
Originally Posted by
Ramsey
I have a feeling the guildleve timer was implemented like this just for beta phase because they wanted people to focus on other things, as opposed to simply doing guildleves for the entire test period, every test period.
If it's like this in retail, yeah that'll be frustrating. They'll also probably avoid putting NMs in beta for various reasons, but for one it would give beta testers quite the advantage (at least if it's the god awful NM system of FFXI) because we'd all know where and when to camp them.
I'm gonna go check that......
It is interesting to note that weapons don't just have DMG on them, they have...
Attack
Accuracy
Critical Hit Rate
Critical Attack (This may have been something else)
Daggers for gladiators have significantly less attack, but much higher accuracy/crit stats, which is definitely interesting, I remember I had Vaan tank with a dagger and shield the first time I played FFXII, wonder if I'll be doing that again haha.
Edit: Was trying to find where SE points out what each stat does, but am unable to.