I could've sworn I posted this but I guess it failed, wierd
Ok so I just finished getting my Moldy earring for my Aeolian Edge build and am looking at taking it serious, however I don't know what I should be focusing on. I know it's apprantly modded by Int and Matt however how much each?
Is it just the fact that its magical thus int increases matt thus the damage goes up, or is Int an actual modifier to base damage?
More importantly, how do I calculate int vs matt, is it 2 int = 1 matt? This is what I've been told by a black mage friend but I'd like to verify.
Along with this, now that I have moldy earring I may as well test this for myself if no one answers, but because I don't have the slightest clue how it works, if someone gave me exactly what I should do to test it, I could go do that and come back with the numbers to be crunched.
Anyone? I'm thinking I'd just want to compare Aeolian Edge naked with +10 int vs naked +5 matt, right?
If int is actually a weaponskill mod then I should get a bigger bonus with +10 int because not only is it modding the wepaonskill but I'm getting 5 matt on top of it, right?
If they're the same then its just modded by matt?
I have no idea how this stuf worrrkksss <(@_@)>;
You did post it, it was just in the other thread.
http://www.bluegartr.com/forum/showp...postcount=1234
d22/delay 61 Taipan Fangs (no mods) beat Destroyers, so d22/delay 55 Mantis would as well.Originally Posted by Darkmagi
No. As mentioned, Footwork can only attack 2 times at most, so KA merits apply along with that. It's just that the gain from 5 KA merits is incredibly small when using OA2-3+Footwork.Originally Posted by Greatguardian
TP:WS ratio while using OA2-3+Footwork will be closer to 40:60 or 45:55.Originally Posted by Greatguardian
Footwork delay is not affected by Martial Arts, and is always a flat 480.Originally Posted by Greatguardian
Tantra is crap. 0.9% more TP, 0.4% more damage in standard mode, 0.3% more TP, 0.2% more damage for OA2-3+Footwork, aside from the base 5 accuracy. It's debatable whether it even beats a Chivalrous Chain. If accuracy wasn't a concern, I'd probably take a Tiercel over a Tantra (though I'm using 5%+3% haste on head/legs [usu+byakko or turban+usu] rather than 5%/4%), and several other options over either.Originally Posted by Greatguardian
I'm sorry please excuse my ignorance.
@ 18% haste and haste spell applied, is the 1% haste from Tiercel necklace going to be good?
I do have capped acc for almost all the things I participate in, so currently using Fort torque. I'm fairly certain that 1% haste @ 18% already is going to beat out the 6 attack or w/e is coming from fort, but is it worth it if it starts making me shuffle around some gear (ie foragers > sharpeye). or is it one of those things where its only going to be adding a fraction of 1%.
Thanks
You get the full benefit of any haste unless you have 25%. That being said, assuming capped acc 1% haste >6atk easily. Don't swap around too much to make it possible if you can't use it without sacrifice though. I assume this is for blu? Acc food/pizza or old content you should have no problem using it I would imagine.
1% haste is a 1.51% damage increase with 33% haste. You'd have to have insanely low atk for 6 atk to beat that.
Yes for blu, thanks.
Speaking of newer content, for colibri I aimed for around 410 acc on melee jobs/blu, what number should I be aiming for if I'm going to take on the most evasive of the common abyssea xp mobs (ie. mandie/bird/frogs/couerl etc).
Thanks again
Like I said please excuse my ignorance, I don't really have a good idea how to determine TP to WS split
My Attack currently is around 407 in most cases, with 10% double attack trait set. (edit My str is somewhere around 66+25 during tp but thats a guess as I am at work(taru with 5 str merits))
BLU/NIN. Wearing suppa and brutal. I have the 2-3 Khanda but for this I'd assume I'm using some sort of combo of STR magian sword + Kogglemander. I also have access to DEX magian sword, but I already know the acc boost there is going to make using tiercel a lock.
TP gear:
turban/brutal/suppa/tiphia
AF2/homam/ulthalams/rajass
foragers/swift/homam/homam
Not sure if you can determine anything from this but ya that's it really. I'm pretty aggressive with my spell casting as 1000 mp on taru and all that refresh I can usually spam pretty hard. I have full CA merits and usually drop it every time its up.
Is Store TP augment possible from Fields of Valor Notorious Monsters?
Ok thank you
I need 10 Baby Blobs for my Magian weapon. T1s are a joke but any good solo,duo,trio strats for Shoggoth or Lamprey Lord? Whats a good low man setup for Blob himself? Never fought him, LS always spammed Vamp,Krab and Yig.
lamprey is a joke to solo, see kaeko's lj for pin spots.
Blob you want something like tank x2, rdm, blm x3.
Shoggoth is an easy kite fight. All he does is cast. I killed him 6 times for my Mantis duoing Mnk + Rdm. We just had whoever had hate run away while the other punched/nuked. Popped a poison pot during chainspell and ran until it wore. Any DD/Nin + Rdm/Nin would work. Or just 2 Rdm/Nin of course.
Peiste-related questions,
Can you be Stona'd during the countdown timer of Calcifying Mist, or do you have to wait for the petrification to take full effect before it can be removed?
Also, otherwiki states that Grim Glower can be dispelled with Blind; any truth to that?