please write a sticky explaining which Great Katana to use? The question appears to be asked about twice daily.

  19. #2799
    Sea Torques
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    Nov 2007
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    548
    BG Level
    5
    FFXI Server
    Cerberus

    Where are everyone doing their trials for magian str/att h2h?

  20. #2800
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Quote Originally Posted by Maguile View Post
    Where are everyone doing their trials for magian str/att h2h?
    Skeletons in Xarcabard with level 54(?) sync
    Goobues in Tree upper level
    Colibris in Wajaom (leypoint)
    Colibris in Wajaom (leypoint)
    Lizards+Raptors in Kuftal Tunnel
    Wamouracampas (first BLM camp) in Mt. Zhayolm
    Bibiki Bay with a sync(forgot level), rabbits, dhalmels
    Bombs (Bomb Queen level/map) in Ifrit's Cauldron

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