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Thread: Street Fighter X Tekken     submit to reddit submit to twitter

  1. #2261
    Ridill
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    Street Fighter X Tekken

    I'll probably stick to my original team: Juri + Lili

  2. #2262
    The Defense is ready, Your Honor
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    Quote Originally Posted by Damane View Post
    the only insane thing about cody was the insane reach of his 3 frame cr. LK which shut down alot of the other characters pokeing option (seriously it did beat EVERYTHING). Otherwise he was totally ok.
    Watch Cody's changes vid. This cr. LK wasn't the only thing a little too good about him, but yes.

    I'm still obligated to run my Rufus X Bob team, because I said that if they put both in that I'd run team fatty out of gratefulness. Its a blood promise at this point.

  3. #2263
    Old Odin
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    Quote Originally Posted by Callisto View Post
    My team was nerfed kinda hard and was pretty mid-tier to begin with, Nina put up pretty big damage for easy things but she wasn't too ridiculous in other aspects, Sak like...was solidly mid and still got hit with the bat, lol. Might change the order up and run Sak on point since I actually need to start using gems now.
    Nina is still very good, get with her one knock down and let the oponent guess on wake up! Besides I think she also got a reall cross up now (unsure about that).


    @Lucavi
    Rufus is still viable, and Bob is allready good and just got better. Bob is definitly a monster. A friend of mine plays bob, and the pressure and Mix up Bob can do are insane.


    What I like about Poison and Lily is that both of them make good standalone characters, while Lily can dish out the dmg and Poison has her insane frame traps with fireballs in the corner, and midscreen.
    Lately I have been useing Sakura and Lily, Team synergy between those 2 is very good too.

  4. #2264
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    Elena
    Spoiler: show

    Balrog
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    Alisa
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    Bob
    Spoiler: show

  5. #2265
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    Re: Street Fighter X Tekken

    Yeah bad synergy hurts Sak/Nina as Sak's good switch cancel moves are awkward to combo from, but I'm thinking Sak as a battery with full meter gems and Nina with folk damage ones to make kablooeys after the tag will be decent.

  6. #2266
    Ninja Ninja
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    Might actually grab this game now. Do I still have to buy character packs to get Cody unlocked?

  7. #2267
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Ragnus View Post
    Might actually grab this game now. Do I still have to buy character packs to get Cody unlocked?
    Pretty sure you do.

  8. #2268
    Ninja Ninja
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    Ah well. I have about 3400 MS point kicking around doing nothing so it's no big deal.

  9. #2269
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    unless they do a half off sale > which they should do the day the patch goes out to get the people to buy it that are returning for 2013 patch.

    Won't be touching the extra chars at full price. It's sad cuz i wanna mess around with Dudley and Christie for shits and giggles.

    and they need to come out with another cinematic .. the rufus/bob/gief/julia CS was hilarious they need another one to hype the patch


  10. #2270
    Old Odin
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    Quote Originally Posted by Callisto View Post
    Yeah bad synergy hurts Sak/Nina as Sak's good switch cancel moves are awkward to combo from, but I'm thinking Sak as a battery with full meter gems and Nina with folk damage ones to make kablooeys after the tag will be decent.
    actually sak has some of the best switch cancel moves if you hit confirm them

  11. #2271
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    I got them free from DAT EVO!!!

  12. #2272
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    Sakura given her AE cr.hp AA lol, I think it's still a frame slower though

  13. #2273
    Old Odin
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    Quote Originally Posted by Callisto View Post
    Sakura given her AE cr.hp AA lol, I think it's still a frame slower though
    she actually needed that, her cr. HP would get flat out beaten or trade against the mishima jump ins. It has tough on the front way less reach then the AE cr. hp version I think (for combos)

  14. #2274
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    Re: Street Fighter X Tekken

    Yeah that's a tradeoff because her cl.hp range was buffed a lot

  15. #2275
    Old Odin
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    Quote Originally Posted by Callisto View Post
    Yeah that's a tradeoff because her cl.hp range was buffed a lot
    cl. hp range is good in SFxT yes, but now with far st. HP being cancelable wooaaaahh

  16. #2276
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Damane View Post
    cl. hp range is good in SFxT yes, but now with far st. HP being cancelable wooaaaahh
    s.hp change actually only makes one difference, and that's extending the range from which you can do chain combos into ex.tatsu. It starts up too slow for links or using it as a poke.

  17. #2277
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    This shit dropping next week?

  18. #2278
    Old Odin
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    Quote Originally Posted by Callisto View Post
    s.hp change actually only makes one difference, and that's extending the range from which you can do chain combos into ex.tatsu. It starts up too slow for links or using it as a poke.
    its nice for punishes too

  19. #2279
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    Re: Street Fighter X Tekken

    Sort of, to cover the same distance cr.mk starts up like 2 faster though.

  20. #2280
    Ridill
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    Apparently air throws do not take away red health, according to people who played it at SCR. In case anybody wondered.

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