What about charmga? Anyway to stun it or should we just kite the mob until melee uncharm?
What about charmga? Anyway to stun it or should we just kite the mob until melee uncharm?
Seconding this. 5/5 Magic, 5/5 Melee, 5/5 Optimization, 1/5 Ventriloquy, 1/5 Role Reversal, 3/5 Fine-Tuning. It'll never let you down.
Sharpshot's melee/archery ratio is too heavily skewed in the melee side to make Archery something to consider, Repair is lol, and lowering Activate's recast isn't really worth it. Maybe if you could get it down to 5 or 10 minutes, but you can't.
Role Reversal and Ventriloquy are too useful to ever give up. They're not something you need all the time, but I'd take them over 10 accuracy. Role Reversal is useful in saving your ass while soloing, restoring puppet HP to 100% after an AoE so you can ADD, procing a cure, etc etc. If nothing else it can function as a Cure V (assuming puppet recast is up, or you can Repair it to full afterwards).
How much MAB would you need on each dagger for a pair of Magian MAB daggers to outclass HQ staff for THF/COR QD? Does +16 MAB (the current max) do the trick, accuracy not withstanding?
OAT Claws or Ridill claws? OAT have +19 damage, +54 delay, seems like a lot of damage to give up for that third attack. I don't know how to do the math for the difference between the 2 for parsing purposes.
For who? PUP? MNK? Both?
For MNK, the choice is OA2-3. Use them with Footwork and the DMG doesn't matter. For PUP, 2-3 are worthless and you're much better off with the fully upgraded OAT (or any fully upgraded Magian. Pretty sure any claw with DMG+22 beats the OA2-3). If you have both, then I'd go for OAT first. OAT is also better for MNK if you don't have footwork up, but that's only an issue if it gets Dispelled.
Ah - okay. So as long as that ratio beats 1.15, then it would win over HQ staff, correct? Thanks, I think I can take it from here.
Just wondering how other groups handle/deal with Fistule's adds?
Any obvious improvements to my Mordent Rime set? Threw it together quickly from pieces I had kicking around. Dagger is an unfinished Dex Daikini, I need to be less lazy and kill Golems. Related question I suppose: should I just stick with Joytoy offhand, or is there a quick dagger I could do which would be an improvement for bard? And should I use OA2-3 dagger when I have completed it or Joytoy? Keep in mind this is just for basic stuff like city dynamis and maybe the odd party where I'm not pulling, so nothing too tough.
http://img838.imageshack.us/img838/2672/mordent.jpg
STR ring would probably be better unless the DEX ring is augmented or you need acc. Tumbler Trunks also come to mind.
Pokemon Dats?
Forgot all about Tumbler Trunks; they're also much cheaper than I expected. Thank you!
Also, re-post of earlier question from a few days ago, spots for Peistes for Dagger trial? J-5 at Grauberg has way too many beastmen around to be fun.
I've got most of them at http://www.filefront.com/17207006/pokemon.zip/ . Not sure if that's all of them, but most are there.
Is there a general consensus for RNG merits?