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  1. #281
    Ridill
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    shukudai, let's team up oknpnp!

  2. #282
    Straight Ca$h Homie
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    I really hope they use GGPO. If they do I'll try to switch up my ISP by launch. This shit looks like it'll be really fun to play online.

  3. #283
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    If I'm not mistaken Ono said it would not be GGPO, but also not be the SF4 netcode, that they had something new in the works. The part of me that wants to improve hopes that it's rollback-based, but the part of me that drops 1f links anyways doesn't really care lol...

  4. #284
    AoE
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    They said they would be using something similar to GGPO.

  5. #285
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    The part of me that can't do any spiderman combos online in marvel wants this to be based on rollbacks with configurable input delay

  6. #286
    Old Odin
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    day 1 purchase for me, the new modes are epic! I would do a sad face tough if karin and makoto wouldnt make it in ._.

  7. #287
    Ridill
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    As long as it's fixed input lag I don't really care how they do it. Please no random lag spikes...

  8. #288
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
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    Quote Originally Posted by octopus View Post
    As long as it's fixed input lag I don't really care how they do it. Please no random lag spikes...
    I can't possibly see anything made by Capcom being better than GGPO. They should just purchase licensing to it instead of making a generic similarity.

  9. #289
    Shimmy shimmy ya shimmy yam shimmy ya
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    GGPO isn't the end all be all of netcode. It can be just as shitty and annoying sometimes. Hopefully whatever netcode Capcom is developing for this game is on a whole new level then what we're all used to.

  10. #290
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    p. much what I was thinking, GGPO was a great idea...but it's also what, like over 5 years old now? Capcom has a lot of fucking money to throw at something like this, especially with the recent resurgence of fighting games, if they actually give a shit and it's within the realm of physical programming abilities they would certainly have the resources to potentially put together something that features rollback-style timing without such a significant hit to the visuals.

  11. #291
    AoE
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    Wasn't GGPO was optimized for 2D fighters? They probably need to change it to fit in for 3D models which is probably more strenuous than just simply dealing with sprites.

  12. #292
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    I dunno, Nitsuki's net is pretty shit too >_> I seem to only have issues playing with people overseas or in Florida. Some Canadians too.

    I can also say they said it wasn't GGPO and not SF4 netcode. I believe AE2012 is supposed to use the new SFxTK netcode too.

  13. #293
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    Nits wasn't making stuff up at least, him and I have always had a flawless connection up until last week. His packet loss #s from pingtest were really high too, I have pretty much the same service with 0% loss, his was almost 10%.

  14. #294
    Resident Moogle
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    Quote Originally Posted by AoE View Post
    Wasn't GGPO was optimized for 2D fighters? They probably need to change it to fit in for 3D models which is probably more strenuous than just simply dealing with sprites.
    All I recall hearing is that GGPO has a bit of a memory footprint, which may be a little hard to squeeze into a pre-existing engine (which SxT is using a modified version of SF4's no?). Need to budget it in from the start of development.

  15. #295
    Sho
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    What ever they do, I hope they pull out all of the stops for netcode and Matchmaking Services as well. We all know Capcom has money. But we also all know this is Capcom, and they will cut corners if they need to push a deadline.

  16. #296
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  17. #297
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    I hope Lili has instant dive kick .-.

  18. #298
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    HOT LITTLE SNATCH

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    Pandora runs out super fast, hard to tell what damage is like since they chose SPD of all things to demonstrate it with, lol.


  19. #299
    Shimmy shimmy ya shimmy yam shimmy ya
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    Wow, P-Factor mode seems pretty worthless against characters like Guile and Sim who can lame it out. Glad to see it ends super fast and has huge drawbacks.

  20. #300
    AoE
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    I think I can definitely see myself playing Lili if I get this game. I like the way she moves.

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