never played a shoto in sf4? lol
never played a shoto in sf4? lol
Almost every character can do that, but that's not an online issue, that happens offline as well. It's another reason why escaping corner pressure is so brutal.
https://twitter.com/#!/Di3mini0n/sta...11614178082817
MAGICAL CROSSUPS
eh it shouldn't really affect much, your landing hit should give you enough time to confirm into whatever special you'll cancel for and get your bearings
ew say that to chun-li ... it happens that I sometimes go for lightning legs then for hasanshu in that very moment and I think I am landing on the other side but infact land in front. This is especially bad when the jump in is blocked.
I mean its NOT even intended from me to land on the SAME side I jumped, thats really fucked and it happens 90% of the time to me in the corner (far less midscreen).
I don't think you can cross up in the corner on this unless you attack after your body is below the opponents shoulder area (too late to land a hit, but can safe jump).
In the corner, you should just hold back to block or expect your attack to land on the same side, 99% of the time.
Depends on the character/move. It has to be pretty late to fully cross over and hit though, and the shorter the opponent the harder it is to do.
If someone does a deep jump in in the corner, hold towards them and you'll walk under forcing a cross up and putting them in the corner. At least sometimes this works.
I think the point is that this magical crossup can happen midscreen, which is complete bullshit.
I was talking about corner pressure and such. :< Yeah I know it can happen midscreen.
edit:
CARL FUCKING WINSLOW DLC
MOTHERFFFFFFFFFFFFFFF
LOL cross platform matchmaking between the Vita and PS3? Good luck with the lag....
I will so not cross the line again with Downloadable chars... none of them apeals to me (besides they need first to fix other shit)
Yeah, I was so hype for these new chars, but the game isn't any good to begin with -.- They need to do a massive rehaul on the whole system.
I'd complain but I guess Nina's relatively busted when it comes to meterless damage as well so I don't have room to bitch there. I'm just sad that switch cancel combos don't yield better rewards, for 3 bars I can either jumpin > cr.hp > CA for 5-600 and no yellow(gray? idk) health, or go for some awesome stylish 3-switch cancel combo risking several drop opportunities and potentially risk having them switch the guy out and recovering half of the damage I did.
I disagree on the AA just because it only works midscreen if they're trying to shallow jump, it moves her way too far forward. Nothing worse than trying to AA Hugo's splash, move too far up and whiff only to have massive splash hitbox land as crossup.