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  1. #1501
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    Quote Originally Posted by Slynkee View Post
    well i was doing some playing around with numbers, scythe (7) rose grip (4) white tath (2) Attila's Earring (1) brutal (1) Rajas (5) Fourth Mantle (2) would be 19.7 tp per hit. Would I just need to land the first hit and a 2nd hit of guillotine to 5 hit?
    comparing 25% ws damage to 6 acc, 6 att on ammo.. 7 att or 4.5 acc on ear, 2% da on grip, 4 str and either 8 acc or 15 attack on back.. by that point you're better off using carbonara because you've thrown out more acc/att on gear than the food difference

  2. #1502
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    Quote Originally Posted by Motenten View Post
    Yes, and not particularly. FFXI is heavily CPU-bound, not much storage-bound.
    So even on zone loading, no noticeable difference?

  3. #1503
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    Quote Originally Posted by Thalandor46 View Post
    So even on zone loading, no noticeable difference?
    I'm sure there's a small difference, but it's not like zones take that long to load anyway.

  4. #1504
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    Quote Originally Posted by rog View Post
    I'm sure there's a small difference, but it's not like zones take that long to load anyway.
    Zones environments themselves, yeah, but NPC models tend to take their sweet ass time to pop up. That could easily be a matter of network lag though. That's why I'm asking

  5. #1505
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    Quote Originally Posted by Slynkee View Post
    well i was doing some playing around with numbers, scythe (7) rose grip (4) white tath (2) Attila's Earring (1) brutal (1) Rajas (5) Fourth Mantle (2) would be 19.7 tp per hit. Would I just need to land the first hit and a 2nd hit of guillotine to 5 hit?
    (DE down)
    Reckoning (7)
    Rose Strap (4)
    Rajas (5)
    Ecphoria (1)
    Brutal (1)
    Carbonara (6)
    20 TP/hit
    *This allows the usage of full perle, as well as good WS gear.

    (when DE is up, TP in attila's earring and blitz ring.)

  6. #1506
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    Do DMG 22 mantis always beat destroyers(just using if FW gets dispeled or isn't up for w/e reason)? Had mantis upgraded before i realized how horrible it will be to get 50 chloris buds, so I'm just making sure it's ok to get rid of my destroyers now.

  7. #1507
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    Quote Originally Posted by fredjanx View Post
    (DE down)
    Reckoning (7)
    Rose Strap (4)
    Rajas (5)
    Ecphoria (1)
    Brutal (1)
    Carbonara (6)
    20 TP/hit
    *This allows the usage of full perle, as well as good WS gear.

    (when DE is up, TP in attila's earring and blitz ring.)
    ITT: 1 accuracy is better than 1 haste and 1 str

    i hope you have your denali bonnet ready

  8. #1508
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    Question: Kick Attack Rate merits and OA3 Ursine Claws.

    Does having 5/5 Kick merits reduce my overall damage when using an OA3 weapon in Footwork? Assuming 26% Haste, and the gear/food to support a decent Attack/Accuracy advantage over mobs with either a 60:40 or a 70:30 TP:WS ratio.

    I have them already, but wasn't sure if a re-spec may be in order. They'd likely go into Focus recast as Counter is already 5/5.

    Edit: This is accounting for both Solo (no buffs) and full buff situations. I will not always have a Brd and a Dnc when playing Mnk, and can't switch merits as easily as I switch gear.

    Edit 2: Superfluous question, is MNK Footwork Delay affected by Martial Arts? Or is it a standard 480? Trying to figure out what x-hits will be possible for me with 0/5 Usukane.

  9. #1509
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    KA2+Merits is 15% extra attacks with FW.

  10. #1510
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    Quote Originally Posted by Thorny View Post
    ITT: 4 accuracy is better than 1 haste

    i hope you have your denali bonnet ready
    Is this what you're talking about?
    So... since we're in the random question thread.
    93% hit rate with blitz ring, or 95% hit rate with ecphoria ring? (I don't own a C.Mantle, or I'd use it and ignore ecphoria)
    honest question, want to make the best out of it, with what I have, not the worst.

