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  1. #1941
    Old Merits
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    Quote Originally Posted by Brodan View Post
    addon support is the last thing I would expect from SE.
    I don't expect any competent way of stopping people from dabbling in a windower when it comes out. Also about the AH being implement it has to happen or they need to add a search function so the idea is not as stupid. This may end up as one of those "look how terribad this is" and then they introduce something that's "not that bad".

    @mages
    Correct me if I'm wrong but in Alpha wasn't spirit dart hitting for like 10-15 less damage as a common nuke?

  2. #1942
    Relic Weapons
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    Quote Originally Posted by AshTS View Post
    Basically, as it stands, it's a lot of instanced this- (Spoilered for hugeness)


    Pretty much this. The problem I have with it is I could tell this picture is exactly what they were going for, but the chaotic marketplace doesn't translate and it's not even close to looking alive. It's just a bunch of mannequin bazaars standing around.

    Their counter feature, which I'm assuming is going to eventually be the search function, is not working so you have to go from retainer to retainer. It doesn't look very well put together.

    My suggestion was to keep the retainer idea, but use them sort of like how you used your moogle in you moghouse. They can be summoned and given items to go sell in the wards and the items can be sold at a specific counter depending on the item. Like have a alchemy item/ingredient/potion counter, Heavy Armor counter, ect. That way you still keep the chaotic marketplace feel, but without the clutter of lifeless retainers and instead having player characters running from counter to counter buying their wares.

    Or a Auction House. Which prolly wont happen. SE passing up the chance to charge players each month to own a retainer? I don't fuckin think so.

  3. #1943
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    Quote Originally Posted by Chakra View Post
    Pretty much this. The problem I have with it is I could tell this picture is exactly what they were going for, but it has not life to it. It's just a bunch of mannequin bazaars standing around.

    Their counter feature, which I'm assuming is going to eventually be the search function, is not working so you have to go from retainer to retainer. It doesn't look very well put together.

    My suggestion was to keep the retainer idea, but use them sort of like how you used your moogle in you moghouse. They can be summoned and given items to go sell in the wards and the items can be sold at a specific counter depending on the item. Like have a alchemy item/ingredient/potion counter, Heavy Armor counter, ect. That way you still keep the chaotic marketplace feel, but without the clutter of lifeless retainers and instead having player characters running from counter to counter buying their wares.

    Or a Auction House. Which prolly wont happen. SE passing up the chance to charge players each month to own a retainer? I don't fuckin think so.
    Biggest question is why? why make something that much of a pain in the ass to sell or buy, when you can just add an AH whats the point of a search function if you add an AH. Exactly the same with less fluff.

  4. #1944
    Relic Horn
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    Quote Originally Posted by sruon View Post
    The default UI is currently customizable in the sense that you can put them anywhere you want in the window, not sure if they have some delete/add feature planned.
    Is there an option to resize everything?

    I personally don't need anything other than to be able to move everything and resize it.

    I like to have the hotbar and everything else tiny so it takes up as little screen space as possible.

  5. #1945
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    Quote Originally Posted by BlackheartX View Post
    Biggest question is why? why make something that much of a pain in the ass to sell or buy, when you can just add an AH whats the point of a search function if you add an AH. Exactly the same with less fluff.
    Cuz you can't charge $1 a month extra to let people use the AH? OR CAN YOU?!?

  6. #1946
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    Quote Originally Posted by BlackheartX View Post
    Biggest question is why? why make something that much of a pain in the ass to sell or buy, when you can just add an AH whats the point of a search function if you add an AH. Exactly the same with less fluff.
    Well, sure. I agree, but there is no doubt they are set charging people for a bullshit retainer. So, I'm just trying to think of something more viable if that is what they have their heart set on. I personally loathe the retainer system and the massive amount of wards.

    Some arguments in favor of a retainer system were that you can game the market easier depending on the amount of retainers you control, but honestly you could do the same with a AH and additional characters. Only this time around an extra character = 3 bucks more a month... who knows how this is going to turn out.

    I won't rage quit if they keep it the way it is, but I don't like it. I am not most people, so... they need to watch out and really listen to their feedback on this one.

  7. #1947
    Darkrift
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    I have a little faith in SE. I think we will see a bazaar someday. like someone mentioned the bazaar in XI wasnt released until an update or 2 into the game release.


    How about this.

    Are there any areas that look like a bazaar could be placed? an area that isnt utilized yet? Maybe thats where we will see it.

  8. #1948
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    Quote Originally Posted by Darkrift View Post
    I have a little faith in SE. I think we will see a bazaar someday. like someone mentioned the bazaar in XI wasnt released until an update or 2 into the game release.


    How about this.

    Are there any areas that look like a bazaar could be placed? an area that isnt utilized yet? Maybe thats where we will see it.

    AH was mentioned. Not personal bazaars. Although, personal bazaars can be set in XIV as well. It only makes the wards even more undesirable. It's just going to be a clusterfuck of retainers and player characters afk with their personal bazaars up when they run out of slots to sell though their retainer.

  9. #1949
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    Quote Originally Posted by Chakra View Post
    AH was mentioned. Not personal bazaars. Although, personal bazaars can be set in XIV as well. It only makes the wards even more undesirable. It's just going to be a clusterfuck of retainers and player characters afk with their personal bazaars up when they run out of slots to sell though their retainer.
    Has anyone tested if AFK is the same as in FFXI where you can just stay logged in forever? I know getting booted from server every 5 minutes makes that hard but wondered if anyone checked that. Maybe the market ward is supposed to suck so companies are far more important and a sort of division of labor is supposed to be set up. Or SE is just slow.

