
Originally Posted by
Chun Liroy
Throwing out the online stuff. It's a big deal, especially to me, and that's why I don't really play it except in training mode, but in real offline experience it's irrelevant, as are gems really.
Pandora definitely has comeback potential, but it's got it's own little niche (low on meter, land a hit on the opponent, can kill but have no meter to kill).
Some nerfs were warranted, like rolento, ryu (he got slightly nerfed, no?) and walking jabs and stuff like that.
In all the videos I've watched, I never really noticed timeouts being a problem in the slightest.
Start up on throws are rather slow, but they are extremely powerful in this game compared to SF4. The damage they do is crazy and the removal of red health...
I don't know too much about the reversal stuff, but that seems... odd. They must not be invincible if they get beat by meaties tbh. I mean by definition, it's impossible for them to be invincible if meaties stuff them.
Mashing, idk I wouldn't be able to tell you, but that... doesn't sound right to me. Press something quickly before the other person does? You mean like you're at the end of a block string and you guys are in neutral space, if they mash and you don't mash but stick out a poke, they beat yours? That sounds about right to me. I just feel like, if that's the case, you would see more high level players doing it, even if everything in their previous instincts say to not mash.
I think it's too early to say one is better than the other considering how the metagame hasn't even evolved yet, but going by the earlier "High tiers" of the game, they seem split evenly as far as that is concerned. The combo/juggle system definitely lends itself towards the tekken cast as far as damage is concerned.