1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 12 hours, 53 minutes ago / Next daily reset is in 11 hours, 6 minutes
    Last weekly reset was 6 days, 5 hours, 53 minutes ago / Next weekly reset is in 4 hours, 6 minutes
Page 58 of 148 FirstFirst ... 8 48 56 57 58 59 60 68 108 ... LastLast
Results 1141 to 1160 of 2956
  1. #1141
    Relic Weapons
    Join Date
    May 2010
    Posts
    386
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Destinye View Post
    Yeah..from in-game and past experience with FFXI, which the same development team is on with this game as well. As said it's just too unpredictable, this isn't like ye ole generic MMO like WoW or Knight Online where 1 person uses even a normal attack and the mob gets a bloodlust for them and their first born.

    XI whether people like it or not has one of the best hate management system of most MMOs and most easily controlled, you'd figure SE would follow that trend since not even the stats in XIV are working correctly yet. In every MMO with a 'provoke' styled ability the mob immediately goes after the user for a short time or indefinitely..in XIV..the mob just laughs and runs after someone else.
    Once again people assume stats arent working correctly, when from my experience in alpha and beta they probably are, they just arent having the effects people expect/want them too. i noticed a big dif leveling subjobs that use str and dex, i was able to fight harder monsters faster, on conjurere not so much cause i never put any points in int.

    The hate seems wild, but thats cause i dunno what its rules are, like i said hate made to be balanced on multiple mobs may have a different mechanic, and yeah im essentially saying people should stop looking for game mechanics and what not to be from ffxi, or from other mmos, its a different game for a new generation, people say they want new and exciting things thats part of it. In ffxi before people understood why they were getting hate, it seemed wild to many people, many a valkurm party died. Now after the fact and reserach people can say soul eater is Xtimes the hate of provoke, and each attack brings this hate, and shadows count or dont count as hate, they can say that some mobs have linked hate with thier pets, and some mobs you can tank seperately, but this is after years of study.

    Im just saying be prepared for things to have different systems than you are used to, this is really supposed to be a new game here, its actually a very dif game with a familiar coat of paint.

  2. #1142
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Quote Originally Posted by Amele View Post
    with the way crafting seems to go in mmo's I'm sure many leaders will try to claim it'll be considered a service you're supposed to provide for your linkshell/guild/clan for free and most everyone else will just get a close friend to do it at cost
    That's actually a good point.

    Will also depend on how difficult those crafts are to level and if players will need to be in big guilds that feed them items for crafts. If they make it rather simple to level and not costly, then everyone will obviously be self sufficient and not much money will be made from it.

  3. #1143
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    I agree with OmegaB. We're all assuming its going to work like it did in XI which is why we're all jumping to the assumption that hate is broken. After rewatching some clips and analyzing the situation there may be some truth the comment posted.

    This theory whether you agree with it or not, whether it works or not - is still worth testing out. Probably going to be what I put a bulk of my testing time towards on Tuesday.

  4. #1144
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    If hate hasn't changed at all from alpha to beta, then its most certainly a new system. As I posted earlier, provoke was a much more reactionary tool than a "make sure you provoke everytime its up"

    Also, you can get two different provokes, and they don't share a cooldown. (GLD and PUG)

    Since almost every class I've leveled so far has some sort of reactionary abilities, I woudn't be surprised in the least if hate keeping tools work in the same way.

  5. #1145
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by Alderaan View Post
    That's actually a good point.

    Will also depend on how difficult those crafts are to level and if players will need to be in big guilds that feed them items for crafts. If they make it rather simple to level and not costly, then everyone will obviously be self sufficient and not much money will be made from it.
    I personally hope it's a long difficult and expensive process where most of the higher level stuff is made off of exgredients from lower level stuff (except translation recipes that translate a particular rare craftable drop into a particular high end item. think like shining cloth and nobles here.) but nevertheless results in it being something self-fundable.

    so that we can have a huge argument about it like we did for FFXI once upon a time, about what maxed out crafters should and shouldn't be expected to do (' '*)



    the argument will probably happen anyway, but I would like to see max crafting be something rarer, since to me it makes crafting more relevant to the game if the question is: "do you have a high level craft?" rather than "what craft are you pairing with X to get the biggest benefits?"

