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  1. #661
    E. Body
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    Quote Originally Posted by fredjanx View Post
    What is a good place for Magian Trial 527 (Scythe - 50 raptors under fire/wind/light/lightning weather)?
    Kuftal Tunnel, lower area near Devil Manta.

  2. #662
    Hydra
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    How much of a TP return do I get from Guillotine (4/4 hits landed) using 528 delay, 17 sTP in gear + 15 sTP as /SAM?

    I'm no good at sTP calculating, even worse at coming up with multi-hit WS numbers.

    Trying to see if I can maintain 5-hit while WSing with Reckoning (7 sTP), Rose Strap, Rajas and Brutal--basically full WS swap sans grip.

  3. #663
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    That setup nets you base 19tp/hit, for each extra hit of guillo you add 1 tp, so a 4 hit guillo nets you 22tp.

  4. #664
    Nidhogg
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    Quote Originally Posted by buddha_masta View Post
    How much of a TP return do I get from Guillotine (4/4 hits landed) using 528 delay, 17 sTP in gear + 15 sTP as /SAM?

    I'm no good at sTP calculating, even worse at coming up with multi-hit WS numbers.

    Trying to see if I can maintain 5-hit while WSing with Reckoning (7 sTP), Rose Strap, Rajas and Brutal--basically full WS swap sans grip.
    14.4/hit base, 32 stp = 14.4*1.32=19, +1.3/hit additionally = 22.9 total for 4/4.

    Quote Originally Posted by smafdi View Post
    That setup nets you base 19tp/hit, for each extra hit of guillo you add 1 tp, so a 4 hit guillo nets you 22tp.
    The +1/hit is modified by StoreTP, and rounded down, so with 32 STP its 1.3 per additional hit.

  5. #665
    CDF
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    Quote Originally Posted by CDF View Post
    What's the highest Drain II possible without Dark/Pluto's Staff, day/weather effect, "enhances..." gear, and any other factors affecting potency aside from dark skill?
    I found an answer to this: http://www.sakai.zaq.ne.jp/duayw401/colum/cdrk1.html (JP, hurrah figuring shit years ago), and 385 HP (at 300 skill; nothing I have seen for Drain II suggests any increase above 300 skill) appears to be the max for Drain II (or the so-called "soft cap").

    The formulas possibly may not be valid at the low end of skill, but no one cares what happens at the low end.

  6. #666
    >The Implying
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    Jeryhn Astracrown
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    Quick question for MNK TP.
    At 78 MNK, I'll have the following gear:

    Walahra Turban
    Aurore Doublet
    Aurore Gloves
    Aurore Brais
    Fuma Sune-ate
    Black Belt

    My question is whether or not it would be worth it to drop the Turban and Fumas for the last two pieces of Aurore to round out the set. That comes out to be 9 DEX and STP+8 vs. 2% Haste. I'm fairly sure I know what the standard answer to this question will be (Haste is better), though I just wanted to be sure when it comes to the math.

    Currently in a Salvage group, but Usu drops have been jewish, so this is undoubtedly a temporary gearset.

  7. #667
    Cerberus
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    Quote Originally Posted by CDF View Post
    I found an answer to this: http://www.sakai.zaq.ne.jp/duayw401/colum/cdrk1.html (JP, hurrah figuring shit years ago), and 385 HP (at 300 skill; nothing I have seen for Drain II suggests any increase above 300 skill) appears to be the max for Drain II (or the so-called "soft cap").

    The formulas possibly may not be valid at the low end of skill, but no one cares what happens at the low end.
    i assume this includes dark seal and nether void.. without pluto's i've done 622. so add 15% to that about 630-650 and my dark skill gear isn't the best.

  8. #668
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    Quote Originally Posted by Jeryhn View Post
    Quick question for MNK TP.
    At 78 MNK, I'll have the following gear:

    Walahra Turban
    Aurore Doublet
    Aurore Gloves
    Aurore Brais
    Fuma Sune-ate
    Black Belt

    My question is whether or not it would be worth it to drop the Turban and Fumas for the last two pieces of Aurore to round out the set. That comes out to be 9 DEX and STP+8 vs. 2% Haste. I'm fairly sure I know what the standard answer to this question will be (Haste is better), though I just wanted to be sure when it comes to the math.

