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Thread: Cure VI Formula     submit to reddit submit to twitter

  1. #61
    Nidhogg
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    Quote Originally Posted by Meian View Post
    MND Etudes could also work
    Just remember the high level etude decays, so may be a bit annoying to use...

    Quote Originally Posted by Nyaanyaa_Midgardsormr View Post
    Goblin Mushpot is another MND+10, and /DRK for Absorb-MND would be another option I guess.
    I'm not sure how many spells /blu has that increase mnd off the top of my head, but it's easier to control values by adding/removing 1 spell at a time for +1-2 mnd.

  2. #62
    Hydra
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    You can get a +10 MND buff in Abyssea (+20 with correct key item) from the Cruor Prospector NPC. Also the Braver's Drink temp item raises all stats by +15. I think you can get this in Abyssea, but I'm not sure. Wiki doesn't have it listed as buyable from the Cruor Prospector NPC, but I seem to remember getting one from a temp item chest. I could be remembering a Salvage chest though.

    In the new MMM voucher 09 mazes you can get a MND boost if you have Maze Rune 034 on your maze. I think I saw a report that the bonus is +10, but that's from memory. You can buy many temp items for this maze with C.C. points, but it doesn't look like Braver's Drink is one of them.

  3. #63
    New Spam Forum
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    cure 6 can heal over 1k btw. these equations make no sense

  4. #64
    Jem
    Jem is offline
    Claustrum. Really?
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    All these tests are done without any Cure Pot gear. Even C5 comfortably breaks 1k with cure pot gear, Kingawesome's C5 does 1048 I think.

    I think Kingawesome sent the results via PM btw.

  5. #65
    Puppetmaster
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    Nyaanyaa Mewmew
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    Quote Originally Posted by kingawesome
    I've also run a few additional tests tonight with a mushpot on and a brd mule. Unfortunately, my sch friend was logged in as himself and busy with ls. The nerve! I've tested all brd ones multiple times to make sure numbers are correct, and that I wasn't off by 1-2 due to decay. All gear used is identical to Test #2.

    Test #6
    Mind: 169(74+95) (Mushpot)
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 938

    Test #7
    Mind: 178(74+104) (Mushpot + spirited etude)
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 951

    Test #8
    Mind: 183(74+109) (Mushpot + logical etude)
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 959

    Test #9(74+118) (Mushpot + both etudes)
    Mind: 192
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 969

    Test #10(74+143) (Mushpot +brd 2hr songs)
    Mind: 217
    Vit:65(-13)-->52
    Healing Skill: 295
    Hp cured: 999
    Somewhat tired so I'll let the math speak for itself.

    Test #6
    PW = 736
    H = 938


    938 = floor(736 / 2 + 570)
    938 = floor(368 + 570)
    938 = floor(938)
    938 = 938

    Test #7
    PW = 763
    H = 951

    951 = floor(763 / 2 + 570)
    951 = floor(381.5 + 570)
    951 = floor(951.5)
    951 = 951

    Test #8
    PW = 778
    H = 959

    959 = floor(778 / 2 + 570)
    959 = floor(389 + 570)
    959 = floor(959)
    959 = 959

    Test #9
    PW = 805
    H = 969

    969 = floor(805 / 2 + 570)
    969 = floor(402.5 + 570)
    969 = floor(972.5)
    969 =/= 972 !!!

    Test #10
    PW = 880
    H = 999

    999 = floor(880 / 2 + 570)
    999 = floor(440 + 570)
    999 = floor(1,010)
    999 =/= 1,010 !!!

    ==================================================

    So we can see somewhere between 959HP and 969HP (or 778PW and 805PW) the formula changes. Hence there must be a Soft Cap inbetween there, I think it's safe to assume this Soft Cap is sc1. Now we can define:

    959HP <= sc1 <= 969HP, and
    778PW <= PW(sc1) <= 805PW

    From other Cure Tiers we know that sc1 must be a multiple of 5. So sc1 can only be either 960HP or 965HP.

    We also know that PW(z) is always a multiple of 10. Going from there, PW(sc1) can only be either 780PW, 790PW or 800PW. However, quick math shows us that 800PW would be 970HP, and thus too high.

    H = floor(800 / 2 + 570)
    H = floor(400 + 570)
    H = floor(970)
    H = 970

    Hence PW(sc1) can only be either 780PW or 790PW.

    ==================================================

    Looking at Test #9 and Test #10 we can see that increasing PW by 83 increases H by 30HP under Soft Cap 2. Because floor(83 / (83 / 30)) = 30 and floor(83 / (83 / 31)) = 31 we can define x as:

    83/31 < x <= 83/30 or

    2.667 < x <= 2.766


    Further testing is necessary to determine the exact Soft Cap 1, as well as x and y values under Soft Cap 2.

  6. #66
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    Quote Originally Posted by Nyaanyaa_Midgardsormr View Post
    Looking at Test #9 and Test #10 we can see that increasing PW by 83 increases H by 30HP under Soft Cap 2. Because floor(83 / (83 / 30)) = 30 and floor(83 / (83 / 31)) = 31 we can define x as:

    83/31 < x <= 83/30 or

    2.667 < x <= 2.766
    Yeah.. somewhat obvious mistake. Not sure how I came up with 83PW, suppose I was too tired. Obviously going from 805PW to 880PW is an 75PW increase. So corrected it must be:

    Looking at Test #9 and Test #10, we can see that increasing PW by 75, increases H by 30HP under Soft Cap 2. Because floor(75 / (75 / 30)) = 30 and floor(75 / (75 / 31)) > 30, we can define X as:

    75/31 < X <= 75/30 or

    2.419 < X <= 2.5



    Furthermore, I made a chart, trying to determine the exact cap. I'll explain below.

    http://i944.photobucket.com/albums/a...and/theory.png

    On the left side we have the PW values and the corresponding H values, using the formula H = PW / 2 + 570.

    On the right side we have the X values defined, for if the corresponding PW & H values were the Soft Cap. Using PW and H values from Test #9 (T9) and Test #10 (T10), we can by regarding the increase easily define X. Just like I did earlier in this post, by comparing Test 9 and 10. Read the definitions as:

    min(T9) < X <= max(T9); and
    min(T10) < X <= max(T10).

    Then by comparing those assumed definitions to the already known and correct definition 2.419 < X <= 2.5 we can see which values would fit this defintion, i.e. which values can be the Soft Cap.

    Definitions that would fit are marked green, while definitions that don't fit are marked red. Furthermore, where both the definition for X regarding the increase to T9 and for X regarding the increase to T10 would fit, the PW and H values are bold.

    In other words, one of these bold values could be the Soft Cap. The others cannot.

  7. #67
    Puppetmaster
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    Don't really have the time lately to look into this, just posting in hope anyone else can make something out of these numbers.
    Quote Originally Posted by kingawesome
    I've been quite busy irl lately so I've not had the chance to run a few tests.

    Anyway, I've run tests for PWs 766, 768, 770, 771, 772, 775, 777, 778, 781 and 783.

    Everything checks out up until 783. However it's only off by one hp so I ran the test a good 10 times to make sure I wasn't crazy.

    Stats for 783:
    Mind: 184
    Vit: 63
    Healing Skill: 280
    Cured: 960

    If you need anymore information on what was used per test I'll be out until Monday.

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