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Thread: Street Fighter X Tekken     submit to reddit submit to twitter

  1. #1921
    Relic Shield
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    never played a shoto in sf4? lol

  2. #1922
    Old Odin
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    Quote Originally Posted by Scunsion View Post
    never played a shoto in sf4? lol
    I know in SF4 it happened too, but not to the extinct it happens in SFxT, it happens there with every character in the corner and mid screen.

  3. #1923
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    Almost every character can do that, but that's not an online issue, that happens offline as well. It's another reason why escaping corner pressure is so brutal.

  4. #1924
    Ridill
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  5. #1925
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    Quote Originally Posted by octopus View Post
    they are indeed magical, because I tend to cross up myself when I have an oponent there ¬.¬. I jump for a cross up and land on the front which irritates me lol

  6. #1926
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    eh it shouldn't really affect much, your landing hit should give you enough time to confirm into whatever special you'll cancel for and get your bearings

  7. #1927
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    Quote Originally Posted by Callisto View Post
    eh it shouldn't really affect much, your landing hit should give you enough time to confirm into whatever special you'll cancel for and get your bearings
    ew say that to chun-li ... it happens that I sometimes go for lightning legs then for hasanshu in that very moment and I think I am landing on the other side but infact land in front. This is especially bad when the jump in is blocked.

    I mean its NOT even intended from me to land on the SAME side I jumped, thats really fucked and it happens 90% of the time to me in the corner (far less midscreen).

  8. #1928
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    I don't think you can cross up in the corner on this unless you attack after your body is below the opponents shoulder area (too late to land a hit, but can safe jump).

    In the corner, you should just hold back to block or expect your attack to land on the same side, 99% of the time.

  9. #1929
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    Depends on the character/move. It has to be pretty late to fully cross over and hit though, and the shorter the opponent the harder it is to do.

  10. #1930
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    If someone does a deep jump in in the corner, hold towards them and you'll walk under forcing a cross up and putting them in the corner. At least sometimes this works.

  11. #1931
    Ridill
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    I think the point is that this magical crossup can happen midscreen, which is complete bullshit.

  12. #1932
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    I was talking about corner pressure and such. :< Yeah I know it can happen midscreen.

  13. #1933
    Trigun
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    edit:
    CARL FUCKING WINSLOW DLC



    MOTHERFFFFFFFFFFFFFFF

  14. #1934
    Ridill
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    LOL cross platform matchmaking between the Vita and PS3? Good luck with the lag....

  15. #1935
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    I will so not cross the line again with Downloadable chars... none of them apeals to me (besides they need first to fix other shit)

  16. #1936
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    Yeah, I was so hype for these new chars, but the game isn't any good to begin with -.- They need to do a massive rehaul on the whole system.

  17. #1937
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    Quote Originally Posted by Weltall View Post
    Yeah, I was so hype for these new chars, but the game isn't any good to begin with -.- They need to do a massive rehaul on the whole system.
    Some balancing wouldnt be bad either ¬.¬... spend 3 meters on chun for a wooping 500 dmg combo, spend 0 meter on hugo for the same effect lol shits retarded

  18. #1938
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    I'd complain but I guess Nina's relatively busted when it comes to meterless damage as well so I don't have room to bitch there. I'm just sad that switch cancel combos don't yield better rewards, for 3 bars I can either jumpin > cr.hp > CA for 5-600 and no yellow(gray? idk) health, or go for some awesome stylish 3-switch cancel combo risking several drop opportunities and potentially risk having them switch the guy out and recovering half of the damage I did.

  19. #1939
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    Quote Originally Posted by Callisto View Post
    I'd complain but I guess Nina's relatively busted when it comes to meterless damage as well so I don't have room to bitch there. I'm just sad that switch cancel combos don't yield better rewards, for 3 bars I can either jumpin > cr.hp > CA for 5-600 and no yellow(gray? idk) health, or go for some awesome stylish 3-switch cancel combo risking several drop opportunities and potentially risk having them switch the guy out and recovering half of the damage I did.
    I use Nina too some times. She is really good, I think she is one of the best Tekken chars if you know what you do with her. Solid Footsies, Solid anti air, and good combo potential. And her pressure options on opponents wake up is insane (overhead or low attack etc).

  20. #1940
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    I disagree on the AA just because it only works midscreen if they're trying to shallow jump, it moves her way too far forward. Nothing worse than trying to AA Hugo's splash, move too far up and whiff only to have massive splash hitbox land as crossup.

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