  6. #1146
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Anyone know what level PUG's Mocking Provoke is?

  7. #1147
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Kurokikaze View Post
    Anyone know what level PUG's Mocking Provoke is?
    10, same as Glads.

  8. #1148
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Have any glads noticed if defense actually means something this time?

  9. #1149
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by meonline View Post
    10, same as Glads.
    Oh damn. Need a PUG to test that out when they can then. ;/

    1 test: Let someone attack a mob and take it to like <50% without you taking any actions - then use it. If it pulls hate then they work the same. If it doesn't, then thats FFXI's version of Provoke.

    In response to post above: Defense seems to be more important this time around.

  10. #1150
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Quote Originally Posted by Alderaan View Post
    Have any glads noticed if defense actually means something this time?
    DEF from armour and shields make a huge difference, I'm not convinced VIT does much at this point though.

    From the conversations on the beta forum it seems several people have already started on parsing, so time will tell.

    That being said hard to say if stats are fully implemented yet.

  11. #1151
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Kurokikaze View Post
    Oh damn. Need a PUG to test that out when they can then. ;/

    1 test: Let someone attack a mob and take it to like <50% without you taking any actions - then use it. If it pulls hate then they work the same. If it doesn't, then thats FFXI's version of Provoke.

    In response to post above: Defense seems to be more important this time around.
    I'll do that for you during the next test and let you know what happens.

    I seriously doubt the PUGs version is any different to the Glads.

  12. #1152
    Hydra
    Join Date
    Jul 2010
    Posts
    109
    BG Level
    3
    FFXI Server
    Asura

    I was about to hit Pug 10 before last week's server issue. I'll also try that out when I get it.

  13. #1153
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    I only tried Taunting once as Pugilist against a Gladiator but from what I could tell it definitely wasn't the same as the Gladiator version. Much weaker.

  14. #1154
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Zubis View Post
    I only tried Taunting once as Pugilist against a Gladiator but from what I could tell it definitely wasn't the same as the Gladiator version. Much weaker.
    Based on what?

  15. #1155
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Yea ideally you want a PUG and a GLD in same party and try provoking off one another to see what effect that might cause.

  16. #1156
    CoP Dynamis
    Join Date
    Apr 2010
    Posts
    250
    BG Level
    4
    FFXI Server
    Ragnarok

    Does anyone have a list of what class gets what abilities when?

  17. #1157
    Zeh
    Zeh is offline
    Relic Weapons
    Join Date
    Aug 2009
    Posts
    319
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Stormrage

    If it's the same as warrior tanking/taunt in WoW, then Provoke isn't going to be the crux ability you guys are going to make it out to be. Paramount to tanking yes, but other abilities are going to be generating the majority of threat/hate.

  18. #1158
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by meonline View Post
    Based on what?
    Not much.

    Like I said, I only used it once but seeing how powerful the Gladiator's provoke was and my Taunt, from what I could see, didn't do much at all that one time I used it. No, the Gladiator's provoke was not on the monster at the time either. Before he had Provoke hate was on me constantly but as soon as he got it he held hate just fine since he could take advantage of Phalanx much easier. When I used Taunt the monster turned towards me but it went back for him pretty much right away after.

    I can see if I can test it some during the next test since I'll keep teaming up with the same guy. Comparing Provoke and Taunt will certainly be easier that way.

  19. #1159
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Amazing, these first posts just keep getting better and better...

    Yeah Zeh, thats all we're trying to figure out at the moment. Whether its a "keep on cooldown" or a "need agro now" ability.

    Looking forward to your results.

  20. #1160
    Relic Shield
    Join Date
    Jul 2006
    Posts
    1,664
    BG Level
    6
    FFXI Server
    Sylph

    Finally got around to accepting my beta invite and getting everything up to the snuff with the updates... looking forward to tomorrow!

Page 58 of 148 FirstFirst ... 8 48 56 57 58 59 60 68 108 ... LastLast