Page 121 of 128 FirstFirst ... 71 111 119 120 121 122 123 ... LastLast
Results 2401 to 2420 of 2543

Thread: Street Fighter X Tekken     submit to reddit submit to twitter

  1. #2401
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Yeah I meant specifically the cr.mk > CA part, and you actually kind of hit exactly my point, that the meter is best saved for something like a Cross Cancel, which is another mega-old SF mechanic. I know that using a single switch is optimal, but for lack of a better description, using multiple switches is what would have been 'cool' or more innovative to me and been much more fun, but it's incredibly inefficient to do so.

    I'm not even specifically trashing the game as it's very apparent that v.2013 is greatly improved and I'll leave out the argument that it should have been this way at launch, it's just that it largely doesn't feel like I'm playing a new game really when you boil it down. They could have just added TK characters as some sort of SF4 DLC and netted the same result I guess, but the potential was built into the framework of the game.

    At the least I believe Pandora changes are a great step, in that they make one of the unique things of the game actually feasible to use now, just seems like they designed the game with so much potential, then actively worked to make most of it not worth doing.

  2. #2402
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Callisto View Post
    Yeah I meant specifically the cr.mk > CA part, and you actually kind of hit exactly my point, that the meter is best saved for something like a Cross Cancel, which is another mega-old SF mechanic. I know that using a single switch is optimal, but for lack of a better description, using multiple switches is what would have been 'cool' or more innovative to me and been much more fun, but it's incredibly inefficient to do so.

    I'm not even specifically trashing the game as it's very apparent that v.2013 is greatly improved and I'll leave out the argument that it should have been this way at launch, it's just that it largely doesn't feel like I'm playing a new game really when you boil it down. They could have just added TK characters as some sort of SF4 DLC and netted the same result I guess, but the potential was built into the framework of the game.

    At the least I believe Pandora changes are a great step, in that they make one of the unique things of the game actually feasible to use now, just seems like they designed the game with so much potential, then actively worked to make most of it not worth doing.
    I dont know about you, but this is just meter management and is dominant in every fighting game I know. You can go on and burn your meter in SFxT for 100 more dmg to net yourself the kill (or have fun), or save it for other options. What you are suggesting is a mahvel type game. There are moments where its well worth it to use up all your meter on tag cancel to squeeze in dmg, but it really all depends on how your combo started and what your teamsynergy is.

    I dont know, this game really doesnt feel to me like SFIV, never has, it has a total different metagame and dynamic behind it.

    in SFIV I thought: oh well I got hit, wont hurt much + still have ultra that shizzle easy to set up!
    in SFxT when i fight a good oponent: oh shit I got hit and am eating a 500 combo, fucking big mistake.

    Because mistakes here arent "rewarding" as in SFIV. in SFIV you get ultras and you can land them pritty easy.
    in SFxT: you cant even land Pandora reliable. each character has a unique way to set it up and it only works in some cases. NOt to mention that you probably wont even be able to activate pandora because the next combo that hits you will probably kill you from 50%HP to 0 before you can even activate pandora.

  3. #2403
    Relic Shield
    Join Date
    Oct 2004
    Posts
    1,863
    BG Level
    6

    anyone wanna play today?

  4. #2404
    If I screw up again Im gone forever.
    Secret Admin

    Join Date
    Jul 2008
    Posts
    8,540
    BG Level
    8
    FFXI Server
    Bismarck

    Quote Originally Posted by Callisto View Post
    I mean that they added the TTT element of switching(which is awesome), then made it relatively pointless to use it because fifteen-year old basic SF tactics are vastly superior.
    I disagree with this completely. Switching is the go to for combos if you want damage, regardless of spending meter. With both of my characters, the most damage without meter is to combo and then go into either a boost combo or combo into launcher to get the most damage and switch characters. Having 2 character teams makes otherwise unviable characters have a use, and helps cover the flaws of your other characters, leaving the game to be more balanced even if some characters are much lower tier (unless they were so ass to begin with that it didn't matter, a la vanilla yoshimitsu). Character A has a bad matchup vs character C? Well then swap to character B and you don't have to worry about super matchup fighter 4: Vortex edition.

