NVM: it all seems to begin and end with SE being fucking retarded and having bad code even on thier CC confirmation pages. It wont accept a valid zip code as valid so it wont proceed further in verisign.
NVM: it all seems to begin and end with SE being fucking retarded and having bad code even on thier CC confirmation pages. It wont accept a valid zip code as valid so it wont proceed further in verisign.
That's Crabs in weather right?
Vunkerl, all around the outpost--frequent single wind and double thunder pops.
Honestly, wiki doesn't always have it wrong: http://wiki.ffxiclopedia.org/wiki/Trial_17
Working on leveling SAM and have a few questions about /DRG I'm not too familiar with,
Is there a rule of thumb when to use /DRG Vs. /WAR?
Does Wyvern Earring work in salvage without a Sub cell? (Edit: CoP Dynamis also?)
Also, Bushi isn't an option for me, Hollow would be my best bet for an alternate TP earring outside of /DRG correct?
Anyone still have the original mapping of WoE on hand? Like how many islands there are/where they are in relation to eachother.
A lot of talk in the whats better thread about great katanas, a good friend of mine just completed the store tp gkt and 91 dmg radennotachi, but from what ive seen the Str gkt is better than both, I was curious what would be his ideal tp/ws set as far as store tp goes for a 437 delay gkt. (no usu body yet, but will have once he gets 35 eventually, he does have usu feet tho)
Pretty broad question, but which job has the highest exp/hr lv75+ solo and where? Figured it's time to level a job that can gain some quick merits while being able to afk/logout whenever I want.
I never had anything super fancy, but getting 10k/H with Blau/Joy RDM/NIN was pretty easy at 75 on imps.
Could anyone give me an estimate as far as how many arrows a leveling RNG uses per mob in exp?
I know it varies based on a ton of factors--quality of the party (how fast the mobs are dying), mob being fought (piercing weakness, extra-defensive, etc.), whether you're leaving camp early to pull--but I want to use whatever figures you guys come up with to see how much it might cost to level RNG.
@zagex below--Not going to go that route, whatever I level next will be tagged along with my husband's BRD in traditional exp.![]()
1. Go on a Lv.80 job
2. /anon, change to Lv.30 RNG
3. Create an Abyssea party
4. Spend twenty minutes filling your inventory with keys
5. Become Lv.80 RNG
copy/paste from Konschat thread:
Is it at all reasonably productive to EXP off squids? Getting tired of soloing/duoing Khalamari and getting other people what they want at the expense of my time.
Race: Galka
I have this jobs lvled:
MNK (main)
BLU (cannonball whore)
BLM (fresh 80 from 64 so no experience in playing it)
Jobs I will finish:
PUP (I want to go serious here)
DNC (also serious)
RNG (for fun mostly)
SAM (planning 5 hit keitonotachi)
RDM (mostly for solo,lowman and main debuffer)
Questions:
1. ACP body pet: MAB is 100% here. Can i make some hybrid with pet:mab+something or just pet:ratt,att. Is there and situations where fulltiming melee/ranged automaton when you are not melee on PUP is worth it?
2. MDK cap: Any hybrid possible? Wsacc/str is 100% then we can have acc/att for mnk/dnc/pup WSs or dex/crit still good for WSs (even maybe better for DE and Striinning) and good for cannonball or anything else? How Maat's cap would work here? Its obviously best dmg wise but its possible to use it w/o harming acc? should I just get wsacc/str/acc/att for evasive and maats cap for nonevasive mobs?
3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
4. ASA legs movement/waltz-5 (Cuz i wanna run liek a wind on dnc. Any serious better combo that is worth more then 33% movement speed fun?
5. Any places when unmerrited good equipped 5hit build sam will be better then merited good equiped MNK and when at the same time none of my other jobs wont be better.
6. Is lvling SCH worth for lowman,solo when I will have good equipped blm rdm pup dnc?
7. Whats easier Gigas or Kulkulkan to get Lunar?
8. You can be infused with more then one atma at the same time?
Ok enough.
Lolpup. I'd throw something like QD- on in case you level COR tbh, nothing much sticks out to pair it.
Waltz Timer- period, if you're at all serious about DNC. It amounts to 20% off of curing waltz 3 recast, and you should easily outtp what's needed for waltzes.. making it a straight +20% cure power. You can combine it with wsacc/str if so inclined.2. MDK cap: Any hybrid possible? Wsacc/str is 100% then we can have acc/att for mnk/dnc/pup WSs or dex/crit still good for WSs (even maybe better for DE and Striinning) and good for cannonball or anything else? How Maat's cap would work here? Its obviously best dmg wise but its possible to use it w/o harming acc? should I just get wsacc/str/acc/att for evasive and maats cap for nonevasive mobs?
I'd use it for anything without a DEX or VIT mod, really.3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
Waltz-5 is a pretty meh augment to be honest, can't you get puppet m.acc? Not really up to date on PUP gear so not sure if there are better options. Like stated before, it's not very hard to outtp your waltz timers with a decent setup.4. ASA legs movement/waltz-5 (Cuz i wanna run liek a wind on dnc. Any serious better combo that is worth more then 33% movement speed fun?
Tanking very high defense mobs, it's a good tank on verthandi and presumably carabosse due to having both seigan and utsu to compensate for amnesia and mute.5. Any places when unmerrited good equipped 5hit build sam will be better then merited good equiped MNK and when at the same time none of my other jobs wont be better.
No.6. Is lvling SCH worth for lowman,solo when I will have good equipped blm rdm pup dnc?
Whichever you have pops for.7. Whats easier Gigas or Kulkulkan to get Lunar?
No, as far as is currently known.8. You can be infused with more then one atma at the same time?
Any reason to keep Tiphia Sting with adequate hp down gear, black tathlum, fire bomblet, and thew bomblet? (Expect a few more of these questions, trying to cut down on space.)
Was thinking more of may have overlooked a job. Prudence Torque with lemegeddon+1? Shouldn't ever be a TP option I wouldn't think..
Amemet+1 with Jaeger, Libeccio, and Cerb+1?
Do you do the whole rdm melee thing?
Dont forget Warwolf is augmentable with attack and still gets some acc from the dex. I'd rather put the time in to get one of those, and ignore sentry personally, but if you can use the acc, go for sentry.3. Sentry belt good for anything beside SAM? Should I use it over Warwolf for DE,PK,SP on dnc and pup? Possibly good combo with maats cap instead of warwolf and mdk full acc?
I'd use it for anything without a DEX or VIT mod, really.