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  1. #2341
    If I screw up again Im gone forever.
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    lol, 520 solo damage with King, 1 bar.

    548 Tag combo with vega, no mask. 508 with mask.

    Think I'm going to stick with Vega x King. Although I am interested in Ogre, he was a good character before and I'm sure he's still got those crazy ass combo damage.

  2. #2342
    You just got served THE CALLISTO SPECIAL
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    Sak's timing is pretty different from AE which is giving me some trouble, but the team seems a bit better than it was before. Both have very solid pokes for easy launchers/switches, I can do 400+ for one bar with minimal execution. Downside is they don't really have monster 550-600+ combos without just having three bars and popping a Cross Art.

    Store canceling is still weird as fuck, especially on Sak since hers is a qcb move, this game needs FADCs.

  3. #2343
    Old Merits
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    I don't know if I'd play Sak in xt just to prevent ae timings from getting fucked up lol

  4. #2344
    If I screw up again Im gone forever.
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    Oh man, Alisa seems pretty cool now that she's not as awkward to me.

    Should it be Claws and Saws? I think so.

  5. #2345
    Old Odin
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    Quote Originally Posted by Callisto View Post
    Sak's timing is pretty different from AE which is giving me some trouble, but the team seems a bit better than it was before. Both have very solid pokes for easy launchers/switches, I can do 400+ for one bar with minimal execution. Downside is they don't really have monster 550-600+ combos without just having three bars and popping a Cross Art.

    Store canceling is still weird as fuck, especially on Sak since hers is a qcb move, this game needs FADCs.
    you'll get used to it

    Try Sakura + Lily with:

    JP. HK, St. HP xx LP shunpukyaku xx St.HP xx HP Shouoken, tag cancel Lily: Feisty Rabbit HK followed by HK ---> wall bounce ----> Cr. HP xx Dendrobium HP xx Peacock waltz (fwd. MK xx HP)

    This combo should net you over 510 dmg or so at the cost of 1 meter

    Follow Dendrobium HP with tag cancel if you want to extend the combo for more dmg at the cost of meter. This brings your oponnent usually to the corner for more pressure, which helps sakura and Lily alot extending ther combo potential and frame traps.

    Or follow Feisty Rabbit HK with Pandora mode (sacrificing Lily) if you want to finish your oponent off. Sakura can follow it up np. 627 dmg if you just do Sakuras Super after activating Pandora mode (and thats without any attack + gems on pandora! could easy bumb that up by 70 more dmg with a pandora attack gem).

    I usually land a HP shoouken after 2x st LP xx st LK HP shouken and proceed with the Lily tag cancel combo, of course this doesnt do over 500 dmg (close to 400), but the position you are in after it is gold.

    If you are desperate for a punish and you are near the end of your life:

    Andante Anti Air xx Cr. HP xx EX Feisty Rabbit HK xx Pandora xx Sakura Super 535 dmg.

    Lily and Sakura just have such a nice synergy together, I am thinking of switchign my main poison out with sakura :X

    Poison and lily just dont have the same tag cancel combo potential as sakura and Lily midscreen, unless you are in a corner. The thing tough is that I will miss Poisons insane frame traps she can pull of with her fireballs and pokes, not to mention her throwing game, her insane corner pressure game + she can zone oponnents out way better then sak ._.

  6. #2346
    Ridill
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    Juri link timing seems much more generous in SFxT than AE...

  7. #2347
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    The novelty is wearing off

  8. #2348
    Shimmy shimmy ya shimmy yam shimmy ya
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    Keep it alive until the weekend when I can actually find the disk and play!

  9. #2349
    Ridill
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    Quote Originally Posted by Shinebox View Post
    The novelty is wearing off
    Same lol... After a while it feels like same old, just better balanced

  10. #2350
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    so is it any better or what? worth going back to.. because I personally hated how every combo felt the same..

  11. #2351
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    It's the same lackluster/boring(imo) game. Just a lot better balanced. They shoulda just reworked the engine from the ground up tbh.