  5. #2405
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
    Posts
    3,197
    BG Level
    7
    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    I played this game for less than a week after launch then I picked it up again after the patch. Two things

    1) this isnt a miracle patch the game sped up a bit but the time outs are still there, its still boring to watch (somewhat fun to play)

    2) How are people that have been playing this since launch still so terrible at this game? (I'm talking about the players that obviously didn't pick it up last week 15k+ BP)

  6. #2406
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Shinebox View Post
    I played this game for less than a week after launch then I picked it up again after the patch. Two things

    1) this isnt a miracle patch the game sped up a bit but the time outs are still there, its still boring to watch (somewhat fun to play)

    2) How are people that have been playing this since launch still so terrible at this game? (I'm talking about the players that obviously didn't pick it up last week 15k+ BP)
    @2) Cody, Zangief, Kazuya, abusive Boost-Combo bitches + safe SRK taging out. Basicly with herpa-derpa style. They never had to learn footsies and zoneing. That shit is gone and inneffective.

    I am glad I did stick to my Poison + Lily Team since the beginning, because I never could use any of the above shit on either of them. (Poisons SRK was allready unsafe on tag out). Just recently I played against a player (20k+ BP) that used Zangief + Ryu. The same shit he used before didnt work anymore and was unsafe! Basicly all he did pre patch was walk forward with gief and boost-combo you to hell, followed by Ryu combos and then when zangiefs health was up fine again he would just SRK tag cancel gief in.

  7. #2407
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Damane what do you think of Poison post-patch? That was my original pick(mostly due to similarities in how she played to AE Sak so my hands would be less confused), but things like getting backflip instead of EX dp made me drop her for Ken.

  8. #2408
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,787
    BG Level
    10

    KEN!? Oh hell no...

  9. #2409
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

    Join Date
    Jan 2006
    Posts
    5,584
    BG Level
    8
    FFXIV Character
    Shiroe Blackrose
    FFXIV Server
    Diabolos
    FFXI Server
    Carbuncle

    Hey. At least T Hawk isn't in this game.

  10. #2410
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Quote Originally Posted by Weltall View Post
    KEN!? Oh hell no...
    Still my point tbh, Sak is too different from AE, and too average in xTK. I don't want to have spending time using her in xTK to fuck up my AE timing so I'm sticking with Ken/Nina.

  11. #2411
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Callisto View Post
    Damane what do you think of Poison post-patch? That was my original pick(mostly due to similarities in how she played to AE Sak so my hands would be less confused), but things like getting backflip instead of EX dp made me drop her for Ken.
    Poison is definitly viable, and more viable since throws got faster. However she got a slight nerf in her forward dash (-2) but a buff in her cr. HP so she can link it into a cr. LP (thus the dash nerf was needed so she wouldnt get an infinite). I used pre patch alot of cr. HP forawrd dash cancels pre patch. This is not anymore that viable, because you will most likely trade or loose if your opponents mash, so you need to train them first not to.

    My opinion:

    -She is the best zoner: oponnents that can go through fireballs cant do that easy on poison, her fireball variation (HP fireball) stop alot of the dashes that go through fireballs and let the oponents guess. other fireball users cant zone her easy because if she has meter lead, her overhead special goes through fireballs.
    -Insane corner pressure: once you are in the corner against poison you are most likely done unless you guess correctly. Her fireball corner pressure, coupled with frame traps (even from fireballs) is insane. throw in a perfect spaced HP fireball so they keep block to avoid being hit by jumping themselfs and pushing buttons, walk up grab. You can mindfuck people all day once you have them in the corner with poison, and the best is: now they cant come out easy (roll nerf, her perfect space for corner pressure was where yo can now start grabbing people out of their roll lol)+ her fireballs dont knock oponnents down.
    -Very good pokes
    -Good throw game: She had allready a very good throwing game pre patch, it is now even better and scarier then before. And I think but I am not sure, but she has one of the best throw ranges in this game.
    -Decent AAs: not the best AAs but not shaby either. You can follow up a cr. HP counter AA with a fireball cancel dash forward into st. HP ----> SRK

