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Thread: Cure VI Formula     submit to reddit submit to twitter

  1. #41
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    My feet only have +6 MND

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    I was going to say, if you mean Teal, they're +6 not +8.

    Quote Originally Posted by takito09 View Post
    Blessed pants+1 over shantoto pants ? Or am i terribly wrong for using blessed+1 ?
    I have cure potency on my pants so I use those. I keep NQ blessed for haste setup.

  3. #43
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    Quote Originally Posted by Nyaanyaa_Midgardsormr View Post
    I'd appreciate if anyone in game could actually confirm this formula to be correct, seeing how the formula I came up with is based on several assumptions, and pretty low sample size (only one Cure >900HP).
    Since I'm getting no replies to this, I'm guessing the formula is correct? I can't test this myself in game =/ Would be nice to see if I'm right, and, if not, to fix the formula accordingly. Verification please~

  4. #44
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    Quote Originally Posted by Nyaanyaa_Midgardsormr View Post
    Since I'm getting no replies to this, I'm guessing the formula is correct? I can't test this myself in game =/ Would be nice to see if I'm right, and, if not, to fix the formula accordingly. Verification please~
    Pardon my ignorance but how would you like this to be tested exactly?

  5. #45
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    Quote Originally Posted by Meian View Post
    Pardon my ignorance but how would you like this to be tested exactly?
    I shall grant thee pardon (this time only ).

    Pretty simple really. Do a couple Cure VI's with different stats, note MND, VIT, Healing Magic Skill and the amount of HP healed. Then run the formula and see if: calculated H = actual H, or calculated H =/= actual H. Note both -> post.

    If you don't understand the formula or are just to lazy to do the maths, just post your MND, VIT, Healing Magic Skill and the amount of HP healed with the respective stats here, and I'll do the maths.

    Avoid Cure Potency+ please, and especially cures in a maxMND set would be helpful. Trials >900HP are greatly appreciated, to see if the formula above sc1 stands. Also trials from 850ish to 950ish, especially close to/exactly 900HP are welcomed, to see if the estimated Soft Cap1 is correct.

    Thanks in advance. ^^

  6. #46
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    Sorry about the delay, was a bit from level but an Abyssea pt got me 80 and capped out (plus merits and capped out SMN lol)

    Heres a few tests I did

    WHM/RDM -- Healed until I got as low MP possible for Convert, Cure VI, then went to Mog House to reset

    Initial Gear Worn: Goliard Body, Yigit Legs, Walahra Turban, Lieutenant's Cape for HP+


    Naked Base Test

    244 Healing Skill -- 74 MND -- 65 VIT
    Healed 785 HP



    MND Tests:

    244 Healing Skill -- 78 MND -- 65 VIT (Sapphire Ring +4 MND)
    Healed 791 HP


    244 Healing Skill -- 83 MND -- 65 VIT (Sapphire, Promise Badge +9 MND)
    Healed 799 HP (tested twice by accident, got same number obviously)


    244 Healing Skill -- 88 MND -- 65 VIT (Sapphire, Promise Badge, Cleric's Feet +14 MND)
    Healed 806 HP


    244 Healing Skill -- 118 MND -- 65 VIT (Sapphire, Promise Badge, Cleric's Feet, Yigit Head, Tamas Ring, Blessed Pants, Pent. Belt, Rainbow Cape {lol}, Blessed Hands +44 MND)
    Healed 851 HP (didn't wear Errant in case the -vit would mess up the test)



    Healing Magic Test:

    259 Healing Skill -- 81 MND -- 65 VIT (Healer's Mitts +1, +15 Healing Magic and +7 MND)
    Healed 800 HP


    VIT Tests:

    244 Healing Skill -- 74 MND -- 69 VIT (Earth Staff +4 Vit)
    Healed 787 HP


    244 Healing Skill -- 74 MND -- 69 VIT (Earth Staff, Cleric's Cap +8 Vit)
    Healed 789 HP



    Mix Test:

    244 Healing Skill -- 133 MND -- 53 VIT (Water Staff, Yigit Head, Promise Badge, Errant Body, Blessed Hands, Sapphire Ring, Tamas Ring, Rainbow Cape, Pent. Rope, Errant Legs, Cleric's Feet +59 MND and -12 VIT)
    Healed 868 HP


    Main thing I noticed was that each 2 VIT healed for 1 HP. I couldn't figure out the MND by eyeing it

  7. #47
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    MND ratio from those tests is about 0.66... MND per 1 HP cured
    VIT ratio is 2 VIT per 1HP cured.

    Healing skill still seems it's 2.5 Skill per 1 HP cured. At least by eyeing from the first MND test: the +2 MND would give +3 HP and the 15 Skill gives +6.

    Seems like the sc1 is still higher than 851 as nothing much has changed. The tests do seem similar to Cure V thus far. This also means that the heirarchy for cure efficiency remains:

    Potency+/day bonus > MND > VIT > Skill.

