Shell V is single target Shellra V with the strength of 1/5 merits. Shellra V works the exact same as it did prior to the update and is unaffected by whether or not you know Shell V.
Shell V is single target Shellra V with the strength of 1/5 merits. Shellra V works the exact same as it did prior to the update and is unaffected by whether or not you know Shell V.
I'm debating on which Panzonium to get for DNC. Since the occasionally attacks twice, only procs on the Panzonium and not with both daggers, can I get a similar effect if I get the +7% double attack? If I sub warrior, and use the Brutal Earring, I end up with +22% double attack with both daggers.
So how I'm figuring it is:
Panzonium-Occasionally attacks twice with the Panzonium (40%)
Panzonium-+7% Double Attack (22% Total with both daggers)
So it just about evens out right? Or am I not seeing some factor that I have overlooked?
So you aren't arguing that DNCs shouldn't use Saber Dance and two high damage knives when zerging (the second half of my summary), but instead you're arguing that there's no event you'd want to zerg with just Dancers (the first half of my summary).
Fan Dance is the PDT one, by the way.
Makes 0 sense at all. Your sub choice is not based on your daggers, if /war then your mainhand has 15% DA and your offhand has 46% DA with OA2 for an average of .61 free rounds. With DA one, your mainhand and offhand both have 22% DA, for an average of .44 free rounds.. it's not nearly enough DA to be worthwhile at this point.
Right.
Yes. and furthermore, there isn't an event you'd want to bring DNC to specifically for their zerg potential, regardless of what they're paired with.but instead you're arguing that there's no event you'd want to zerg with just Dancers (the first half of my summary).
Oopsies.Fan Dance is the PDT one, by the way.
Suggestions for dynamis setups (cities and beauc for now)? Last night we tried DDx4,brd,dnc and then rdm,blmx2 and treasure hunter in the other party. The DDs were killing way too fast for the blms to keep up with statue duty, and having the DDs do statues just resulted in mass gravity with no way to remove it quickly. What's the best way to improve our setup so that we're not standing around waiting on MP? And is there any way to handle eagle eye shot besides making all the DDs sub nin?
Gravity is conal no? Just have brds erase it if it happens, shouldn't be a major issue. Make melees stay away from the front. Meleeing statues shouldn't be an issue when you need to. Also /nin is a must for a lowman group, unless you plan to fulltime PDT gear when you have hate on a rng mob. I would do mnk/nin x2 war/nin cor brd dnc rdm blm blm thf personally, could probably even axe off a BLM.
I'm stupid and don't understand synergy and etching very well. I am looking into making a hat for BRD but I am confused by the slot sizes on wiki.
Wiki says Ebur head can be etched with;
[1] 6
[2] 6
[3] 6
However the other two colors say;
[1] 6
[2] 4
[3] 3
I didn't think color would affect the possible etch size but I wouldn't know either. I would like to put "Song <light>: Cast Time -3%" into the third slot of an Ebur head if possible. So I guess my question is whether or not wiki is right and If I can do this or not.
I use http://www.ffxiah.com/item-sets/147536 for it, swapping Uggy for Light Gorget if I'm /whm and can't afford to dump my mp.
There are improvements you can make (Bersail Cap, mab waist and back from WoE, 6agi rings, Skadi Hands, Lithe Boots) which will bump up your dmg, but I've never gotten enough usage out of Leaden Salute to make it worth putting them at the top of my list. Just getting lucky in Abyssea/WoE will fill out many of those slots though.
Don't use BLMs for statues. Bring one BLM for sleepga duty, have melee do statues, don't be idiots and stand in same direction for gravity. If you have SAMs whoring overwhelm, tell them to change jobs.
As far as EES, Seigan TE -> WS on pull will eat it fine, and no zone has enough RNGs that it's an issue to have a single dd fight them until 2hr while the rest of the DD are on other mobs. At 80, /NIN isn't as much of an issue, even in a shorter group.. but having an attentive DNC is a must if you want to do so. I'd strongly recommend MNK(as always), the higher HP allows for much more leeway.. and if you drop counterstance/berserk, you can even eat EES to the face without dying.
PS: Don't use MNK/WAR in bastok, ore toss randomly destroys counterstanced MNK. Seems it has extremely low attack but high damage, and will do in the 1200 range every shot.
Are Wargfangs piercing damage?
no
Some totally irrelevant questions...
1: Normally if you type /wave motion, you'll wave without the text. If you type /wave motion and a player named "Motion" happens to be nearby - what happens?
2: Is it just my server, or is there an influx of horny/bisexual/roleplaying/nympho-mithras? In the past week I walked by a couple of mithras using emote to wrap their legs around each other, "nuzzle" one's head into another's "bosom", one did "/em gropes Francisco" while I was AFK, and another did "/em pounces on Francisco and purrs in his ear"... Seriously, what the hell is going on? Mithra mating season?
And some gear related questions:
- Looking to put together a set for skilling up guard from 210 onward. I'm thinking of going with:
Tapien Fangs*| | |Bibiki Seashell
Arhat's +1 | Guarding Torque | Colossus's Earring | Guarding Earring
Arhat's +1 | Darksteel Mittens +1 | Jelly Ring | Mercenary's Ring
? ? ? | Black Belt | Temple Hose +1 | Melee Gaiters +1
* I'm working on the VIT+6, PDT -8% Tapien Fangs... Yes, I'm sadistic...
Not sure on the back piece... I have Boxer's Mantle, but the +Evasion might suck.
That set gives -36% PDT... I could get it up to -41% with Darksteel+1 Legs/Feet, but that's giving up a lot of guard skill. There are a couple of rings I could use instead of Mercenary's, but they'd be a pain to deal with.
The question is, how much DEF does it usually take to make up -1% PDT on mobs in the 70-80 range?
Also, will adding Guard Skill (legs/feet) help a lot with the skill ups, or would I be better off stacking more -PDT gear?
Going back to the Khalamari discussion, went as Mnk/nin and Whm/sch to try and duo it. Carbonara + HP Boost had me at around 2100 health in TP gear. Wasn't able to dodge anything, constantly got hit for 200+, Mantle Pierce went off and did 2200 damage (CS was not up). Not sure what to think really. Also my accuracy was super low (like 40%).
What's the highest Drain II possible without Dark/Pluto's Staff, day/weather effect, "enhances..." gear, and any other factors affecting potency aside from dark skill?
anyone know where you can torrent the new FFXI cd with the 3 mini expansions ?
Looking for some advice on Magian gaxes. Ukonetc and fully upgraded OAT gaxe are out of reach, so mainly looking at how the others compare.
Atlas DMG:98 Delay:482 STR+6 ATT+20
vs
Atlas DMG:98 Delay:482 DEX+6 ACC+16
vs
Sumeru DMG:97 Delay:488 STP+6
How do these stack up against each other, assuming you don't have Vermeil or its unwanted because of the additional effect?
Solo location in North Gustaberg present and or past for Lamprey Lord ?
Also any tips for soloing Chesma as rdm/nin ? if its possible or not, I have only fought it a few times with a party so im not sure.