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  1. #701
    Chram
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    Nours Sruon
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    Moogle
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    Quote Originally Posted by LD View Post
    Haymaker is still a little difficult to use; I use abilities so much that when I evade an attack (which happens 2-5 times a fight) the last move I used has overridden the chance. I'm only able to still use Haymaker if I use an ability right before I evade, which is still unpredictable even if it happens more often.

    P.S.: Earth Sl-Seismic Shock is so fucking awesome now, it's like Savage Blade and Howling Fist in one.
    Yeah, actually I find it annoying because you can't set evade message to a different color and it's somewhat difficult to notice when you can actually use Haymaker, and when you do, you already have used another attack making Haymaker unusable.

    I think a small "flash" effect on the skill bar + a 5 seconds window to use it would be a very welcome change.

  2. #702
    Zeh
    Zeh is offline
    Relic Weapons
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    Asura
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    I've been doing all 3 jinko

  3. #703
    LD
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    Quote Originally Posted by sruon View Post
    Yeah, actually I find it annoying because you can't set evade message to a different color and it's somewhat difficult to notice when you can actually use Haymaker, and when you do, you already have used another attack making Haymaker unusable.

    I think a small "flash" effect on the skill bar + a 5 seconds window to use it would be a very welcome change.
    Definitely, reactive abilities need to give a bit more obvious notice. Not too flashy though; as I said, part of the 'cost' of the ability is that you're paying attention.


    Quote Originally Posted by Jinko View Post
    Maybe for haymaker suggest a buff that lasts 3-5 seconds or something.
    Again, having Haymaker ignore other used abilities negates its purpose as a reflex ability. To balance it, SE would have to raise the TP & stamina cost. Right now, both are practically nothing and I'd like to keep it that way.

  4. #704
    New Spam Forum
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    Balnazzar

    Quote Originally Posted by Katlan View Post
    u talking like u got an LS full of ppl lol
    we have 22 ppl in beta across EU/NA

  5. #705
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
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    Quote Originally Posted by Calemero View Post
    Dear god is that thing ugly.

  6. #706
    LD
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    Quote Originally Posted by Kuya View Post
    Dear god is that thing ugly.
    Good Lord, the bags under the eyes almost make it look like some horribly deformed ex-human.

    Gotta say that's good monster design, it's really creepy and unsettling.

  7. #707
    Vacht
    Guest

    Reminds me a little bit of a beholder... but with two eyes, and legs.. so not so much a beholder. Has a big enough head to be a tarutaru though.

  8. #708
    New Merits
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    It's hard to tell if that's an NM if there's no symbol or anything to indicate as such. Vodyanoi are just mythological water spirits that I believe look like green swamp monsters.

    SE pulls a lot of random names from mythology, simply because they re-used a name that appeared as a NM in one game, doesn't mean it's not a standard mob in another.

    Quote Originally Posted by Jinko View Post
    Just out of curiousty would a GLD be better off stacking VIT and DEX or VIT and STR ? or maybe all 3 ?

    I know stats aren't implemented correctly yet, but we still have an idea how they are going to effect us.

    Maybe for haymaker suggest a buff that lasts 3-5 seconds or something.
    Well, I stupidly thought Mind was for heals, but apparently INT is, and MND is magic defense, so... in the long run it seems likely we're going to have to put a decent bit of points into MND as well, lest we get our asses 1 shot by magic damage.

    Having free reign to do as we please with our stats is simultaneously irritating as hell, and awesome. I'm hoping to see a wide variety of gear for different situations (general situations... not super specific "I'm casting water spells so I'll equip this" shit.) I want to be able to have perhaps 3 sets of gear for my gladiator, a 2 handed sword and armor that is for focusing on damage, a sword and board and armor for focus on tanking, and then armor for good all around soloing and general small group play that has a wide array of stats, perhaps even a set particularly for going more hybrid and casting magic.

    Anyways, right now gear doesn't do much, so it's all up to wherever we put points, I'm really hoping the system is implemented in a way that constantly re-specing is neither possible, nor desirable... but...

    I've been doing something like this...

    STR 20%
    VIT 40%
    DEX 30%
    Everything else 10%

  9. #709

    Sweaty Dick Punching Enthusiast

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    Ragnarok

    Quote Originally Posted by Kurokikaze View Post

    Lack of guildleves and armor upgrades. 48 hour lockout on quests is way too long. Theres really nothing else to do once you're done with what few leves are available but grinding.
    I thought it's supposed to be two hours >.>;

  10. #710
    New Spam Forum
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    Quote Originally Posted by Celeras View Post
    I thought it's supposed to be two hours >.>;
    They bumped it up to 48 hours.

