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  1. #1041
    Old Merits
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    Sylph

    Is this:

    http://images1.wikia.nocookie.net/__...etto_T1136.png

    worth getting for THF? Will the Evisceration DMG bonus activate if this is in the off-hand?

  2. #1042
    RIDE ARMOR
    Join Date
    Jun 2010
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    FFXI Server
    Bismarck

    For anyone doing Apkallu's, just thought I'd mention something I encountered today at Mount Z. I was PTing with 2 Japanese Monks on Apkallus so I wasn't able to ask them what exactly they were doing but I thought I'd post my observations here anyways. Me and the other Japanese Monk would do all the fighting. We both wouldn't Tornado Kick until under 50% to prevent the target from running away. The odd thing was the 3rd Monk was /Whm and every time we got the mob under %50, he would cast Cure on one of us. At that point, the Apkallu would start attacking him even though he hadn't done anything else all fight. One interesting effect of this is the Apkallu seemed to run away far less often when he did this. It would just keep attacking him even when it dipped below 25% most times.

    The other odd thing about it was, the -PDT effect seemed to accumulate MUCH slower. The first time I PT'd with him, we killed over 100 Apkallu's with very little increase in -PDT before he left. Then I PT'd with a few random jobs where we all melee'd and we were hitting zeros in around 30 minutes. He and the other Japanese Monk both came back later and we started doing it again. A bunch of random jobs joined us on Firesday but we didn't let them fight. We killed maybe 200 Apkallus in a span of 3 or 4 hours before my TKs dropped from 1200-1300 to 600-700. Maybe it was just placebo but even all the freeloaders who joined us for Firesday said they'd never seen that many be killed in one day.

    So if anyone wants to give it a shot it was strictly me and one other Mnk fighting while the 3rd Mnk just stood next to the mob and casted Cure on himself when it hit 50%. We always held our WS to under 50%, as well.

  3. #1043
    Relic Horn
    Join Date
    Mar 2009
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    3,183
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    FFXI Server
    Ramuh

    Quote Originally Posted by Thrustie View Post
    For anyone doing Apkallu's, just thought I'd mention something I encountered today at Mount Z. I was PTing with 2 Japanese Monks on Apkallus so I wasn't able to ask them what exactly they were doing but I thought I'd post my observations here anyways. Me and the other Japanese Monk would do all the fighting. We both wouldn't Tornado Kick until under 50% to prevent the target from running away. The odd thing was the 3rd Monk was /Whm and every time we got the mob under %50, he would cast Cure on one of us. At that point, the Apkallu would start attacking him even though he hadn't done anything else all fight. One interesting effect of this is the Apkallu seemed to run away far less often when he did this. It would just keep attacking him even when it dipped below 25% most times.

    The other odd thing about it was, the -PDT effect seemed to accumulate MUCH slower. The first time I PT'd with him, we killed over 100 Apkallu's with very little increase in -PDT before he left. Then I PT'd with a few random jobs where we all melee'd and we were hitting zeros in around 30 minutes. He and the other Japanese Monk both came back later and we started doing it again. A bunch of random jobs joined us on Firesday but we didn't let them fight. We killed maybe 200 Apkallus in a span of 3 or 4 hours before my TKs dropped from 1200-1300 to 600-700. Maybe it was just placebo but even all the freeloaders who joined us for Firesday said they'd never seen that many be killed in one day.

    So if anyone wants to give it a shot it was strictly me and one other Mnk fighting while the 3rd Mnk just stood next to the mob and casted Cure on himself when it hit 50%. We always held our WS to under 50%, as well.
    Japanese magic

  4. #1044
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    White magic makes Apkallu stick to the caster, doesn't matter what spell or how much hate it gives, the spell doesn't even need to get off, just attempting to cast makes them fixate completely.

    No idea why, they just do.

    I assume the effect becomes exaggerated with more Apkallu hate.

    I was duoing Apkallu with a PUP/SCH for part of my trial and when they'd use frigid shuffle and he'd try and paralyna, even if the cast was paralyzed, he'd still get hate and even 1500+ TKs wouldn't get it off him.

  5. #1045
    Fake Numbers
    Join Date
    Jul 2008
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    90
    BG Level
    2

    According to the wiki page for the Promathia fight, his Chains of Apathy, Chains of Arrogance, etc inflict a terror effect if you don't have the proper light. My question is, isn't getting your light back a required part of the story?

  6. #1046
    Old Merits
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    Quote Originally Posted by DionyShiva View Post
    According to the wiki page for the Promathia fight, his Chains of Apathy, Chains of Arrogance, etc inflict a terror effect if you don't have the proper light. My question is, isn't getting your light back a required part of the story?
    I've always wondered about that, too.

