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  1. #1121
    Puppetmaster
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    Apr 2010
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    Quetzalcoatl

    Oh, so I just have to wait? I guess that's okay then. I'll just check every day to see if I can get in the beta testing site yet.

  2. #1122
    New Merits
    Join Date
    Apr 2010
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    4
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kargath

    Quote Originally Posted by Destinye View Post
    Now I see why people are getting pissed about this lol. There's nothing YOU can do till SE activates it. If you JUST got the invite it means they're inviting people again, otherwise...you just have to wait.
    The date says the 13th, so thats the last set of beta invites. Probably the best thing to do would be to contact se.

  3. #1123
    Hydra
    Join Date
    Jun 2007
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    140
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    3

    maybe have to wait till 1st beta AFTER you recieved your mail?

    which would be on wed

  4. #1124
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    xilexposure: Kurokikaze01, I have been following Fight Club pretty close and I agree provoke is just like wow's taunt. With that being said you should stop opening with it because there is no threat established so it does nothing more than most likely start a fight with everyones threat table at 0 and the first person to react gets the mob(s). If you know how wow'staunt works it will put you at the top of the list with a buffer to give you a chance to stay on top. So it doesn't actually cause any threat, it just modifies the current threat table.

    Yea it was apparent to me whenyou had that conjurer(?) constantly attack the mob and then you just used provoke without ever attacking the mob and then it just stuck on you. Yea i would try to run in with guard up and throw a stab out and then try to get a phalanx(sp?) in. If you lose the mob before you get a chance to establish agro then provoke will be a nice fail safe and give you a chance to make some threat.
    This was posted by a user. I didn't tank in that game and was under the impression that Taunt just put you at the top of the list but also provided some initial hate. Didn't know all it did was modified existing threat tables.

    I thought it was pretty interesting so I'm sharing it with you guys. Itching to test this when the servers are up. Anyone else come to this conclusion about Gladiator's Provoke?

  5. #1125
    Sea Torques
    Join Date
    Apr 2010
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    742
    BG Level
    5
    FFXI Server
    Phoenix

    You can pick your server at live release:

    Question 2 asks if players will be able to select the same server at launch

    * Tanaka says FFXIV allows you to choose your server at character selection. You can tell your friend to pick the same server. He notes it is always better to choose a server that is not crowded.
    Source

    Quote Originally Posted by Kurokikaze View Post
    This was posted by a user. I thought it was pretty interesting so I'm sharing it with you guys. Itching to test this when the servers are up. Anyone else come to this conclusion about Gladiator's Provoke?
    I noticed in the alpha that using provoke a second or two before a CON or Archer hit it didn't help me keep hate, but using it a second afterwards did. It seemed more like a reactionary effect than a true hate building tool. Of course, it was hard to say that aggro was working properly in the alpha either.

  6. #1126
    Relic Weapons
    Join Date
    Oct 2009
    Posts
    323
    BG Level
    4
    FFXIV Character
    Boye Fran
    FFXIV Server
    Leviathan

    Quote Originally Posted by FriemOcin View Post
    Oh, so I just have to wait? I guess that's okay then. I'll just check every day to see if I can get in the beta testing site yet.

    You should have been registered for site access by the 13th as the e-mail said. So i wouldn't wait, I'd contact SE support center.

  7. #1127
    Puppetmaster
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    Apr 2010
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    FFXI Server
    Quetzalcoatl

    Okay, I'll do that. Thanks much.

  8. #1128
    Ridill
    Join Date
    Jun 2007
    Posts
    12,743
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by meonline View Post
    Of course, it was hard to say that aggro was working properly in the alpha either.
    This. I wouldn't really bother with analysis of this stuff yet, because hate system doesn't even seem to be working properly.

  9. #1129
    CoP Dynamis
    Join Date
    Apr 2010
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    274
    BG Level
    4

    Quote Originally Posted by Alkar View Post
    I also don't see why they'd change the name of the servers
    They did it once before with XI... beta servers were villians, launch servers were deities.

    I'd like to see names of cities/locations... Alexandria would be my pick then. They would certainly have some interesting choices to pick from when naming the servers. Though I don't know what would be the "Sephiroth" equivalent, as in the server the noobs flock to... Midgar?

  10. #1130
    Relic Weapons
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    May 2010
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    386
    BG Level
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    Asura

    Quote Originally Posted by Gokulo View Post
    This. I wouldn't really bother with analysis of this stuff yet, because hate system doesn't even seem to be working properly.
    People say this, but what is it based on, how can you tell if the hate system is working if you dont know how the hate system is supposed to work. Just going off of 1 glad skill which may have different mechanic than provoke, i dont know what this could be based on.