    Currently in a Salvage group, but Usu drops have been jewish, so this is undoubtedly a temporary gearset.
    Keep the mixed set.

    Also, get another body. Aurore body is an ugly SH. Shura Togi, ACP body, Enkidu's, etc.

    Have no Byakko's Haidate so you can swap in attack hands instead of Aurore?

  9. #669
    >The Implying
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    Quote Originally Posted by Neosutra View Post
    Keep the mixed set.

    Also, get another body. Aurore body is an ugly SH. Shura Togi, ACP body, Enkidu's, etc.

    Have no Byakko's Haidate so you can swap in attack hands instead of Aurore?
    Haven't been in sky in the longest time, so no Haidate/Shura - though if I really wanted to put effort into it I could have them (and I really don't, I just want 35s to drop). I'm currently using just a SH.

    As far as Aurore vs. Enkidu's goes - will 1 STR, 1 DEX and 2 Acc really beat out DA+2%?

    ACP body goes to PLD.

    EDIT: Forgot Enkidu's also has Attack+10. I dunno, I still think Aurore would beat it there, especially with Tornado Kick there.

  10. #670
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    edit: bah, nvm.

  11. #671
    >The Implying
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    Quote Originally Posted by fredjanx View Post
    The correct answer is Mirkebergeon. It's even better than Togi
    As I've said, ACP body goes to Paladin.

  12. #672
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    So you think 2DA beats 10att. That means if you were to make a mirke, you'd pick 10acc 2DA instead of 10acc 10att? lol.

  13. #673
    Old Merits
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    Quote Originally Posted by Jeryhn View Post
    EDIT: Forgot Enkidu's also has Attack+10. I dunno, I still think Aurore would beat it there, especially with Tornado Kick there.
    You should be using Kirin's Osode for Tornado Kick. For that matter, you can probably tweak your gear to use Kirin's Osode for TP without significant difficulty.

  14. #674
    CDF
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    Quote Originally Posted by Nitrous24 View Post
    i assume this includes dark seal and nether void.. without pluto's i've done 622. so add 15% to that about 630-650 and my dark skill gear isn't the best.
    622 with only Nether Void is impossible so there should be another factor that wasn't stated. 15% more to 622 is nowhere close to 630.

  15. #675
    >The Implying
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    Quote Originally Posted by Mazmaz View Post
    So you think 2DA beats 10att. That means if you were to make a mirke, you'd pick 10acc 2DA instead of 10acc 10att? lol.
    The only reason the +2% DA on a Mirke wasn't a viable choice for MNK before was the fact that Asuran Fists is 8 hits.

    Now that there's a WS that performs pretty consistently (and oftentimes beats Asuran) that's only 2-hit, it seems to me +2% DA is more valuable than 10 attack.

    Good point on the Osode btw, path.

  16. #676
    xXNyteFyreXx420Sharingan
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    DA on a 3 hit 5.0 fTP (including additional hits) WS doesn't seem hugely valuable to me, especially given Osode. If attack and fSTR are capped it would be a good option I suppose, but I thought the augment choices at least in part also dealt with DA's so-so value for MNK during TP.

  17. #677
    Hydra
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    FFXI Calculator's default enemy information is lvl 87 w/ 357 evasion. Is this the average stats of end-game mobs for a lvl 80 char?

    Also, what was the max lvl/evasion for G. Colibri again?

  18. #678
    rog
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    colibi max level is 82, 339. level 81 have 334 eva.

  19. #679
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    Where do people do Vermin Killer Trials for weapons?

    Is any of the regular abyssea exp pt camps killing vermin?

  20. #680
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    Anyone found a good spot to cap weapon skills at 80? Id do walk of echoes 'cause I recall getting consistent skillups there... Except its completely empty damn near 24/7 so that's kind of out of the question. Does besieged still skillup to the cap?

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