    I wish more design philosophy was shared, either they started Alpha too late to implement player feedback properly or they didn't really care about it in the first place.

  10. #1950
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    I'm not in beta so I don't really know exactly how the retainers are working right now, but it sounds like SE is trying to recreate that old school market feel. Some place you can go and browse when you don't feel like grinding. I like the idea, but they really need a search function for people that are looking for something specific and don't want to waste of bunch of time.

  11. #1951
    RIDE ARMOR
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    Quote Originally Posted by madhater View Post
    Has anyone tested if AFK is the same as in FFXI where you can just stay logged in forever? I know getting booted from server every 5 minutes makes that hard but wondered if anyone checked that. Maybe the market ward is supposed to suck so companies are far more important and a sort of division of labor is supposed to be set up. Or SE is just slow.

    I wish more design philosophy was shared, either they started Alpha too late to implement player feedback properly or they didn't really care about it in the first place.
    Went AFK for 2 hours on the first Beta Test and i was still ingame. So there seems to be no Auto Kick so far.

  12. #1952
    Salvage Bans
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    Quote Originally Posted by Chakra View Post
    AH was mentioned. Not personal bazaars. Although, personal bazaars can be set in XIV as well. It only makes the wards even more undesirable. It's just going to be a clusterfuck of retainers and player characters afk with their personal bazaars up when they run out of slots to sell though their retainer.
    Yup, the more I think about the more I'm scratching my head thinking "SE WTF are you thinking", If they turn the retainer system into some personal shopper/Auctioneer then I would be cool with that but as it stands its just horrible.

  13. #1953
    Nidhogg
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    Has there been any announcement as to what the FF13 special item was for FF14?

  14. #1954
    Melee Summoner
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    some gloves that "increases the effectiveness of your weapon or tool"

    http://www.ff14news.com/wp-content/g...-armguards.jpg

  15. #1955
    Smells like Onions
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    Beta Forum Login Issues?

    Has anyone else had issues getting on the Beta Forum site? I was able to log in yesterday, but today I can't. I have been able to enter the Player's Site as well as log into the game (yes I know its still down, but my log in and password work). Is it just me or is this happening to anyone else? Thanks for your time.

  16. #1956
    The Defense is ready, Your Honor
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    Oh yeah: this can't be answered, but it needs to be asked.

    Can we PLEASE get away from this "mysterious Far East" crap in this re-imagination of FFXI? All we knew about the Far East in FFXI is that everyone there is apparently faster, stronger, better at crafting and superior in every way imaginable to everyone else in the world. Lets also not forget how "exotic" they are.

    Yes, Japan is the Far East. I know, but seriously, does the strongest shit in the game always have to be smuggled from the superior Far East? Why haven't SE just MADE a Far Eastern expansion, so the devs can design NPC towns with houses straight from their neighborhoods?

    Will we finally get to see this mysterious and all-powerful Far East this time? Or will it once again just be an easy way to make the super-powered gear come in ways that cannot be crafted by, let alone comprehended by us mere mortals.

  17. #1957
    F5 Like A Boss.
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    lol... anyways...

    Read through the thread and someone mentioned that in the long run the wards are just going to be separated into specific categories by the community itself. It actually would be nice if SE went ahead and did this themselves... Instead of "East Ward" "West Ward" etc. They could call them "Crafting Ward" "Armor Ward" Weapons Ward" just to further encourage this. The community will handle the rest. This coupled with a decent search feature would make the process a much more enjoyable experience if you know where to go for what you want to get.

  18. #1958
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    Quote Originally Posted by Wanderer View Post
    Has anyone else had issues getting on the Beta Forum site? I was able to log in yesterday, but today I can't. I have been able to enter the Player's Site as well as log into the game (yes I know its still down, but my log in and password work). Is it just me or is this happening to anyone else? Thanks for your time.
    I'm in the tester site and can navigate just fine.

  19. #1959
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    I haven't seen it posted here, but it seems famitsu released an article confirming that the 18 classes we already know about (5 DoW, 2 DoM, 3 DoL, 8 DoH) are the only classes that will be available at retail. So it seems no musketeers, archanists or fencer for us in September. Here is the link to the article

    http://www.famitsu.com/game/news/123...4.html?ref=rss

    Also the ffxiv site seems to have been updated with the rest of the classes description.


    Once again sorry if it is old news, and feel free to delete then

  20. #1960
    A. Body
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    Quote Originally Posted by Lucavi View Post
    Oh yeah: this can't be answered, but it needs to be asked.

    Can we PLEASE get away from this "mysterious Far East" crap in this re-imagination of FFXI? All we knew about the Far East in FFXI is that everyone there is apparently faster, stronger, better at crafting and superior in every way imaginable to everyone else in the world. Lets also not forget how "exotic" they are.

    Yes, Japan is the Far East. I know, but seriously, does the strongest shit in the game always have to be smuggled from the superior Far East? Why haven't SE just MADE a Far Eastern expansion, so the devs can design NPC towns with houses straight from their neighborhoods?

    Will we finally get to see this mysterious and all-powerful Far East this time? Or will it once again just be an easy way to make the super-powered gear come in ways that cannot be crafted by, let alone comprehended by us mere mortals.
    Would you have gripes if it was "Far West" in the lore instead? Eastern Empires are always seen as most powerful because in reality the Eastern world was pretty damn powerful without the use of guns and nukes, which is why it's a good staple for something that's powerful in a fantasy. (Keyword)

    The main reason we didn't see the Far East in FFXI is because the game's population dropped which means it wouldn't have been worthwhile to expand the game any further, since XIV is new it's likely we will probably visit whatever SE has planned for the world.

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