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  1. #1321
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
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    FFXI Server
    Quetzalcoatl

    NVM: it all seems to begin and end with SE being fucking retarded and having bad code even on thier CC confirmation pages. It wont accept a valid zip code as valid so it wont proceed further in verisign.

  2. #1322
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    293
    BG Level
    4
    FFXIV Character
    Seraph Altima
    FFXIV Server
    Mateus
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Quote Originally Posted by Diddy Kong View Post
    Best place for trial 17?
    That's Crabs in weather right?

    Vunkerl, all around the outpost--frequent single wind and double thunder pops.

    Honestly, wiki doesn't always have it wrong: http://wiki.ffxiclopedia.org/wiki/Trial_17

  3. #1323
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    395
    BG Level
    4
    FFXI Server
    Ragnarok

    Working on leveling SAM and have a few questions about /DRG I'm not too familiar with,

    Is there a rule of thumb when to use /DRG Vs. /WAR?

    Does Wyvern Earring work in salvage without a Sub cell? (Edit: CoP Dynamis also?)

    Also, Bushi isn't an option for me, Hollow would be my best bet for an alternate TP earring outside of /DRG correct?

  4. #1324
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Anyone still have the original mapping of WoE on hand? Like how many islands there are/where they are in relation to eachother.

  5. #1325
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    395
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Cairthenn View Post
    Anyone still have the original mapping of WoE on hand? Like how many islands there are/where they are in relation to eachother.
    This? http://img440.imageshack.us/img440/9057/19537pt2.jpg

  6. #1326
    New Spam Forum
    Join Date
    May 2009
    Posts
    150
    BG Level
    3
    FFXI Server
    Alexander

    A lot of talk in the whats better thread about great katanas, a good friend of mine just completed the store tp gkt and 91 dmg radennotachi, but from what ive seen the Str gkt is better than both, I was curious what would be his ideal tp/ws set as far as store tp goes for a 437 delay gkt. (no usu body yet, but will have once he gets 35 eventually, he does have usu feet tho)

  7. #1327
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Yeah that, thanks!

  8. #1328
    Sea Torques
    Join Date
    Dec 2009
    Posts
    543
    BG Level
    5
    FFXI Server
    Ragnarok

    Pretty broad question, but which job has the highest exp/hr lv75+ solo and where? Figured it's time to level a job that can gain some quick merits while being able to afk/logout whenever I want.

  9. #1329
    rog
    rog is offline
    Banned.

    Join Date
    Oct 2007
    Posts
    3,874
    BG Level
    7

    Quote Originally Posted by tenkiki View Post
    Pretty broad question, but which job has the highest exp/hr lv75+ solo and where? Figured it's time to level a job that can gain some quick merits while being able to afk/logout whenever I want.
    I used to get 15k/hr pretty easily on rdm, fighting sheep+chigoes in mire, with a kc.

    More realistically, probably drg fighting birds or something. Though i've also known a few rdms to get 15k/hr on imps on rdm.

  10. #1330
    Banned.

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    Oct 2007
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    I never had anything super fancy, but getting 10k/H with Blau/Joy RDM/NIN was pretty easy at 75 on imps.

  11. #1331
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    293
    BG Level
    4
    FFXIV Character
    Seraph Altima
    FFXIV Server
    Mateus
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Could anyone give me an estimate as far as how many arrows a leveling RNG uses per mob in exp?

    I know it varies based on a ton of factors--quality of the party (how fast the mobs are dying), mob being fought (piercing weakness, extra-defensive, etc.), whether you're leaving camp early to pull--but I want to use whatever figures you guys come up with to see how much it might cost to level RNG.

    @zagex below--Not going to go that route, whatever I level next will be tagged along with my husband's BRD in traditional exp.

  12. #1332
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kalisa View Post
    Could anyone give me an estimate as far as how many arrows a leveling RNG uses per mob in exp?

    I know it varies based on a ton of factors--quality of the party (how fast the mobs are dying), mob being fought (piercing weakness, extra-defensive, etc.), whether you're leaving camp early to pull--but I want to use whatever figures you guys come up with to see how much it might cost to level RNG.
    If you don't give a shit, pull for abyssea alliance... 1 arrow per mob (not counting WS and barrage). If you throw that in, about 2 arrows per mob

  13. #1333
    Banned.

    Join Date
    Oct 2007
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    4,753
    BG Level
    7

    1. Go on a Lv.80 job
    2. /anon, change to Lv.30 RNG
    3. Create an Abyssea party
    4. Spend twenty minutes filling your inventory with keys
    5. Become Lv.80 RNG

  14. #1334
    Banned.

    Join Date
    Oct 2007
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    copy/paste from Konschat thread:

    Is it at all reasonably productive to EXP off squids? Getting tired of soloing/duoing Khalamari and getting other people what they want at the expense of my time.

