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  1. #541
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    Quote Originally Posted by shukudai View Post
    I thought Vega was an odd choice, he just doesn't seem very friendly to the games engine. Lots of characters show cool combos, and Vega is like... two jabs into scarlet terror >_>
    if I understand correctly from what capcom said, they changed the E3 engine (which let you hit jugglestate oponents endlessly I thin) into, 2x normal hit + special attack. The enemy was in jugglestate, thus you saw 2x jabs into scarlet terror. I wouldnt judge Vegas comboability from just that one juggle attack.

    I rally hope they are not done with the announcement of the chars! God can we fuckign have Karin finally!

  2. #542
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    The full char reveal list has been known for awhile....also anyone who tries to debunk this list after the Pacman/Megaman thing today is just a total moron.

    http://img3.imageshack.us/img3/7313/scr7170316.jpg

    The guy called out Pacman/Megaman back in November.

    The list provides 51 characters + 1 console specific character for each would be my guess to make an even 52. Other than Vita which I guess would have 53/54, unless Vita's roster is trimmed down.

  3. #543
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    That's why I was surprised so many people were shitting at the trailers lol, that leaked list was cited as extremely accurate, had been on point at all times up to now, and Juri/Bison were both on it.

  4. #544
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    Yeah, people on like every SF forum are still asking about Karin. I.Don't.Understand.HALP.MY.MIND.

    Humanoid Ogre is also shown in that reveal trailer, for even further evidence.

  5. #545
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    DLC characters? Nah...not capcom.

  6. #546
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    If they do DLC characters, I bet its not until a few months after release. They took a lot of heat with MvC3 vanilla.

    I welcome it though, the more characters the better, whether they cost $ or not.

  7. #547
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    They probably wont with dlc characters, but oh lawd will there be loads of colors/costumes dlc. I think what doesn't make it in SFxT will make it in TxSF.

  8. #548
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    Namco games...lol. Riiiiight...

  9. #549
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    I still would love to see Juri in a tekken game

  10. #550
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    Quote Originally Posted by Callisto View Post
    I still would love to see Juri in a tekken game
    welp

    http://www.siliconera.com/2012/01/17...lly-up-to-you/


    Tekken X Street Fighter’s Roster Is (Partially) Up To You
    Capcom announced four more characters for Street Fighter X Tekken and teased a surprise. Who’s in the roster in the Namco Bandai counterpart, Tekken X Street Fighter? That’s going to be up to fans, says Tekken series producer Katsuhiro Harada.



    While responding to a fan asking if Poison and Karin are going to be in the game, Harada said he’s planning a Tekken X Street Fighter roster vote on the Tekken Facebook page. Dan and Roger’s inclusion into the game is partially up to you! Harada also casually mentioned he’s considering a PlayStation Vita version of Tekken X Street Fighter. He’s also considering a special gauge for the Street Fighter characters, so the game is still very early in development.

  11. #551
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    New trailer was mad hype, fuck the haters. Kinda lame there was no footage of Bison gameplay. It's also funny as fuck to see all the Tekken characters relatively proportioned compared to the SF monstrosities lol.

  12. #552
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    He forgot a character is all

  13. #553
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    Just now getting to watch the trailers, all I really gathered is what the shit at Black Tide and Rise Against in Capcom game trailers lol

  14. #554
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
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    Quote Originally Posted by Weltall View Post
    Yeah, people on like every SF forum are still asking about Karin. I.Don't.Understand.HALP.MY.MIND.

    Humanoid Ogre is also shown in that reveal trailer, for even further evidence.
    Karin, lol.

    Yo ughhhhh Yoshimitsu and Rolento, lets go. Game speed does look slow as fuck though.

    I have more faith in Harada to make an epic 3D Street Fighter-- EX series be damned right to hell. Except for Skullomania. That's my nigga.

  15. #555
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    one of his characters is wrong and missing one from capcom side, but its pretty close, not bad for posting that in november, but even then the games been done for awhile

  16. #556
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    http://www.capcom.co.jp/sfxtk_en/system.html

    Quick Combos

    Beginners can also take advantage of this new system!


    Street Fighter X Tekken features a Quick Combo system! Quick Combos are preset combos that can be unleashed by pressing 2 buttons (Light Punch + Heavy Kick) at the same time. However, it costs 1 block of the Cross Gauge to use a Quick Combo. There is a consequence to using them, but players who have trouble with combos will find them very helpful!

    Ryu's Preset 1 Quick Combo has a Cross Rush (Light, Medium, Heavy, Heavy attack) with a Launcher recorded! Use a Quick Combo to easily unleash a Cross Rush!
    The Quick Combo command can be recorded on the button of your choice from the Controller Settings menu!

    http://www.capcom.co.jp/sfxtk_en/ima...em_quick01.jpg

    http://www.capcom.co.jp/sfxtk_en/ima...em_quick02.gif

    It's possible to now deal damage all at once without the need for difficult commands!
    ause:

    I don't even...while I'm glad that Capcom realizes that accessibility is an issue with their games, they're going about the solution all wrong. They should be getting beginners into the games with better tutorials/training options/challenge modes and openly providing frame data, not by adding one-button modes that become a crutch, which makes it even harder to transition to higher levels of play.

  17. #557
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    Well, it does use require meter usage, so it doesn't bother me too much. It's not like it's so hard to do ABC combo...lol

  18. #558
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    Now that I think of it, pressing lp + hk in a normal stick setup is actually really fucking awkward lol

  19. #559
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    sweet lord lol

  20. #560
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    Paul and Heihachi are so goofy looking lol.

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