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  1. #1801
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Quote Originally Posted by Zubis View Post
    Interesting thought but judging from the tooltip it doesn't generate any extra enmity than a normal attack would. It does increase the damage you do with the next attack if you're behind the enemy and it also seem to stack with weapon skills like Concussive Blow but it's not really noticable if you look at how much stamina it takes.

    I guess it's comparable to FFXI's Sneak Attack but it doesn't seem to guarantee a critical hit or even that you actually hit the target after using it.
    Maybe they want tanking to be less facerolling provokes?

    Side note:
    Has anyone tried to gib a mob before it does the auto script flee to spawn more monsters in leves. ( or bind it even)

    @Zubis GLD/PUG confirmed

  2. #1802
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by BlackheartX View Post
    Maybe they want tanking to be less facerolling provokes?
    Oh it's definitely not facerolling provokes and GLD seem to be getting alot of nifty skills for holding hate. I haven't tested the class myself but my friend is enjoying it alot so far. By the look of things it's only Provoke/Taunt that'll really help if you've lost hate though since Phalanx (GLD) relies on you blocking hits and Jarring Blow (PUG) relies on you evading them. Then again we haven't gotten far enough to say for sure how it'll work in the end.

  3. #1803
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,637
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by BlackheartX View Post
    Maybe they want tanking to be less facerolling provokes?

    Side note:
    Has anyone tried to gib a mob before it does the auto script flee to spawn more monsters. ( or bind it even)

    @Zubis GLD/PUG confirmed
    I have, and it doesn't stop the mobs from spawning.

    I caught a rat with the heavy thrust bind during a guildelve last night and when I killed him, the other chigoes spawned at where he would have run off to anyway.

    I was hoping that they'd reward you for cutting off a mob by ending the leve right there, but at least for that leve, they did not. I had to run up and kill the rest of them.

  4. #1804
    CoP Dynamis
    Join Date
    Apr 2010
    Posts
    250
    BG Level
    4
    FFXI Server
    Ragnarok

    So does anyone have a list of what class learns what skills when and what they do?

  5. #1805
    Kirb
    Guest

    Quote Originally Posted by mintyice View Post
    So does anyone have a list of what class learns what skills when and what they do?
    Cairthenn had a site up with listed skills and abilities, got taken down months ago though.

  6. #1806
    Old Merits
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    Apr 2010
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    BG Level
    6

    Quote Originally Posted by mintyice View Post
    So does anyone have a list of what class learns what skills when and what they do?
    There was one no idea what happened to it.

  7. #1807
    Old Merits
    Join Date
    Apr 2010
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    1,178
    BG Level
    6

    Quote Originally Posted by Lucavi View Post
    I have, and it doesn't stop the mobs from spawning.

    I caught a rat with the heavy thrust bind during a guildelve last night and when I killed him, the other chigoes spawned at where he would have run off to anyway.

    I was hoping that they'd reward you for cutting off a mob by ending the leve right there, but at least for that leve, they did not. I had to run up and kill the rest of them.
    Maybe on release they'll change that, it's something you should suggest. Maybe you get more gil or skill points for not allowing the target to call backup or maybe even a better drop.

  8. #1808
    Old Merits
    Join Date
    Dec 2007
    Posts
    1,232
    BG Level
    6

    Quote Originally Posted by BlackheartX View Post
    Maybe they want tanking to be less facerolling provokes?

    Side note:
    Has anyone tried to gib a mob before it does the auto script flee to spawn more monsters in leves. ( or bind it even)
    The extra leve pops still spawn where the mob would have ran too, it's annoying ;;

  9. #1809
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,637
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I don't want the purists yelling at me again about infecting the game with the plague of casual content. I'll pass, thanks. Just keeping a personal tab, as well as a log of beta submissions, of things I don't feel are up to snuff.

  10. #1810
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    We have an update regarding the issue on Jul. 14 where newly created characters were being distributed disproportionately to the Kefka World.
    There was an issue where newly created characters were being distributed disproportionately to Kefka World until Jul. 14, 2:30 (GMT).
    Currently new character creation for Kefka World has been temporarily suspended.

    Most of the characters created are on Kefka World. If you feel that the world is too congested, please delete your current character and recreate another character.

    After the Jul. 14 Beta Test, world selection will be available at the time of character creation.

    * The ability to create characters on the Kefka World has been reinstated as of Jul. 20.
    Almost as interesting as proper surround sound. I'm at a loss for words.

  11. #1811
    New Merits
    Join Date
    Jun 2008
    Posts
    221
    BG Level
    4

    Quote Originally Posted by BlackheartX View Post
    Maybe they want tanking to be less facerolling provokes?

