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  1. #1861
    CoP Dynamis
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    People talking about the mysterious TH+1 waist piece--don't get too excited, THF can't wear the base piece at all (Tarutaru Sash).

  2. #1862
    rog
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    Quote Originally Posted by Kalisa View Post
    People talking about the mysterious TH+1 waist piece--don't get too excited, THF can't wear the base piece at all (Tarutaru Sash).
    +1% drop rate is pretty amazing for when you don't have a thf!

  3. #1863
    We wear wine red on Wednesdays

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    Alright well, I have something that's probably known/acknowledged, but I'm going to ask about it anyway.

    I've been doing Amano trials vs Biddybugs (Trial 2 @ vermin), going as SAM/DNC with Hasso up and Drain samba (Info is probably useless but just in case it matters in any way). After doing some rounds I realized since I've basically well over 100 TP by the time I'm ready to killshot, I might as well put on the Delay -3% grip.

    So, I noticed that when my aftermath is up, I can still maintain my 6-hit, and I was wondering why this isn't something typically used since a lot of events revolve around either fighting 1 mob for a longer period of time, or switching mobs immediately. I was getting 15.something TP off of the WS, then ~17.something a hit with aftermath up. When it was up I would end up with 101 TP, down would be 98. I made sure I wasn't getting hit by the mob obviously for those few tries, nor was I recasting drain samba or any other dnc ability.

    Gear currently consists of:
    Amano / Sword Strap / Bow / Arrow
    Turban / J.torq / Brutal / Bushi
    Askar / Askar Hands / Ulth / Rajas
    Forager's / Swift / Byakko / Usu Boots

    Before any lolgear, yeah, I need to do a lot of work yet. Took a big break. Have dusk hands, just wanted placebo evasion.

    WS
    Amano / Sword Strap / Bow / Arrow
    Perle Hat / J.torq / Brutal / Bushi
    Byrnie+1 / Alky / Flame / Rajas
    Forager's / Warwolf / Shura.. / Rutters

    Still waiting on that Gorget. Anyway. I was wondering if I should continue to use a setup like this with the Sword Strap for serious shit, if I know I can, for the most part, keep a 6-hit going. My aftermath was lasting me until I was back over 100%, so I was basically getting +6 the whole round.

  4. #1864
    Ridill
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    As long as it doesn't disrupt your X-hit setup you should always be using sword strap.

    That goes for any 2h job.

  5. #1865
    Radsourceful

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    Quote Originally Posted by Onorgul View Post
    Assuming I won't be getting Shura Haidate nor Usukane Hizayoroi in the immediate future, are Myochin Haidate really the best WS option presently available for YGK?
    Enkidu's Subligar, Hachiryu jokes aside.

  6. #1866
    We wear wine red on Wednesdays

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    Quote Originally Posted by Onorgul View Post
    Assuming I won't be getting Shura Haidate nor Usukane Hizayoroi in the immediate future, are Myochin Haidate really the best WS option presently available for YGK?
    Can get the +1 version of Myochin for +5 STR too. They also come with sTP+4 on them for your 6-hit tweaking if you need it.

  7. #1867
    Fishing Guru
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    Assuming normal east rona S Krab pin: Let's say he's coming for you on YOUR side of the fence, and instead of doubling back like normal, he comes right up to you, stops N of you and starts to melee. Are you supposed to go out of the "triangle" and then back in? Was duoing and we both ran around like wtf where am I supposed to go to re-pin.

  8. #1868
    Old Merits
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    Quote Originally Posted by Kadaj View Post
    Can get the +1 version of Myochin for +5 STR too. They also come with sTP+4 on them for your 6-hit tweaking if you need it.
    Since you bring it up, would it be possible to solo Limbus areas for AF craft materials? I know some people have done X or Y on their Black Mage or whatever, but my best solo jobs are Monk and Ninja.

  9. #1869
    Nidhogg
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    Quote Originally Posted by Kadaj View Post
    Alright well, I have something that's probably known/acknowledged, but I'm going to ask about it anyway.

    I've been doing Amano trials vs Biddybugs (Trial 2 @ vermin), going as SAM/DNC with Hasso up and Drain samba (Info is probably useless but just in case it matters in any way). After doing some rounds I realized since I've basically well over 100 TP by the time I'm ready to killshot, I might as well put on the Delay -3% grip.
    Use an aftermath set. Dusk+1 shoes w/ aftermath up. Usu shoes with aftermath down. It's not as big of a deal as an AM set for an Apoc, but it's definitely better than a sword strap, especially due to the fact it won't fuck you if aftermath is down (say pulls slow down, you get slowgad/elegied and a mage is slow erasing, get stunned/terrored/spend too long casting shadows, use a Gekko to silence, etc.


