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  1. #1141
    Sea Torques
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    Bismarck

    Quote Originally Posted by Marcicus View Post
    3/5 or 5/3 for No Foot Rise/Closed Position?
    3/5 is what I would do personally.

  2. #1142
    Banned.

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    Is it possible at all to get Apkallu in MMM or something? Arrapago penguins keep running and linking and raping. They weren't even resisting melee.

  3. #1143
    CoP Dynamis
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    Mateus
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    Hyjal

    Quote Originally Posted by Marcicus View Post
    3/5 or 5/3 for No Foot Rise/Closed Position?
    I was wavering on this myself until I understood why 3 merits was the magic number for NFR: Because that plus one step = max finishing moves anyway. It's going to be fairly rare you need that 75 TP before you have a chance to get one little step off.

    Quote Originally Posted by Mazmaz View Post
    Is it possible at all to get Apkallu in MMM or something? Arrapago penguins keep running and linking and raping. They weren't even resisting melee.
    Can't say for certain, but I've done a LOT of bird mazes and have never once seen apkallu. I'm going to say no based on that.

  4. #1144
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Mazmaz View Post
    Is it possible at all to get Apkallu in MMM or something? Arrapago penguins keep running and linking and raping. They weren't even resisting melee.
    Sadly no.

  5. #1145
    Dulek
    Guest

    Is Omega ring better for Elvaan BLM, then Snow ring?
    Also, Hecate Cape or Ixion Cloak?

  6. #1146
    BG Content
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    Lakshmi
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    I really like 5/5 Saber Dance for DNC. Sure it only raises the average Double Attack % by 10%, buuuuut... it's hot to have it match Meditate and No Foot Rise's timers. You're ensured a 50% DA rate on those weaponskills.

    Speaking of which, I've heard this 50% DA rate with 10% decay every minute cited a lot, but does anyone know the source? Those are oddly exact numbers.

  7. #1147
    Sea Torques
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    Alexander

    Quote Originally Posted by Dulek View Post
    Is Omega ring better for Elvaan BLM, then Snow ring?
    as an elvaan blm w/ no int merits, i need the 2 int from the snow ring to reach 120/320. any situation where you don't need a 120/320 build, snow ring (or sorc. ring) is better.

    *edit* i should clarify that is for nukes.

  8. #1148
    Dulek
    Guest

    This is my current build for nukes: (Currently 2 INT merits, eventually will finish up last 3. Elemental merits maxed.)


    <ammo>Phantom Tathlum
    <head>Wzd. Petasos +1
    <neck>Prudence Torque
    <lear>Novio Earring
    <rear>Moldavite Earring
    <body>Morrigan's robe
    <hands>Morrigan's Cuffs
    <lring>Snow Ring
    <rring>Snow Ring
    <back>Ixion Cape
    <waist>Witch Sash
    <legs>Morrigan's Slops
    <feet>Yigit Crackows

    Any advise to optimize this is welcomed. This is for normal~ish mobs, not high resistant/magic evasive.

  9. #1149
    D. Ring
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    Quote Originally Posted by Martinius View Post
    as an elvaan blm w/ no int merits, i need the 2 int from the snow ring to reach 120/320. any situation where you don't need a 120/320 build, snow ring (or sorc. ring) is better.

    *edit* i should clarify that is for nukes.
    Why do people think 120/320 is some kind of magical number where you stop resisting? 120/320 builds are retarded because monsters resists and INT vary. Use Snow ring though.

  10. #1150
    Gimp like a Pro!
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    Ragnarok

    Melee gloves: good to swap in for what? just got them. except Chakra of course

  11. #1151
    Sea Torques
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    Quote Originally Posted by Darkmagi View Post
    Why do people think 120/320 is some kind of magical number where you stop resisting? 120/320 builds are retarded because monsters resists and INT vary. Use Snow ring though.
    it's not a magical number, it's a baseline that a smart blm will start with and adjust appropriately depending on what you're fighting

  12. #1152
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    Quote Originally Posted by Martinius View Post
    it's not a magical number, it's a baseline that a smart blm will start with and adjust appropriately depending on what you're fighting
    Au contraire, smart BLMs don't need to start from a specific baseline. They just know what gear to wear. 320/120 are numbers that were always minimally useful, but are even more so now that we're 80 and fight a large level range of stuff during endgame events.

