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  1. #821
    New Odin
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    I know, but to say there were no improvements what-so-ever is a pretty bold statement.

    One guy afking and spamming LS when it's up = 300 people in one small space with their mules for 3h a day spamming provoke for a min every 30mins.

    Also, SELLABLE items and not rare/EX so even if you don't get a shot at the mob you can still buy those items.

    DI can be claimed only one way that discourages usage of mules. SW sends you to an instanced area where you don't have to deal with lag or other groups claiming your mob.

    Mobs can pop in many areas at random time instead of one small space where everyone is required to be there for every window.

    If you don't think that those are steps in the right direction, you are an idiot.

  2. #822
    Relic Horn
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    At first i thought it was an improvement, until i realized what was going on.

    I'm interested in actually playing a game this time, instead of wasting my time like i feel i did in XI.

    I prefer a better system be found where fighting bosses takes place in an open world rather than in instances. Eliminate the need for competition in a PVE environment and focus on making the fights interesting and complex. Also make the content leading up to them rich and rewarding and of course fun.

    I'm not a fan of instances, but for some reason it seems to be only way any company has figured out how to make the above possible. Maybe SE can change that.

  3. #823
    New Odin
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    I prefer that too.

  4. #824
    New Spam Forum
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    What I'm worried about is now that you can freely switch classes, you're going to get more tards than usual taking a certain loot and going 'oh, I need it to lv up my PUG', even though you're the party's PUG who has a stronger claim on it. And with the way the chat log works right now, you might miss some good loot going into a player's loot pool and if he's a bastard, he won't say a word. I'd like to see some sort of need/greed system.

  5. #825
    New Odin
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    Just do it the Nyzul way; everyone decides their preferred drops before the run begins.



    As for "stress testing the servers" I dont buy that ole chestnut, pretty sure I could write a perl script to do exactly the same thing, at lest to the point where upon signing up a user wouldnt have to wait 10 days to do ... well anything actually.
    Hire this man, SE!

  6. #826
    Sea Torques
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    Quote Originally Posted by Hyan View Post
    One guy afking and spamming LS when it's up = 300 people in one small space with their mules for 3h a day spamming provoke the exact second it pops.
    fixed that for ya

    I think that if there are going to be NMs that have large windows like DI/SW/Kings/Wyrms then their drops should suck dick and have them exist solely for the purpose of being a fun fight (EX: Jorm I mean look at that bitch hes always up isnt he?). The good drops should come off of pop nms or instanced nms that everyone has a chance to experience and have an opportunity to acquire. Now with that said I do also believe that the difficulty of said instanced/popped monsters should be incredibly hard ^^

  7. #827
    Chram
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    As for "stress testing the servers" I dont buy that ole chestnut, pretty sure I could write a perl script to do exactly the same thing, at lest to the point where upon signing up a user wouldnt have to wait 10 days to do ... well anything actually.
    Yeah no... you never know what happen, especially how SE codes, a pugilist fight a dragon while facing NW and boom, division by 0. Your perl script can't do that!

  8. #828
    Banned.

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    Quote Originally Posted by Hyan View Post
    Of course they are. What are you even trying to imply? That they're just as bad as Fafnir? Ookay.


    Also, SELLABLE items and not rare/EX so even if you don't get a shot at the mob you can still buy those items.
    I loved the idea, but in the end, they were even easier to bot than the rest. 7 afk players had as much chance as 20 players spread that are spamming scan the whole time. It was a torture to camps these against bot.

    Just because you have a shot at paying overpriced items doesnt mean it's fine, there is supposed to be a game somewhere, and it wasn't to farm ton of money.


    Anyway, I hope FFXIV will go with instanced HNM like the current guildleve, that would be much better than anything FFXI offered.

  9. #829
    Gentaro
    Guest

    Instead of finding other ways of implementing HNMs they should find a way to prevent botting. I personally like the idea of 24h spawns. Of course it was boring sometimes and frustrating if another LS got the claim, but the better was the feeling after your LS claimed it and got the drops.

    I don't like the idea of instanced NMs,i didn't like ZNMs,VNMs,WhateverNMs - they took the value off those items since you didn't have to do much for it anymore.

  10. #830
    New Spam Forum
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    I'm steering clear of the beta forums now. Enough stupidity to make you /wrists

  11. #831
    Relic Horn
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    The only reason those items had value was because of SE's horrible itemization.

    Basing my "feeling good" on luck is a poor idea.

    You cannot prevent botting or cheating when you have people compete for the same content. There are people that take more pleasure from finding ways to cheat the system than actually playing the game.

  12. #832
    Hydra
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    Quote Originally Posted by Omniyoji View Post
    How would you guys feel if they handled mobs the old fashioned way? No visible NPCs to run into but a vast empty field, then suddenly screen wipe + random mob. Just like in all the other older FFs.... guys?