    Gear currently consists of:
    Amano / Sword Strap / Bow / Arrow
    Turban / J.torq / Brutal / Bushi
    Askar / Askar Hands / Ulth / Rajas
    Forager's / Swift / Byakko / Usu Boots

    Before any lolgear, yeah, I need to do a lot of work yet. Took a big break. Have dusk hands, just wanted placebo evasion.
    Placebo evasion is dumb, get rid of it. I'll cry a little at Askar body, but w/e in the end (least you're using a STP body). Assuming you're 80, you can probably drop Ult and TP in a Strigoi or STR ring. And replace the bow too...

    Won't bother commenting on WS gear, there's some pretty easy to get upgrades from abyssea though.


    Main point of the post though - use an aftermath set.

    Quote Originally Posted by Niiro View Post
    As long as it doesn't disrupt your X-hit setup you should always be using sword strap.

    That goes for any 2h job.
    While that's true, it does disrupt your build with an Amano due to AM not being 100%, so it is not the correct advice in this situation. Use Dusk+1 shoes (or Fumas if cheap) if AM is up.

  10. #1870
    We wear wine red on Wednesdays

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    Quote Originally Posted by FailureMidgard View Post
    Use an aftermath set. Dusk+1 shoes w/ aftermath up. Usu shoes with aftermath down. It's not as big of a deal as an AM set for an Apoc, but it's definitely better than a sword strap, especially due to the fact it won't fuck you if aftermath is down (say pulls slow down, you get slowgad/elegied and a mage is slow erasing, get stunned/terrored/spend too long casting shadows, use a Gekko to silence, etc.
    Hm, it never hit me to do that. 1% haste is ~ the -3% delay? Or just simply better because of the fact that Aftermath isn't always up and its easier to rely on?

    Quote Originally Posted by FailureMidgard View Post
    Placebo evasion is dumb, get rid of it. I'll cry a little at Askar body, but w/e in the end (least you're using a STP body). Assuming you're 80, you can probably drop Ult and TP in a Strigoi or STR ring. And replace the bow too...

    Won't bother commenting on WS gear, there's some pretty easy to get upgrades from abyssea though.
    This isn't my usual gearset, this was just for soloing on the Vermin as /dnc. 297 evasion skill on SAM (So far, not capped, using Boxer + eva torque lol) and a few evasion pieces helps me keep hasso up full time and just use drain samba to cover any hits I take otherwise. I don't use the bow when I'm not soloing, got myself a thew bomblet the other night finally, been full timing that tbh, I don't fight much that's evasive anymore.

    I might actually start up some salvage again and try for Usu body, I haven't decided yet. I'm wondering what kinds of upgrades the TotM will have for armor. I'm kind of hoping for a path system for certain gear, sTP being one of them.

    Other than that, yeah, obvious upgrades are obvious. Work in progress. One thing though, TPing in a STR ring? I wouldn't have guessed that at all, been told not to from the start of my FF Career lol.

  11. #1871
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    STR rings have always been the answer, as long as your accuracy could support it.

  12. #1872
    Nidhogg
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    Quote Originally Posted by Kadaj View Post
    Hm, it never hit me to do that. 1% haste is ~ the -3% delay? Or just simply better because of the fact that Aftermath isn't always up and its easier to rely on?
    It's 1% haste and 2% da. And assuming you have marches+haste, it wins before even counting the fact you can swap feet based on aftermath unlike grip.


    Other than that, yeah, obvious upgrades are obvious. Work in progress. One thing though, TPing in a STR ring? I wouldn't have guessed that at all, been told not to from the start of my FF Career lol.
    Depends on the situation, but most things you'll be capping accuracy on at lvl 80 (esp once you finish Amano upgrades), so an extra accuracy ring does nothing. We just basically gained tons of free accuracy, and most stuff didn't really gain much in lvls/evasion. You -may- still want an accuracy ring on some things in Abyssea, not even sure what TBH, but definitely not in Ein/Dyna/Limbus/etc/etc

  13. #1873
    New Spam Forum
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    Quote Originally Posted by Priran View Post
    Yes, and the black ones use AoE paralyze as well.
    I was actually referring to the Nauls, but deeper research OtherWiki suggests that that might be a bad idea, coolness aside.