    Need moar mnd gear, at least for the purposes of science :D

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    Quick post, 'cause I don't have much time. Thanks a lot for your testing Meian. I'll show the math later when I have more time, but can already tell the formula fits all those values fine. What we'd need now is some tests around 660PW i.e. 900HP to see if the estimated Soft Cap 1 is correct. I personally don't doubt the formula, but verification is needed, since we only have one test above 900HP so far.

    Oh, and I don't care if anyone cares, but my bro got finally outta jail today. Fuck yeah!!

  9. #49
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    When you say you want around 900 HP cured you mean in just gear like MND and VIT but not Cure Potency to see this cap right? Not sure if I have the gear to push that far but I'll gave it a go after maintenance

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    Quote Originally Posted by Meian View Post
    When you say you want around 900 HP cured you mean in just gear like MND and VIT but not Cure Potency to see this cap right? Not sure if I have the gear to push that far but I'll gave it a go after maintenance
    Yeah, that's exactly what I meant. With capped Healing Magic Skill (300) and a VIT of 65 you'd need ~138MND to reach the cap, if my estimation is correct (that is, if you need 660PW to reach the cap).

  11. #51
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    Oof well haven't heavily started trying to skill Healing Skill yet... finished Enfeebling and am about 6 away for Enhancing (yea I know about /SCH but I like blue...)

    Guess I'll start Healing Skill after that's done. This means I can't test this cap with my current Healing Skill unless I somehow find a lot of MND somewhere right?

  12. #52
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    Quote Originally Posted by Meian View Post
    Oof well haven't heavily started trying to skill Healing Skill yet... finished Enfeebling and am about 6 away for Enhancing (yea I know about /SCH but I like blue...)

    Guess I'll start Healing Skill after that's done. This means I can't test this cap with my current Healing Skill unless I somehow find a lot of MND somewhere right?
    Well, for every 5 Healing Magic Skill that you're missing towards the skill cap, you need 1 extra MND or 3 VIT. Appreciate your efforts btw. ^^

  13. #53
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    Ahh may not have enough MND gear (gimpy me in that regard) but done with Enhancing so I started Healing Magic Skill, going up pretty quick thus far from 244 to 252 already. Prolly in a few days I can give you a better idea unless someone else jumps aboard.

  14. #54
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    What do you still need testing?

  15. #55
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    Got a PM with some testing today.
    Quote Originally Posted by kingawesome
    Hihi, so I don't normally lurk around bg but I happened to stumble upon your c6 formula and ran a few trials of it for you. If you need to know gear I used or something, let me know. Hope it helps!

    Test #1(naked)
    Mind: 74
    Vit: 65
    Healing Skill: 280
    Hp cured: 797

    Test #2
    Mind: 159
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 923

    Test #3
    Mind: 152
    Vit: 65
    Healing Skill: 295
    Hp cured: 919

    Test #4
    Mind: 146
    Vit: 65
    Healing Skill: 310
    Hp cured: 914

    Test #5
    Mind: 151
    Vit: 65(-7)-->58
    Healing Skill: 310
    Hp cured: 918
    In Healing Power that is:

    Test #1: 455PW
    Test #2: 706PW
    Test #3: 698PW
    Test #4: 689PW
    Test #5: 697PW

    Running the formula:

    Test #1:
    H = floor(455 / 2) + 570
    H = floor(227.5) + 570
    H = 797
    797 = 797

    Test #2:
    Since PW > 660, we need to use x = (10/3) and y = 702 here.
    H = floor(706 / (10/3)) + 702
    H = floor(211.8) + 702
    H = 913
    913 =/= 923

    Something doesn't work out here. However, using x = 2 and y = 570 again, it seems to work.
    H = floor(706 / 2) + 570
    H = 353 + 570
    H = 923
    923 = 923

    This is the same for Tests #3 - Tests #5. So, unless I'm being trolled, the caps are incorrect, and x = 2, y = 570 still holds true for PW > 660.

  16. #56
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    She's definitely not trolling you, she told me that she tested it last night and sent it to someone on BG.

    If you need any more values testing then let me know and I'll go test it with her tonight.

    (And yeah it's a she despite then username)

  17. #57
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    Quote Originally Posted by Jem View Post
    She's definitely not trolling you, she told me that she tested it last night and sent it to someone on BG.

    If you need any more values testing then let me know and I'll go test it with her tonight.

    (And yeah it's a she despite then username)
    Yeah, I didn't really think I'm being trolled, but there was the possibility, and I'm a cautious person.

    Currently the lowest recorded Cure VI is 785HP, and the highest 923. Both are under the same cap, since x and y don't change.

    I still believe that c = 240 is true, so if we find one cap, we should able to determine the other caps. Hence every testing below 785HP or above 923HP would be helpful to find at least one cap. I can see min being somewhere around 700HP, and getting your stats low enough seems pretty damn hard. But if min is around 700HP, and c = 240, sc1 should be around 940HP. So raising your MND with idk MND Potions or w/e to get samples around 940HP seems to be your best bet.

  18. #58
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    MND Etudes could also work

  19. #59
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    We should be able to box a BRD for etudes. Not sure if the SCH we can box has Stormsurge or not.

  20. #60
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    Goblin Mushpot is another MND+10, and /DRK for Absorb-MND would be another option I guess.

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