    Weakpoint:
    -Damage. Poison just sucks when it comes to damage compared to other chars, she can get okeish damage in, just not mindblowing, but thats ok everything else makes up for it and she is a very good standalone character.
    -Tag team combos: Poison is a very good standalone char, but tag combos into her moves are difficult and partner dependend, some can make good use of them, others can barely make any use of them. The same applies to her, she cant follow up cancels from her partner very good, best option is prolly st.cl. MP xx fireball dash cancel xx cr. LP xx st. HP xx SRK. Mid screen. in the corner you can do 3x MP or some other varation of 2xHP (difficutl and dependant on tag team partner launch height) followd by SRK or another special move.
    -Health: there is a reason why she only has 850 (or 900) health (i think) :/

    what I love about poison: the fact that she can be a very competent zoner if not the best, while being able to apply good pressure midscreen and insane pressure in the corner game.

  12. #2412
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
    Posts
    3,197
    BG Level
    7
    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    I'm using Paul x Hwaorang. I can't use any of the street fighter characters its like this game isn't for them lol

  13. #2413
    Ridill
    Join Date
    Feb 2006
    Posts
    11,977
    BG Level
    9

    Quote Originally Posted by Damane View Post
    what I love about poison: the fact that she can be a very competent zoner if not the best, while being able to apply good pressure midscreen and insane pressure in the corner game.
    Thanks.... she sounds like my kind of character. Too bad I can't stand her design

  14. #2414
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Callisto View Post
    Still my point tbh, Sak is too different from AE, and too average in xTK. I don't want to have spending time using her in xTK to fuck up my AE timing so I'm sticking with Ken/Nina.
    Poison/Nina should make a good team. Poison covers the biggest weakpoint Nina has:
    - dealign with grapplers
    - being zoned out
    - Guile

    Poison will cover those 2 issues easy and can fuck grapplers any day with her fireball varations which are more tricky to avoid then hadokens for grapplers. + She can zone other fireball zoners fuckign easy due to her EX love me tender

    Nina covers poisons weak points:
    -Damage
    -insane high/low mix up

  15. #2415
    If I screw up again Im gone forever.
    Secret Admin

    Join Date
    Jul 2008
    Posts
    8,540
    BG Level
    8
    FFXI Server
    Bismarck

    Quote Originally Posted by Shinebox View Post
    I'm using Paul x Hwaorang. I can't use any of the street fighter characters its like this game isn't for them lol
    Which is funny because everyone said there was no point in playing tekken characters because they couldn't take advantage of the engine as well. (Besides kazuya and Heihachi)

    Think I'm going with two teams. Vega/King and Lars/Alisa.

    One for footsies and one for fun in-your-face pressure.

  16. #2416
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,097
    BG Level
    6
    FFXIV Character
    Tsuko Stark
    FFXIV Server
    Gilgamesh

    http://store.steampowered.com/app/209120

    75% sale today. Any PCbros out there?

  17. #2417
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    ^ Done and installed. I'll throw down later if I have time.

  18. #2418
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,097
    BG Level
    6
    FFXIV Character
    Tsuko Stark
    FFXIV Server
    Gilgamesh

    Oh, well just so you know, PC hasn't been updated to 1.08 (2013 patch), it's still on 1.07 I believe. I really should have mentioned that in the previous post..

  19. #2419
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I haven't played it on PC in awhile, so yeah, that's gonna suck, as I love the changes, but I can still work on some tech with team fatty.

  20. #2420
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
    Posts
    3,197
    BG Level
    7
    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

Page 121 of 128 FirstFirst ... 71 111 119 120 121 122 123 ... LastLast

Similar Threads

  1. Tekken X Street Fighter
    By Sho in forum Gaming Discussion
    Replies: 37
    Last Post: 2019-05-11, 09:10
  2. Street Fighter III: 3rd Strike (Online for PC)
    By Tsutsumiko in forum Gaming Discussion
    Replies: 60
    Last Post: 2008-11-30, 06:47