    <_<
    Won't that make it kind of impossible to get through zones on a low level character since its impossible not to aggro stuff?

  13. #833
    Salvage Bans
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    Quote Originally Posted by Ramsey View Post
    Rare guildleves that sometimes appear at the guildleve NPC, once you activate it you go find your NM in the field, he's marked for you only just like normal guildleve mobs, it's just like the hunt system in FFXII, why not do this?

    The "thrill of the hunt" aspect still comes in, with finding that rare enemy, but instead of "finding" that rare enemy in the field (which in an MMO means sitting on top of where it spawns) you find it at the guildleve vendor, it's independent of other people, I think that'd work.

    The whole argument against instancing I am guessing is you just don't want to be playing in a big dungeon space by yourself (like traditional wow instancing) but instancing the mob on a hunt is perfectly fine I think.
    That is basically what Behest seems to be hinting at, the fact that the NPC appears randomly and sometimes say something alone the lines of that an adveneturer has already met his requirements and that he is now going back to town.

    Suggest that its a replacement for random monster spawns.

  14. #834
    Hydra
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    Quote Originally Posted by Freelancer View Post
    Won't that make it kind of impossible to get through zones on a low level character since its impossible not to aggro stuff?
    well you could always flee...

    anyway, i dont see any reason to hide the monsters this is just nostalgic bs

  15. #835

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Fanfon View Post
    I'm steering clear of the beta forums now. Enough stupidity to make you /wrists
    These threads are just as bad nowadays.

  16. #836
    Smells like Onions
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    Quote Originally Posted by Ramsey View Post
    If they included a "Mark" system like XII, where Notorious Monster hunts would randomly appear at Guildleve stations, you'd still have the adrenaline rush when you see the mark up on the board, and as long as they implemented the system well, you could still have the tracking down and figuring the conditions part out.

    XII marks were pretty fun, each one had special conditions to make it appear, marks in XIV could work just like this, and you'd probably want to team up with players to do it too. They don't need to just make it a standard guildleve where it points you to the enemy and gives you a 30 minute window.

    And if you're worried about people selling these guildleves, well let's face it that's not the worst thing that could happen, but either way they could just make it part of the reward, not a drop off the mob (whatever the loot is) so everyone has a chance to get it that helps.

    Make the system smart, if you hunt a mark and get the reward, it's added to your mark list as completed, and others that you haven't done will appear.
    This.

    Although I can understand that some might prefer camping the NMs it's not viable for an MMO which claims to be more casual than XI.
    I did like camping too but the long respawn times on some mobs and f****** drop rates (TH3 did nothing for me) kinda made me want to commit suicide sometimes.
    Besides that I wouldn't even have the time to go camping these days.

    Using the leve system for NMs and HNMs makes sense.
    I'd love to see this kind of system implemented.

  17. #837
    Hydra
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    i used to hope that ff14 would be a gatherer for mmorpg players.

    then i saw this http://www.gametrailers.com/video/ra...-wars-2/701719

    and this http://www.bluegartr.com/forum/showthread.php?t=96098

    from the WOW fanbase that will switch mmo :

    10% ff14
    50% guild wars 2
    40% tera

    ff14 wont do better than ff11

  18. #838
    New Odin
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    Quote Originally Posted by Celeras View Post
    These threads are just as bad nowadays.
    Close, but not quite.

    But hey, even the title of the thread hints that there's nothing of value to be found here. Just random bored people talking shit to each other. At least it's all in one thread most of the time.

    ff14 wont do better than ff11
    Based on a poll? lol.

    The king is dead, while WAR and Aion reign supreme. At least by using your logic.

  19. #839
    Puppetmaster
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    The FFXI NM system was fine for the few, but not for the many. I can still remember the early days of seeing stuff like Lord of Onzozo up and uncamped, it was fun to run by and find them around, like a bonus for exploring and wasn't something we felt the need to do everyday. That is, until greedy people who think they can monopolize them ruined it.

  20. #840
    A. Body
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    Quote Originally Posted by Gulkeeva View Post
    The system ffxi uses for NM/world HNM pretty much brought up the rise in botting that stuff in mass, enough to where people didn't care if they were banned/paid thousands irl to do it.

    The instance mob claim system type stuff they are doing now is a much better thing to do then having something that spawns once per 21-24->48->72 hours like ffxi where people will want to bot to claim it once again and will do whatever it takes to bot in ffxiv.

    Heh, if it's the same "SE fails but I'll continue to play your game even though you banned me for exploiting in Salvage which btw I had every right to do because you didn't patch it and I swore I'd never return but I did indeed decide to return to your game anyway" people play FFXIV they'll bot instances just as well because they're that pathetic.

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