  11. #711
    F5 Like A Boss.
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    Nope. Its 2 days. lol

  12. #712
    Ridill
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    Ramuh
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    Kilrogg

    I'd be surprised if that really was a NM vs just a high lv monster. SE loves to put a few higher lv mobs (then anything else around it) in areas and I remember them saying NM's won't be in place until retail

  13. #713
    Vacht
    Guest

    Does dex effect crit hits too? Or only accuracy?

  14. #714
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    I have a feeling the guildleve timer was implemented like this just for beta phase because they wanted people to focus on other things, as opposed to simply doing guildleves for the entire test period, every test period.

    If it's like this in retail, yeah that'll be frustrating. They'll also probably avoid putting NMs in beta for various reasons, but for one it would give beta testers quite the advantage (at least if it's the god awful NM system of FFXI) because we'd all know where and when to camp them.


    Quote Originally Posted by Vacht View Post
    Does dex effect crit hits too? Or only accuracy?
    I'm gonna go check that......

    It is interesting to note that weapons don't just have DMG on them, they have...

    Attack
    Accuracy
    Critical Hit Rate
    Critical Attack (This may have been something else)

    Daggers for gladiators have significantly less attack, but much higher accuracy/crit stats, which is definitely interesting, I remember I had Vaan tank with a dagger and shield the first time I played FFXII, wonder if I'll be doing that again haha.

    Edit: Was trying to find where SE points out what each stat does, but am unable to.

  15. #715
    Vacht
    Guest

    Quote Originally Posted by Ramsey View Post
    I have a feeling the guildleve timer was implemented like this just for beta phase because they wanted people to focus on other things, as opposed to simply doing guildleves for the entire test period, every test period.

    If it's like this in retail, yeah that'll be frustrating. They'll also probably avoid putting NMs in beta for various reasons, but for one it would give beta testers quite the advantage (at least if it's the god awful NM system of FFXI) because we'd all know where and when to camp them.




    I'm gonna go check that......

    It is interesting to note that weapons don't just have DMG on them, they have...

    Attack
    Accuracy
    Critical Hit Rate
    Critical Attack (This may have been something else)

    Daggers for gladiators have significantly less attack, but much higher accuracy/crit stats, which is definitely interesting, I remember I had Vaan tank with a dagger and shield the first time I played FFXII, wonder if I'll be doing that again haha.

    Edit: Was trying to find where SE points out what each stat does, but am unable to.
    That makes sense for the leves.

    Thanks for looking into that! I thought it was weird too, and i did the same thing! I love attacking ast, but eeventually you kind find out daggers were teh lame.. except for that dagger with death on it!

    I wonder if this time around they will only use percentages.

    Also, am i mistaken or have i seen a screenshot of someone dual wielding?

  16. #716
    F5 Like A Boss.
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    Funny you bring up the speed of daggers... I actually didn't noticed my Stamina regen being higher after switching to a dagger from a sword. Maybe they chose to ditch "delay" altogether.

  17. #717
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    Quote Originally Posted by Kurokikaze View Post
    Funny you bring up the speed of daggers... I actually didn't noticed my Stamina regen being higher after switching to a dagger from a sword. Maybe they chose to ditch "delay" altogether.
    Delay is gone, he was talking about Final Fantasy XII (in response to me mentioning using Vaan to tank with dagger & shield)

    Also, that is correct(? not sure if you asked a negative or positive question lol...) there is no dual wielding and according to SE, there won't be any in launch. I just want to see 2h swords in beta, I'm curious.

  18. #718
    Salvage Bans
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    Bronzebeard

    Quote Originally Posted by Ramsey View Post

    Edit: Was trying to find where SE points out what each stat does, but am unable to.
    It in one of the options when you read the book at the Aetherite crystal.

  19. #719
    F5 Like A Boss.
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    Yeah I'm aware that he was talking about FFXII. Just surprised that delay didn't make its way into battle system. Would probably have sucked for 2Handers once again.

    Looked at my stats on the player site:
    Strength 41 (41)
    Intelligence 17 (17)
    Dexterity 32 (32)
    Vitality 41 (42)
    Mind 19 (19)
    Piety 16 (16)

    I've got some work to do. Gonna pump next level of points onto DEX so I stop missing...

  20. #720
    {Refresh} {Cat}
    Join Date
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    Emirii Mei
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    Hyperion
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    Unicorn

    NMs! Ugh I don't think they would do very well in here unless they fix some things, like easier targeting and have a little easier time claiming things. I just wish you could see if other people has claimed the monster too, like show it purple like in FFXI. I hate going by the color of the name and try to fight it and get that message that someone else has it... I'd rather see a color or an icon and know right away that the monster is already claimed.

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