    Go for full nuke potency (INT/MAB) with a good set and you'll cap MAcc on most things without trying. It was true when we were 75 and it's still true.

  13. #1153
    Sea Torques
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    Alexander

    i think the problem was i assumed that if one was asking about an omega ring, they were talking about a resist build. of course int/mab is the norm on almost everything.

    anyways, on with the thread:

    do sch DoTs land/have effect on temperance?

  14. #1154
    Cerberus
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    Feb 2008
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    4

    Any one else having major windower issues? I cannot seem to get spellcast to work, or status timer.... rest are doing fine though.

  15. #1155
    BG Content
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    Quote Originally Posted by Martinius View Post
    do sch DoTs land/have effect on temperance?
    SCH DoTs mirror their initial damage a certain number of ticks. Temp is immune to magic damage unless he's Tomahawked. So unless you Tomahawk Temp, SCH DoTs will do 0 damage.

  16. #1156
    Cerberus
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    Quote Originally Posted by Dulek View Post
    This is my current build for nukes: (Currently 2 INT merits, eventually will finish up last 3. Elemental merits maxed.)

    Any advise to optimize this is welcomed. This is for normal~ish mobs, not high resistant/magic evasive.
    Assuming you are lvl 80, I would change/upgrade the following:

    <head>Teal Chapeau or Selenean cap with 4 int 2mab 2 macc
    <neck>lemeg +1 or goetia
    <lear>Novio Earring
    <rear>Moldavite Earring
    <body>Morrigan's robe
    <hands>Morrigan's Cuffs
    <lring>Aquilo's Ring
    <rring>Aquilo's Ring
    <back>Ixion Cape
    <waist>Cognition
    <legs>Morrigan's Slops
    <feet>Yigit Crackows


    With lvl 80, the extra 25 native skill you get once capped allows you to heavily stack int now. Might want a skill set for stuff like tia/kirin still I guess, but for normal mobs/pudding, the above just rapes. Might want to do some tests on morri slop's vs teal as well, but the dmg difference should be in the teens.

  17. #1157
    Chram
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    Fenrir

    Quote Originally Posted by Mazmaz View Post
    Is it possible at all to get Apkallu in MMM or something? Arrapago penguins keep running and linking and raping. They weren't even resisting melee.
    Fight the first one. When it runs to link, kite all the apkallu until they deagro (doable without +move, but easier with). Make sure to reclaim the one you were fighting with Chi Blast before it despawns. Repeat as needed until you reach the repop cycle time, at which point you're only dealing with a couple at a time, at most.

  18. #1158
    Dulek
    Guest

    Quote Originally Posted by Salmijr View Post
    stuff
    Thanks Salmijr. Currently 76, but hopefully get 80 tonight or tomorrow.

  19. #1159
    Chram
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    Fenrir

    Quote Originally Posted by Corresapolonia View Post
    Melee gloves: good to swap in for what? just got them. except Chakra of course
    When the +HP and Subtle Blow are useful.

    Generally if you're solo or duo tanking something that hits hard (so +HP, though of rather trivial benefit) and you want to limit its TP moves (assuming multi-hit TP moves or moves that wipe or go through shadows), you'll take significantly less damage by lowering TP move rates with more Subtle Blow than from the <~1% faster kill time from OKote. If you are accuracy limited you'd want to use Usu hands for the same effect instead, if that's an option. They're also slightly better (defensively) than OKote/BKote if your evasion isn't floored.

    This also assumes you care about/need to worry about the backline support MP.

  20. #1160
    Old Merits
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    Quote Originally Posted by Motenten View Post
    This also assumes you care about/need to worry about the backline support MP.
    Although I agree, if you have a backline support, 4 Attack shouldn't even register as a negligible difference with at least some kind of Attack-boosting food, some kind of Attack-boosting buff, and a minimum of Dia II. The added HP means less Enmity lost when taking damage and the Subtle Blow, though not terribly important, is a nice bonus to have.

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