  12. #2352
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    Quote Originally Posted by Nitsuki View Post
    It's the same lackluster/boring(imo) game. Just a lot better balanced. They shoulda just reworked the engine from the ground up tbh.
    I disagree on this, but to each their own opinion (I did play SFxT pre patch too).



    Following up Sakuras ex tatsu with Pandora:

    any combo starter xx EX sakura tatsu xx Pandora xx slight forward walk, cr. MK xx HP Dendrobium xx Super. Depending on scaling (from combo starter) around 450-550dmg. Can leave Dendrobium out and go after cr. MK into super if you want to avoid more scaling on the super.


    This works from any point of the screen if you can hit confirm EX tatsu, same goes for Lilis Feisty Rabbit HK (built in combo or after andante AA see above). Both require 1 Meter.

  13. #2353
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    I played this a lot prepatched also, but only for the first month. Hell i won a ps3 TE stick at the day 0 gamestop midnight launch tourney. But yea, we're all entitled to our opinions. I don't mind the game at all, i still am interested in seeing tech in tourneys. I'm one of those "i need to love the game" types. The only FG that gave me that and i feel a need to play it forever is guilty gear.

  14. #2354
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    I like the character lineup, but this game is just too slow for me.

    Shit would have been S+ rank epic if they just used the SF4 engine.

  15. #2355
    The Defense is ready, Your Honor
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    They used enough of SF4's engine - they used the graphics engine. Just look at Ken's fingers. Ugh.

    That said, I enjoy the metagame that exists now, thanks to more damage done + throws eating red health. Looking forward to seeing what tourneyfags will come up with in terms of tech. <3

  16. #2356
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    Yup! Btw i always saw welt as a "love for the game" type, but w/ marvel 2. Lol

  17. #2357
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I hate all of these games, I just want paypah

    But really I just can't get a handle on the feel of this game, similarly to Marvel, like I understand everything conceptually but my hands feel like they're in a tar pit when I actually go to play it. Still going to go hard for a few weeks though, just to see if I can become competitve in a second game.

  18. #2358
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    anybody else find tha you have to hold a more extreem ass angle to jump forward/backwards. I find myself getting hit while im downbacking to like if its not Grinding into the corner it doesn't count it as upforward/downback

  19. #2359
    You just got served THE CALLISTO SPECIAL
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    Think it's safe to say that I still don't like this game. It just does not feel remotely close to natural to play, charge canceling feels awful, especially when your CADC move is a qcb. Things that seem like they should be very easy links whiff often despite feeling very much like my hands are doing the same thing consistently, and it feels at times like the game is just flat out ignoring my inputs, lol. Just don't like the way it handles.

  20. #2360
    If I screw up again Im gone forever.
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    To each their own, but I find combos really easy in this game actually. My only problem is that still extensive or more difficult to execute combos result in worse damage or such a little increase that i's not even worth it. The most effective use of meter for my team is switch cancels, but if you want to use 2 or more meter, you're better off going straight into super or cross arts.

    The combo system offers great versatility, the problem with the versatility is that fancier combos are punished rather than beneficial.

    Additionally, the metagame for this game is no where near fleshed out, and it seems to have a lot to work with especially now that throws were buffed and take away red life. Throws fucking hurt. And honestly, complaining about CADC being awkward because of QCB is a stupid complaint, sorry. Anything pertaining to execution other than overlapping commands is a bad complaint -- just get better. Know what's more awkward? your CADC move being charge down, up. As far as links, all my links are going fine, I can even do 1f links will relatively good consistency.

    Pandora being buffed to actually useful is going to make for some awesome comeback potential. It's going to be a footsie heavy game. @Welt, I feel like it's even or faster than SF4, but I guess I can see where the slower feel can be placed. When shoryuken gets their fucking shit together, I'll post some insane alisa pressure videos, and you can see it being faster paced.



    10:32

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