  15. #1335
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Race: Galka
    I have this jobs lvled:
    MNK (main)
    BLU (cannonball whore)
    BLM (fresh 80 from 64 so no experience in playing it)
    Jobs I will finish:
    PUP (I want to go serious here)
    DNC (also serious)
    RNG (for fun mostly)
    SAM (planning 5 hit keitonotachi)
    RDM (mostly for solo,lowman and main debuffer)

    Questions:
    1. ACP body pet: MAB is 100% here. Can i make some hybrid with pet:mab+something or just pet:ratt,att. Is there and situations where fulltiming melee/ranged automaton when you are not melee on PUP is worth it?
    2. MDK cap: Any hybrid possible? Wsacc/str is 100% then we can have acc/att for mnk/dnc/pup WSs or dex/crit still good for WSs (even maybe better for DE and Striinning) and good for cannonball or anything else? How Maat's cap would work here? Its obviously best dmg wise but its possible to use it w/o harming acc? should I just get wsacc/str/acc/att for evasive and maats cap for nonevasive mobs?
    3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
    4. ASA legs movement/waltz-5 (Cuz i wanna run liek a wind on dnc. Any serious better combo that is worth more then 33% movement speed fun?
    5. Any places when unmerrited good equipped 5hit build sam will be better then merited good equiped MNK and when at the same time none of my other jobs wont be better.
    6. Is lvling SCH worth for lowman,solo when I will have good equipped blm rdm pup dnc?
    7. Whats easier Gigas or Kulkulkan to get Lunar?
    8. You can be infused with more then one atma at the same time?
    Ok enough.

  16. #1336
    Banned.

    Join Date
    Oct 2007
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    Quote Originally Posted by Atoreis View Post
    Race: Galka
    I have this jobs lvled:
    MNK (main)
    BLU (cannonball whore)
    BLM (fresh 80 from 64 so no experience in playing it)
    Jobs I will finish:
    PUP (I want to go serious here)
    DNC (also serious)
    RNG (for fun mostly)
    SAM (planning 5 hit keitonotachi)
    RDM (mostly for solo,lowman and main debuffer)

    1. ACP body pet: MAB is 100% here. Can i make some hybrid with pet:mab+something or just pet:ratt,att. Is there and situations where fulltiming melee/ranged automaton when you are not melee on PUP is worth it?
    Lolpup. I'd throw something like QD- on in case you level COR tbh, nothing much sticks out to pair it.

    2. MDK cap: Any hybrid possible? Wsacc/str is 100% then we can have acc/att for mnk/dnc/pup WSs or dex/crit still good for WSs (even maybe better for DE and Striinning) and good for cannonball or anything else? How Maat's cap would work here? Its obviously best dmg wise but its possible to use it w/o harming acc? should I just get wsacc/str/acc/att for evasive and maats cap for nonevasive mobs?
    Waltz Timer- period, if you're at all serious about DNC. It amounts to 20% off of curing waltz 3 recast, and you should easily outtp what's needed for waltzes.. making it a straight +20% cure power. You can combine it with wsacc/str if so inclined.

    3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
    I'd use it for anything without a DEX or VIT mod, really.

    4. ASA legs movement/waltz-5 (Cuz i wanna run liek a wind on dnc. Any serious better combo that is worth more then 33% movement speed fun?
    Waltz-5 is a pretty meh augment to be honest, can't you get puppet m.acc? Not really up to date on PUP gear so not sure if there are better options. Like stated before, it's not very hard to outtp your waltz timers with a decent setup.

    5. Any places when unmerrited good equipped 5hit build sam will be better then merited good equiped MNK and when at the same time none of my other jobs wont be better.
    Tanking very high defense mobs, it's a good tank on verthandi and presumably carabosse due to having both seigan and utsu to compensate for amnesia and mute.

    6. Is lvling SCH worth for lowman,solo when I will have good equipped blm rdm pup dnc?
    No.

    7. Whats easier Gigas or Kulkulkan to get Lunar?
    Whichever you have pops for.

    8. You can be infused with more then one atma at the same time?
    No, as far as is currently known.

  17. #1337
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Any reason to keep Tiphia Sting with adequate hp down gear, black tathlum, fire bomblet, and thew bomblet? (Expect a few more of these questions, trying to cut down on space.)

  18. #1338
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
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    Quote Originally Posted by Thorny View Post
    Any reason to keep Tiphia Sting with adequate hp down gear, black tathlum, fire bomblet, and thew bomblet? (Expect a few more of these questions, trying to cut down on space.)
    No? Seems you have all acc and attack options you need in the ranged slot.

  19. #1339
    Banned.

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    Oct 2007
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    Was thinking more of may have overlooked a job. Prudence Torque with lemegeddon+1? Shouldn't ever be a TP option I wouldn't think..

    Amemet+1 with Jaeger, Libeccio, and Cerb+1?

  20. #1340
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Thorny View Post
    Any reason to keep Tiphia Sting with adequate hp down gear, black tathlum, fire bomblet, and thew bomblet? (Expect a few more of these questions, trying to cut down on space.)
    Do you do the whole rdm melee thing?

    3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
    I'd use it for anything without a DEX or VIT mod, really.
    Dont forget Warwolf is augmentable with attack and still gets some acc from the dex. I'd rather put the time in to get one of those, and ignore sentry personally, but if you can use the acc, go for sentry.

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