    Let me rephrase:...

    1) Other than Crapaudies and vultures in La Theine, and Mandies and bats in Tahrongi, and Bugards in lolKonstat, what other mob types are out there that an average exp pickup group could go and fight and get about the same exp?

    2) What's out there that you should definitely NOT send the average exp group out to?

  14. #1874
    We wear wine red on Wednesdays

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    Quote Originally Posted by FailureMidgard View Post
    It's 1% haste and 2% da. And assuming you have marches+haste, it wins before even counting the fact you can swap feet based on aftermath unlike grip.
    k, Noted. I'll have to grab a pair when I see them up and have the money. I haven't actually worked on making money again since I've gotten really deep back into the game. Going to have to con some BLM's into getting me a Yovra organ. too.

    Quote Originally Posted by FailureMidgard View Post
    Depends on the situation, but most things you'll be capping accuracy on at lvl 80 (esp once you finish Amano upgrades), so an extra accuracy ring does nothing. We just basically gained tons of free accuracy, and most stuff didn't really gain much in lvls/evasion. You -may- still want an accuracy ring on some things in Abyssea, not even sure what TBH, but definitely not in Ein/Dyna/Limbus/etc/etc
    lol Looking at myself with a flame ring in my TP gear, I feel like I'm /headdesking checking another player. The Stat+6 rings are cheapening up, I'm going to either buy one when they settle to a price I'm willing to pay, or do some ACP final fights until one of them spits out a STR+4 Att+something ring. I do have a STR+4 DEX+2 ring from the last round, maybe I'll use that until I get something better?

    Christ, I have a lot of catching up to do. I might PM you over this week sometime to redo some of this shit. I appreciate the help.

    Unfortunately it seems like Askar body is going to be staying a while unless I get myself an Usu body, which is unlikely at least for a while. Is there any body piece I'm overlooking?

  15. #1875
    Relic Weapons
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    Quote Originally Posted by Panthera View Post
    1) Other than Crapaudies and vultures in La Theine, and Mandies and bats in Tahrongi, and Bugards in lolKonstat, what other mob types are out there that an average exp pickup group could go and fight and get about the same exp?
    Would crawlers be good to exp on?

    I've seen groups doing the following:
    Psychopomps in La Theine (I think they don't do TP moves)
    Imps in Konschtat

  16. #1876
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    Quote Originally Posted by zagex View Post
    Would crawlers be good to exp on?

    I've seen groups doing the following:
    Psychopomps in La Theine (I think they don't do TP moves)
    Imps in Konschtat
    Dancer says hey

  17. #1877
    Blue Magic is Best Magic
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    baramnesra!

  18. #1878
    An exploitable mess of a card game
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    Quote Originally Posted by cdgreg View Post
    Assuming normal east rona S Krab pin: Let's say he's coming for you on YOUR side of the fence, and instead of doubling back like normal, he comes right up to you, stops N of you and starts to melee. Are you supposed to go out of the "triangle" and then back in? Was duoing and we both ran around like wtf where am I supposed to go to re-pin.
    Run out and back in.

  19. #1879
    New Odin
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    Quote Originally Posted by Panthera View Post
    I was actually referring to the Nauls, but deeper research OtherWiki suggests that that might be a bad idea, coolness aside.

    Let me rephrase:...

    1) Other than Crapaudies and vultures in La Theine, and Mandies and bats in Tahrongi, and Bugards in lolKonstat, what other mob types are out there that an average exp pickup group could go and fight and get about the same exp?

    2) What's out there that you should definitely NOT send the average exp group out to?
    What are your other EXP options?

    Tahrongi
    -Coeurls (Do not have Torama-esque evasion, no crippling TP moves or AOE)

    Konschtat
    -Lizards (Close to entrance, mild AOEs)

    Corpselights are a tossup in all 3 zones as while they are basically a joke if you silence them and keep them dispelled but the low HP agro can be an issue along with Ice Spikes if your mages are braindead.

    Monsters to avoid? Largely the same stuff you'd avoid in any normal EXP party.

  20. #1880
    Absolute Messenger of Promathia
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    Konschtat:
    Lizards
    Bugards

    La Theine:
    Birds
    Crapaudy

    Tahrongi:
    Bats
    Coeurl
    Lycopodiums

    I know theres more but i'm drawing blanks and those are the only ones i can remember.

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