
Originally Posted by
Thorny
It's a given that you would bring at least one DNC for the MNKs.
MNK: 348 delay, 2 hits, dmg:66 with capped fstr
At the same 2.0 average pdif, you're getting 287.64 damage per attack round. Given that you have capped gear haste, 43.3 magic, 10% samba you're looking at 78.3% haste. 348 * .217 = 75.516 delay per round, or 1.25 sec per attack. 60 / 1.25 = 48 rounds of 287.64 damage each or 13,806 damage.
DNC: 39, 201 and 33, 211, wrank 4 and 3, d:51 and d:44
saber dance is ~50% DA, parazonium is ~40%, resulting in 55% DA on mainhand and 73% in offhand.. 79 damage in mainhand and 76 in offhand
412 * .6 = 247.2 delay * .217 = 53 delay, 68 rounds in a minute
68 rounds of 310 damage is 21,080
First impression is that it'd be very nice. However, it takes away from the original reasons for using MNK: reliability and versatility. If the new neckpiece is indeed 5%, DNC's damage is going to be very helpful on hybrid zergs(dynamis lord, cop dynamis, and anything in abyssea that you'd need both a tp burn party and zerg setup for). I think the most efficient setup will remain just one DNC per party, however, as MNK's ability to ride counterstance as well as vastly superior attack/accuracy under normal conditions is indispensible for dyna/ein/farms.