    Side note:
    Has anyone tried to gib a mob before it does the auto script flee to spawn more monsters in leves. ( or bind it even)

    @Zubis GLD/PUG confirmed
    Others have already responded to your side note, but I wanted to add something small, I haven't tried this since Alpha, because in the Beta I haven't actually had a chance to do any levequests that involve chasing mobs, but in the alpha if you pin and kill the fleeing mob, not only did the enemies still spawn, there was no indication on the minimap of where to go, may have been a one time glitch. Either way, it seems un-advantageous to pin them.

  12. #1812
    Old Merits
    Join Date
    Dec 2007
    Posts
    1,232
    BG Level
    6

    In the beta, if you kill the leve mob before it reaches where ever it was going then you get new circle on minimap.

    You can't see circle on minimap if its on another level, however you can still see it on main map.

  13. #1813
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    14
    BG Level
    1
    FFXI Server
    Cerberus

    Sorry if this is slightly off topic right now, but I was wondering if anyone figured out a decent way to get class skill ups for conjurer (and probably thaumaturge as well) in solo play. I have read the thread and I know it has been mentionned that curing/buffing does not generate massive skill ups, if any at all, but what about the offensive abilities such as spells and if they do, is it the mp system as it is implemented in the beta that tends to create this disparity in leveling between melees and mages? And if it is, is it something that is getting a lot of feedback in the beta forum?

    I was also wondering what was the survivability of mages this time around? Are they as squishy as they were in ffxi or do they solo decently in ffxiv?

  14. #1814
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by BlackheartX View Post
    Maybe they want tanking to be less facerolling provokes?

    Side note:
    Has anyone tried to gib a mob before it does the auto script flee to spawn more monsters in leves. ( or bind it even)

    @Zubis GLD/PUG confirmed
    Yes, have killed them before they even flee. It's all scripted and the mobs just instantly pop at the new location if u kill the mob too soon. Me and 2 friends were testing it yesterday,

  15. #1815
    Relic Weapons
    Join Date
    Oct 2009
    Posts
    323
    BG Level
    4
    FFXIV Character
    Boye Fran
    FFXIV Server
    Leviathan

    Quote Originally Posted by Medea88 View Post
    Sorry if this is slightly off topic right now, but I was wondering if anyone figured out a decent way to get class skill ups for conjurer (and probably thaumaturge as well) in solo play. I have read the thread and I know it has been mentionned that curing/buffing does not generate massive skill ups, if any at all, but what about the offensive abilities such as spells and if they do, is it the mp system as it is implemented in the beta that tends to create this disparity in leveling between melees and mages? And if it is, is it something that is getting a lot of feedback in the beta forum?

    I was also wondering what was the survivability of mages this time around? Are they as squishy as they were in ffxi or do they solo decently in ffxiv?
    Pull mobs to an Aetheryte.

  16. #1816
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Quote Originally Posted by Jojimbo View Post
    You can't see circle on minimap if its on another level, however you can still see it on main map.
    Took me 10 minutes to find the little Bogy underground, wasn't aware that would happen.

    Something else I noticed today leve monsters will follow you till the ends of the earth just like in FF11, normal mobs won't.

    They are generally slower than you so you can always run back to some Aethrite if you get in trouble.

  17. #1817
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Jinko View Post
    Took me 10 minutes to find the little Bogy in the underground, wasn't aware that would happen.
    Same, though after I figured it out it made sense because the monsters not underground led you on a path that led directly to the entrance of the cave.

  18. #1818
    Hydra
    Join Date
    Oct 2006
    Posts
    101
    BG Level
    3

    So, I got to try out the retainer system for a little before the servers went down.

    Yeah...

    At what point did SE think this would be a good idea? The whole thing is just plain horrible. I really, really hope this doesn't end up being the main way to buy and sell items. I don't think even adding a search feature would fix it.

  19. #1819
    New Merits
    Join Date
    Apr 2010
    Posts
    216
    BG Level
    4
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kargath

    Quote Originally Posted by Decillion View Post
    So, I got to try out the retainer system for a little before the servers went down.

    Yeah...

    At what point did SE think this would be a good idea? The whole thing is just plain horrible. I really, really hope this doesn't end up being the main way to buy and sell items. I don't think even adding a search feature would fix it.
    Retainer is actually a step down from the moghouse in ff11 for storage as well. No reason the cursor position should reset every time you try to store/retrieve an item. Also dont see why you need a confirmation to store an item, its not like you're getting rid of it.

  20. #1820
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Quote Originally Posted by Decillion View Post
    So, I got to try out the retainer system for a little before the servers went down.

    Yeah...

    At what point did SE think this would be a good idea? The whole thing is just plain horrible. I really, really hope this doesn't end up being the main way to buy and sell items. I don't think even adding a search feature would fix it.
    Agree'd the whole concept is time consuming and not very intuitive, think it should be scrapped, the idea of having someone to hold on to your items isn't a bad one (not much different than a moogle really though)

    But the way the marketward works currently is just a joke, I pray they give us a standard AH option.

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