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  1. #1401
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    I was thinking about the QCF+P move, sorry, but I still don't believe she has a good wakeup ex "get off me" options since thats all the SRk forums for her complain about.

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    Quote Originally Posted by Weltall View Post
    I was thinking about the QCF+P move, sorry, but I still don't believe she has a good wakeup ex "get off me" options since thats all the SRk forums for her complain about.
    Yeah it's not safe on block but if they aren't expecting it can go into cutter > super/cr.hp > qcf+P for solid damage. I try to use it sparingly, easiest solution is to be the one applying the pressure on her, lol. Seems kinda AE Fei Long in that respect to me.

  3. #1403
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    Quote Originally Posted by octopus View Post
    talking to ricky two days ago he firmly believes rufus is the best character in the game, character is insanely hard to deal with right now, more so then relento

  4. #1404
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    Quote Originally Posted by Scunsion View Post
    talking to ricky two days ago he firmly believes rufus is the best character in the game, character is insanely hard to deal with right now, more so then relento
    Rufus is day 1 top tier at the least and I'll be very, very surprised if he doesn't stay there. They managed to make his dive kick even more retarded than it is in SF4, made his links easier, gave him stupid damage off super easy combos/confirms and he still has way more health than he needs.

    The only reason I can imagine more people aren't complaining about him is that they haven't had to deal with him yet.

  5. #1405
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    Rufus has never been a popular character online, which is probably why. Wong will dominate all tourneys with him.

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    his dive kick is +5 on block, that's hilarious lol...

  7. #1407
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    I agree, it's horribly unbalance, and more so in Tekken cast's favor. I think the Tekken cast is just clearly strong now, but very few people are getting anywhere near max potential with them, when they do, it's going to be more ridiculous.

    I expect a really huge balance patch to this game, or just to let it fly and very few to no updates, the balancing needs to be pretty massive. As Calli said, it's good in small doses, but anything more is just extremely frustrating.

  8. #1408
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  9. #1409
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    Probably going to fix the audio slightly and add more stand returns.

  10. #1410
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    Quote Originally Posted by shukudai View Post
    I expect a really huge balance patch to this game, or just to let it fly and very few to no updates, the balancing needs to be pretty massive. As Calli said, it's good in small doses, but anything more is just extremely frustrating.
    pretty much this, game hasnt been out 2 weeks i think capcom was gonna let this shit fly for at-least till some majors happen and we see some real technology with the cast. And prob why the decided to let the dlc wait till the fall to release them. Trying to balance 30+ characters all at one gdamn time will take time. But what ever they do they need to do it before evo, that shits gon b crazy

    NIGGA BETTER FIX MY BITCHES CANNON STRIKE

    and i pray the fix that fucking audio glitch within the next week, that shits distracting as hell.
    AND 1 MORE FIX
    FUCKING DONT SAY THE NAMES OF THE CHARS AS I SCROLL OVER THEM WAIT TILL I FUCKING SELECT THEM TO SAY THE NAMES
    Ry-K-Asu-Ji-gui-Aku-CAMMY fucking annoying as hell when you have 2 people trying to pick 4 chars total you hear first syllable of half the cast

  11. #1411
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    cannon strike ain't getting fixed, that bitch is gonna stay nerfed due to the retarded amounts of complaints in SF.

  12. #1412
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    Quote Originally Posted by Nitsuki View Post
    cannon strike ain't getting fixed, that bitch is gonna stay nerfed due to the retarded amounts of complaints in SF.
    only part of cs being broke was tkcs, in the right hands that shit was retarded

  13. #1413
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    You guys know about the jump cancel on cammys c.HK right? :d

  14. #1414
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    Quote Originally Posted by Gryffes View Post
    You guys know about the jump cancel on cammys c.HK right? :d
    yes but outside of that its down right sad. It comes out to slow to be a decent anti air even tho it hits straight the fuck up. her standing cl.mp is much better for anti air @ that angle

  15. #1415
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    his dive kick is +5 on block, that's hilarious lol...

  16. #1416
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    Lili's is +6 on block (HK version), ex is +10. Why is Rufus' broken?

  17. #1417
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    Rufus' dive is faster and easier to cross up with.

  18. #1418
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  19. #1419
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    I'm surprised Desk has not ripped off the Kazuya infinite and claimed it as his own.

    Unlike this one, Kazuya's is practical.

    Also, cap on hits in a combo is 99. After that, the victim will fall out. Commence Jay-Z jokes.

  20. #1420
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    Quote Originally Posted by Gryffes View Post
    You guys know about the jump cancel on cammys c.HK right? :d
    LOL good luck hitting that w/ the slow ass startup, and reacting to a jump cancel to a TKCS is just plain not easy.

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