  7. #1047
    Ridill
    Join Date
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    Shiva
    WoW Realm
    Azuremyst

    I always heard getting an Apollo's staff was much better than a light staff for bst charm sets. Does it really make that much difference?

  8. #1048
    rog
    rog is offline
    Banned.

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    15% vs. 10%.

  9. #1049
    Cerberus
    Join Date
    Oct 2006
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    4

    Quote Originally Posted by DionyShiva View Post
    According to the wiki page for the Promathia fight, his Chains of Apathy, Chains of Arrogance, etc inflict a terror effect if you don't have the proper light. My question is, isn't getting your light back a required part of the story?
    On the ebon panel in question, you click once for the required cutscene, and then click again for your light back.

    Presumably someone can walk off after getting CS but not pick up their light with a second (optional) click.

  10. #1050
    Campaign
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    Jul 2007
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    About 1hand weapons.
    Some bonuses apply as a whole to your character, while others apply only to that specific weapon.
    For example +6% Crit, OAT/OA2-3, as far as I know, only apply to the hits performed with the weapon with such bonuses.

    I was wondering if anybody knows if this applies to the "+X% DA" bonuses as well. Thinking for example about the third path of multiple attacks weapons from Trials. (path1: OAT, path2: OA2-3, path3: +DA)

  11. #1051
    rog
    rog is offline
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    DA should apply to both.

  12. #1052
    Campaign
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    If that's true (is it?) and if the +DA bonus reaches a decent number in next patches (like +15?) dualwielding 2 of those weapons could be a really awesome combination, no?
    And you would get full bonus from stacking other +DA items/JT, whereas you get diminished efficiency for those when using OAT or OA2-3 weapons (since DA can only proc when OA doesn't, which is ~50% of the times for OAT, and ~25% of the times for OA2-3 if I'm not wrong)

  13. #1053
    Lostbane
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    Jun 2006
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    FFXIV Character
    Mexi Lostbane
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    Siren
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    Shiva

    Quote Originally Posted by Moridam View Post
    Also for WHM T2: 5/5 Devotion, or 4 into that and one into Martyr just for the hell of it? (obviously, the other 5 are already in Shellra)
    I stuck one in Martyr and I have used ienough not to regret it but it's definitely an 'Oh Shit' JA.

    I do use devotion a lot (often on PLD) but it's usually up when I need it. I have 3 in it. I still have one in Prot V for convenience but if I drop it I'll go with 4/5 Devotion.

  14. #1054
    rog
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    I'll never understand why people waste their merits on protect5. Yay, it costs 20 more mp, and gives a whopping 5 more defense than protect4!!!!1

  15. #1055
    BG Content
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    Lakshmi
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    Quote Originally Posted by Sechs View Post
    If that's true (is it?) and if the +DA bonus reaches a decent number in next patches (like +15?) dualwielding 2 of those weapons could be a really awesome combination, no?
    And you would get full bonus from stacking other +DA items/JT, whereas you get diminished efficiency for those when using OAT or OA2-3 weapons (since DA can only proc when OA doesn't, which is ~50% of the times for OAT, and ~25% of the times for OA2-3 if I'm not wrong)
    Well, those items are Rare, so you can't use two of them. Also, even when you include the DA often the fully upgraded OAT results in better DoT and TP gain.

  16. #1056
    Sea Torques
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    Feb 2008
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    Phoenix

    Quote Originally Posted by rog View Post
    I'll never understand why people waste their merits on protect5. Yay, it costs 20 more mp, and gives a whopping 5 more defense than protect4!!!!1
    well can now just go /sch and accession protect 5 so get that merit slot back

  17. #1057
    rog
    rog is offline
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    That seems like a waste of a strategem, for lol5def.

  18. #1058
    Sea Torques
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    Quote Originally Posted by rog View Post
    I'll never understand why people waste their merits on protect5. Yay, it costs 20 more mp, and gives a whopping 5 more defense than protect4!!!!1
    People get OCD over "X casts Protectra IV, X casts Shellra V".
    Shit doesn't look right to them.

  19. #1059
    Campaign
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    Quote Originally Posted by Byrthnoth View Post
    Well, those items are Rare, so you can't use two of them. Also, even when you include the DA often the fully upgraded OAT results in better DoT and TP gain.
    Wow, I was bloody sure the +DA version was just AUG/EX like Teiwaz, it's also Rare instead.

    And also yeah of course it's way worse than other options atm, I was just looking at the future thinking about the +DA bonus getting high enough.
    Nvm then.

  20. #1060
    Chram
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    Xerlic Jilrak
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    Hyperion
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    Titan

    Does Trudging Thomas have movement speed?

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