  11. #1131
    Ridill
    Join Date
    Jun 2007
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    Teisha Linne
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    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by omegaB View Post
    People say this, but what is it based on, how can you tell if the hate system is working if you dont know how the hate system is supposed to work. Just going off of 1 glad skill which may have different mechanic than provoke, i dont know what this could be based on.
    From in-game experience, mob acted too unpredictable when using different skills/abilities so I assume the hate system is not yet fully functional. Or S-E has just used a crazy system this time

  12. #1132
    Relic Weapons
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    May 2010
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    Asura

    it also seemed crazy to me in alpha, but i dont know what the rules are, i figured early that glads prov skill was prolly better off as a reactionary tool though. And that heal had a lot less hate than people are used to, or that the hate worked differently, but seeing as how its a new game, my guess is that the hate system isnt the same as before, youd honestly need a dif hate system for multiple mobs

  13. #1133
    Salvage Bans
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    Apr 2010
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    821
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    Sylph
    WoW Realm
    Bronzebeard

    I've been thinking about the guildleve system, and it seems that if players can do a leve and get an item each time, won't this destroy the marketplace, I mean after 2 years there are going to be a surplus supply of specific items.

    Hopefully when items degrade perhaps players will prefer to sell the item to an NPC rather than get it repaired.

    I'm just curious how SE are going to deal with this, It will be hard for new crafters in 2-3 years to make any kind of profit if they can't sell the items they make due to a saturation of leve items.

  14. #1134
    New Spam Forum
    Join Date
    Apr 2010
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    Quote Originally Posted by Jinko View Post
    I've been thinking about the guildleve system, and it seems that if players can do a leve and get an item each time, won't this destroy the marketplace, I mean after 2 years there are going to be a surplus supply of specific items.

    Hopefully when items degrade perhaps players will prefer to sell the item to an NPC rather than get it repaired.

    I'm just curious how SE are going to deal with this, It will be hard for new crafters in 2-3 years to make any kind of profit if they can't sell the items they make due to a saturation of leve items.
    Maybe you can only get the item once then it starts becoming solely money reward. Seems wierd that once you start getting endgame leves you would be given the 'Sword of ZOMGDEATH!!21 +100' every single time. Or the crafted items will be of better quality and more controllable (as in how you allocate stats) through catalysts, special materials etc.

    edit: or perhaps they intend to control it by the % of getting that item as a reward

  15. #1135
    Sea Torques
    Join Date
    May 2005
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    704
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    5

    Did the same leve 3 times, first time I got body armour and the other 2 times I got materials only.

  16. #1136
    Relic Weapons
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    May 2010
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    386
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    Asura

    Quote Originally Posted by GavinBandura View Post
    Did the same leve 3 times, first time I got body armour and the other 2 times I got materials only.
    the rewards seem to change and you cant get every item from leves, the same leve gives dif rewards at dif times. Not really different than mob dropping equip. Also crafters gonna be driven buy fashion and other things as well. and they will always have a repair market.

  17. #1137
    Puppetmaster
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    Titan

    Isn't this why crafters can repair equipment? I can see that being a steady income source by itself.

  18. #1138
    A. Body
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    Jul 2008
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    4,046
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    FFXI Server
    Caitsith

    Quote Originally Posted by omegaB View Post
    People say this, but what is it based on, how can you tell if the hate system is working if you dont know how the hate system is supposed to work. Just going off of 1 glad skill which may have different mechanic than provoke, i dont know what this could be based on.
    Yeah..from in-game and past experience with FFXI, which the same development team is on with this game as well. As said it's just too unpredictable, this isn't like ye ole generic MMO like WoW or Knight Online where 1 person uses even a normal attack and the mob gets a bloodlust for them and their first born.

    XI whether people like it or not has one of the best hate management system of most MMOs and most easily controlled, you'd figure SE would follow that trend since not even the stats in XIV are working correctly yet. In every MMO with a 'provoke' styled ability the mob immediately goes after the user for a short time or indefinitely..in XIV..the mob just laughs and runs after someone else.

  19. #1139
    Chram
    Join Date
    Apr 2007
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    2,624
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    Quote Originally Posted by HolyDragoon View Post
    Isn't this why crafters can repair equipment? I can see that being a steady income source by itself.
    with the way crafting seems to go in mmo's I'm sure many leaders will try to claim it'll be considered a service you're supposed to provide for your linkshell/guild/clan for free and most everyone else will just get a close friend to do it at cost

    (I only mostly kid)

  20. #1140
    Puppetmaster
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    May 2010
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    FFXI Server
    Titan

    Alright, maybe the equivalent to Tele-Mage services in XI then? Just speculating really. It would make it supplemental income for some people that way.

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