  11. #1511
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    Quote Originally Posted by Darkmagi View Post
    KA2+Merits is 15% extra attacks with FW.
    Yes, with a standard weapon. I was under the impression that Kick Attack procs overrode OA3 procs like Double Attack overwrites Ridill/Joyeuse, essentially lowering my number of hits in a round. Is that not the case?

  12. #1512
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    Quote Originally Posted by Greatguardian View Post
    Yes, with a standard weapon. I was under the impression that Kick Attack procs overrode OA3 procs like Double Attack overwrites Ridill/Joyeuse, essentially lowering my number of hits in a round. Is that not the case?
    FW can only DA so it adds the OA3 procs to DA rate.

  13. #1513
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    Quote Originally Posted by Darkmagi View Post
    FW can only DA so it adds the OA3 procs to DA rate.
    Aha, so "3x Proc" = 2 hits, and "2x Proc" = 2 hits then? Kinda a letdown but at least it means the KA merits will still increase overall hits per round. Thanks.

  14. #1514
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    Quote Originally Posted by Thorny View Post
    ITT: 1 accuracy is better than 1 haste and 1 str

    i hope you have your denali bonnet ready
    Atilla earring != Fowling earring?

  15. #1515
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    nvm

  16. #1516
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    Quote Originally Posted by fredjanx View Post
    Is this what you're talking about?
    acting like 20 JA acc is the difference between capping or not universally is retarded, and on top of that, you'd need to be <93% accuracy for the ecphoria/fowling to win.. seriously, I get the people that doubted you always cap accuracy at 75. I really do. When you add another 25 accuracy from skill and 2 from dex, it's not an excuse any more. If something is evasive enough that diabolic eye is difference between capping and not, use pizza and mix and match.

    Admittedly, I fucked up, but it's still comparing aces to turban.. how many competent people use aces nowadays?

  17. #1517
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    Quote Originally Posted by Thorny View Post
    It's ok, I just mentioned DE so get more haste in and still maintain true 5-hit.
    btw, that acc cap without food logic doesn't apply to everything =P
    edit: you can get away with Blitz/attilla on pre 80 content.
    DE down:
    Fire Bomblet
    PCC
    Blitz
    Cuch Mantle

    DE up:
    Bomb Core
    Justice Torque
    Blitz
    Forager's

    ?

  18. #1518
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    Second question: In that case, is Tantra Necklace worth shooting for over something like PCC, since Tiercel is no longer an option with a proper BB/FW build?

    Hypothetical gearset:
    Ursine Claws/X/X/Tiphia Sting
    Brisk Mask (Aurore Beret till it puts out)/Tantra Necklace/acc or attack earring/Brutal
    Shura or K Osode/Acc or attack hands/acc or str ring/Rajas
    Sharpeye or Foragers/Black Belt/Byakko's Haidate/Poise Shoes

    The "Or"s are more Mob/Focus/Buffs/etc dependant pieces that change fairly often. Only things I'm missing in the set are the Mask, Poise shoes, and Tantra neck. Lugarhoo hasn't been putting out, but I'm not done with the trials yet so I'm not in a huge rush.

  19. #1519
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    Quote Originally Posted by fredjanx View Post
    It's ok, I just mentioned DE so get more haste in and still maintain true 5-hit.
    btw, that acc cap without food logic doesn't apply to everything =P
    edit: you can get away with Blitz/attilla on pre 80 content.
    Acc cap without food logic applies to quite a bit, jailer of love and some new abyssea mobs require pizza but not much else..

    DE down:
    Fire Bomblet
    PCC
    Blitz
    Cuch Mantle

    DE up:
    Bomb Core
    Justice Torque
    Blitz
    Forager's

    ?
    Much better.

  20. #1520
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    Is there any pin spot for VNMs in Beaucedine Glacier?

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