Yeah, someone gimme char shit, I wanna try out Larz. Lili+Larz4lyfe
Yeah, someone gimme char shit, I wanna try out Larz. Lili+Larz4lyfe
lol everyone seriously gonna start playing this game again? any notes for the balance patch?
i didnt get my code what the hell
Francis voice:
"WHERE DA FUCK ARE MY CODDEZZZZZZZZZZZZZZZZZZZZZZZ!!!"
James Chen saying Combo Editor/Quick Combo completely ignores certain rules like charge times lol.
I didn't get mine until like 8pm CST. I forgot how different this game is from AE lol...going to take a bit to get a handle on Sak, in AE I almost always hit KKK when doing EX tastu, in SFxTK that gives a super. She seems fun so far though, going to give Elena a try as well.
All I want is Alisa and Lars.
Played a bit of Alisa in training mode last night.... she's awkward lol
She has like no kick buttons (and no abc tag combo) in destroy form. But seems like she can do good chip damage there.
Oh, and she does horrible damage![]()
I will be on this tonight, but really late. Probably just long enough to log in. Thursday night I'll be online figuring out how to play this game again!
LOL those gems were in the game? That's so fucking stupid. 1/10 of a meter for autoblock...
I guess so, I was like WTF when I watched the video lol... Now they're kinda useless :D
Wow I didn't know they were that bad. Gotta be a hardcore masochist to have stuck with the game through that.
http://www.siliconera.com/2012/08/01...s-rebalancing/Street Fighter X Tekken has a bunch of new characters available as downloadable content, but that’s not the biggest change. The game has also been rebalanced and Ryu took a performance hit.
"We nerfed Ryu’s Hurricane Kick a bit by reducing the hit box and reduced the number of frames of advantage it has," producer Tomoaki Ayano said when explaining changes to Siliconera. "Every character is getting some kind of gameplay fix or rebalance like Rolento’s standing jab."
One of the biggest changes is the auto-block gem, which was designed to make Street Fighter X Tekken more accessible, has been adjusted. Ayano explains, "In terms of gems, we’re rebalancing the auto-throw and auto-block gems. These were gems initially intended for beginners, but as it turns out they are really good for experienced players as well. We’re going to increase the amount of [super] meter they take as well as the number of gem slots they take. In addition to that, the auto-block gem used to only drain your meter if you blocked incorrectly. Now it will drain your meter even if you block normally. Basically, you won’t have any super meter for the entire battle if you select this."
Balancing characters on top of gems makes Street Fighter X Tekken a tough game to tweak, so I asked Ayano if we’ll ever see a special "no gem" mode. The short answer is "no."
"We think gems are an integral part of what we envisioned Street Fighter X Tekken could be. We want to balance gems to be as fair as possible for all players out there, but there are players in tournaments that play without gems," Ayano answered. "If that’s what they want to do, they’re free to do that, but from Capcom’s perspective we want players to use gems as much as possible."
Lol, auto block gem will now take meter even if you block correctly? That makes it even more worthless now.
lolOne of the biggest changes is the auto-block gem, which was designed to make Street Fighter X Tekken more accessible, has been adjusted. Ayano explains, "In terms of gems, we’re rebalancing the auto-throw and auto-block gems. These were gems initially intended for beginners, but as it turns out they are really good for experienced players as well.
Do they honestly know what they're doing with this game?
I suppose they didn't think that experienced players wouldn't squeeze out every opportunity available in the name of victory. Very naive.
lol
Is there no QA team for this game!? lol
idk why they havent hired desk allready to help break the game...