http://www.eventhubs.com/news/2011/n...ly-overstated/
Eurogamer: What's been the most vocal concern?
Seth: There's been a lot of consternation over particular gems. People see auto block and they're like, well this is screwed. The thing that's been going around a lot is a slide from a New York Comic-Con presentation that said the gap between good players and bad players can be overcome with these gems.
That's, to say the least, a massive overstatement. The objective with some of the assist gems, that do things like auto blocking and auto throw teching: it's active the whole round, but it requires meter to use, still. So for the first few seconds of the game or until you build the meter it's not going to do anything at all.
The idea with assist gems is - despite Ono-san's statement that this is going to close the gap between new players and good players - it's more in a friendly way, where if you've got a friend that doesn't know anything about fighting games, they can help themselves along by seeing how blocking works or improving their understanding. If you've got your whole game going but you've never really figured out how throws work or how to get out of them, this is something that might help you out.
Eurogamer: I'm a bit concerned about how this will impact the competitive scene.
Seth: Sure. One, the system is still in development as far as implementation goes. Historically, a lot of competitive events haven't used DLC options because it creates a potential imbalance between players. Somewhere in there is a slippery slope. Maybe some DLC characters should be allowed. Maybe some shouldn't be allowed. There's also time selection involved with the gems. Is it going to take too long for a tournament to effectively run it with the gem selection?
We're trying to take that into account and trying to work with first-party on different ways you might be able to carry your gems around with you as a potential loadout. We're exploring all the possibilities and trying to keep that in mind.
The Line Interview /w Maximilian and Clockw0rk.
http://www.joystiq.com/2011/11/12/on...super-version/
Ono: SFxTekken uses new netcode, don't expect a 'Super' version on disc
We recommend filing this one under "Things to take with a grain of salt" in your PR filing cabinet, but Capcom veteran and long-time Street Fighter producer Yoshinori Ono has told Gematsu that there will be no boxed versions of any future Street Fighter X Tekken updates: "I would say that you don't really need to worry about a new version of the game coming out. If we choose to update the game, it will be done in the same fashion as Street Fighter IV: Arcade Edition."
"The same fashion," as you'll recall, involves releasing an updated version of the game as DLC rather than at retail, and for a discounted price. It sounds great, and we certainly hope Capcom goes that route from now on, but Ultimate Marvel vs. Capcom 3's existence isn't the most reassuring thing.
Ono also said that Street Fighter X Tekken will make use of brand-new netcode, rather than the code used in SSF4:AE or UMvC3. He didn't go into specifics as to what differences or improvements they're hoping to make, but decreasing latency and improving match-up algorithms usually take front and center when improving netcode.
We're optimistic that Ono's words will ring true, but we also know that we can't always get what we want.
http://shoryuken.com/2011/11/16/alte...hter-x-tekken/
Some alternate costumes leaked out for SFxTK:
http://shoryuken.com/wp-content/uplo...1478113283.jpg
http://shoryuken.com/wp-content/uplo...1478086952.jpg
the Armor King play on Cammy's SF4 catwoman outfit is fucking hilarious
I don't even know who that green character is. Some of those look great, others awful.
That is Ryu and Ken? Wow, worst alt costumes in any game, ever. How does Capcom always manage to screw up something that could be so awesome and sellable is beyond me.
I think the idea is SF alts are Tekken-based, and Tekken alts are SF?
Ken's alt reminds me of that Tekken6 character, the new guy that has the story focus.

Capcom trolls so good...
R mik- oh kuma skin.
that cammy/king alt is pretty funny.
Only reason im buying this is cuz its gonna be on pc. lol..
Cammy one looks awesome, but the Ken/Ryu have to be the worst ever.
I like Ken as Lars. The Steve as Guile costume is dope too.
Ok, the Chun Li costume is the cutest one I've ever seen.
I don't get the demand for R. Mika that's inspiring all this rage about the Kuma alt trollage, she sucked donkey balls in A3 lol.
It's the costume that counts.