Mod Edit: Updated 8/29/10, credit for the 30+ abilities goes to Gulkeeva.
In One's Element
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.
Abilities
● Spirit Dart (Rank 1 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: Instant )
◦ Launch an elemental missile attack. Damage type varies with equipped arm.
● Tranquility (Rank 1 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 30m )
◦ Suppress your senses and reflect inward, recovering MP.
● Trance Chant (Rank 2 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 120s )
◦ Intensify your next cast, preventing it from being interrupted.
● Profundity (Rank 10 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
● Soughspeak (Rank 14 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Speak in a whisper, reducing magic potency and rate of enmity generation.
● Spiritbind (Rank 18 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Channel the elements, binding yourself and reducing MP consumption by half.
● Elemental Shroud (Rank 20 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: Instant )
◦ Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
● Purge (Rank 22 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Alter a being's very essence, rendering the target's elemental alignment neutral.
● Resonance (Rank 26 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Alter your tone, increasing the range and reducing the area of effect of conjury spells.
● Roaming Soul (Rank 30 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Hum your next spell, lengthening its effect once cast.
● Profundity II (Rank 34 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
● Raise (Rank 38 - MP Cost: 0 - TP Cost: 0 - Cast Time: 10s - Recast: 60s )
◦ Revives a KO'd target.
● Reraise (Rank 38 - MP Cost: 0 - TP Cost: 0 - Cast Time: 10s - Recast: 60s )
◦ Allows target to instantaneously revive upon being ko'd.
● Chainspell (Rank 40 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 5m )
◦ Repeat your incantation, reducing cast times, recast times, and stamina costs.
● Nature's Fury (Rank 40 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: Instant )
◦ Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
● Tractor (Rank 42 - MP Cost: 0 - TP Cost: 0 - Cast Time: 10s - 10s )
◦ Pulls the body of a KO'd target toward the caster.
● Purge II (Rank 46 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Alter a being's very essence, rendering the target's elemental alignment neutral.
● Soughspeak II (Rank 50 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
◦ Speak in a whisper, reducing magic potency and rate of enmity generation.
Weapon Skills
● Radiance (Rank 10 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
◦ Sear an enemy with brilliance, dealing astral damage. grants the caster MP in proportion to the damage dealt.
● Mana Bolt (Rank 30 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
◦ Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
● Mana Bolt II (Rank 50 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
◦ Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
Spells
● Fire/Blizzard/Thunder/Water/Aero/Stone (Rank 1 - MP Cost: 10 - HP Cost: 0 - Cast Time: 2s - Recast: 5s )
◦ Deals fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
● Cure (Rank 4 - MP Cost: 12 - HP Cost: 0 - Cast Time: 2s - Recast: 5s )
◦ Restores HP of allies within area of effect.
● Stoneskin (Rank 6 - MP Cost: 12 - HP Cost: 0 - Cast Time: 6s - Recast: 30s )
◦ Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
● Repose (Rank 8 - MP Cost: 8 - HP Cost: 0 - Cast Time: 2s - Recast: 40s )
◦ Renders enemies within area of effect immobile. Does not affect moving targets.
● Shock Spikes (Rank 8 - MP Cost: 12 - HP Cost: 0 - Cast Time: 3s - Recast: 10s )
◦ Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
● Burn/Frost/Shock/Drown/Choke/Rasp (Rank 12 - MP Cost: 16 - HP Cost: 0 - Cast Time: 2.5s - Recast: 12s )
◦ Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
● Protect (Rank 16 - MP Cost: 9 - HP Cost: 0 - Cast Time: 3s - Recast: 60s )
◦ Enhances the defense of allies within area of effect.
● Shell (Rank 16 - MP Cost: 9 - HP Cost: 0 - Cast Time: 3s - Recast: 60s )
◦ Enhances the magic defense of allies within area of effect.
● Cure II (Rank 20 - MP Cost: 20 - HP Cost: 0 - Cast Time: 2.25s - Recast: 5.5s )
◦ Restores HP of allies within area of effect.
● Fire II/Blizzard II/Thunder II/Water II/Aero II/Stone II (Rank 24 - MP Cost: 20 - HP Cost: 0 - Cast Time: 3s - Recast: 14.5s )
◦ Deals fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
● Poisona (Rank 26 - MP Cost: 13 - HP Cost: 0 - Cast Time: 1s - Recast: 5s )
◦ Removes Poison from party members within area of effect.
● Paralyna (Rank 26 - MP Cost: 12 - HP Cost: 0 - Cast Time: 1s - Recast: 5s )
◦ Removes Paralyze from party members within area of effect.
● Silena (Rank 26 - MP Cost: 24 - HP Cost: 0 - Cast Time: 1s - Recast: 5s )
◦ Removes Silence from party members within area of effect.
● Sleep (Rank 32 - MP Cost: 18 - HP Cost: 0 - Cast Time: 3s - Recast: 30s )
◦ Induces slumber among enemies within area of effect.
● Burn II/Frost II/Shock II/Drown II/Choke II/Rasp II (Rank 36 - MP Cost: 28 - HP Cost: 0 - Cast Time: 3s - Recast: 14s )
◦ Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
● Shock Spikes II (Rank 42 - MP Cost: 24 - HP Cost: 0 - Cast Time: 3s - Recast: 10s )
◦ Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
● Stoneskin II (Rank 42 - MP Cost: 24 - HP Cost: 0 - Cast Time: 6s - Recast: 30s )
◦ Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
● Flare/Freeze/Burst/Flood/Tornado/Quake (Rank 44 - MP Cost: 100 - HP Cost: 0 - Cast Time: 3s - Recast: 20s )
◦ Deals massive fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
◦ Note: Flare has a cast time of 6, also has a higher damage modifier then all other spells.
● Cure III (Rank 48 - MP Cost: 36 - HP Cost: 0 - Cast Time: 2.5s - Recast: 6s )
◦ Restores HP of allies within area of effect.
● Protect II (Rank 48 - MP Cost: 19 - HP Cost: 0 - Cast Time: 3s - Recast: 60s )
◦ Enhances the defense of allies within area of effect.
● Shell II (Rank 48 - MP Cost: 19 - HP Cost: 0 - Cast Time: 3s - Recast: 60s )
◦ Enhances the magic defense of allies within area of effect.
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In One's Element


