1: Spirit Dart
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Conjurer
Magical range attack
1: Tranquility
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 30 mins
Requires: Conjurer
Replenishes some mp
1: Elemental Nukes - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells)
TP Cost: 0
MP Cost: 10
Action Cost: 3
Cooldown: 6 seconds
Requires: Disciples of War, Disciples of Magic
AOE - Elemental Nukes
2: Trance Chant
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 120 seconds
Requires: Disciples of War, Disciples of Magic
Lower spell inturrupt
4: Cure
TP Cost: 0
MP Cost: 12
Action Cost: 2
Cooldown: 5 seconds
Requires: Disciples of War, Disciples of Magic
AOE heal
6: Stoneskin
TP Cost: 0
MP Cost: 12
Action Cost: 2
Cooldown: 30 seconds
Requires: Disciples of War, Disciples of Magic
AoE Damage shield
8: Shock Spikes
TP Cost: 0
MP Cost: 8
Action Cost: 3
Cooldown: 10 Seconds
Requires: Disciples of War, Disciples of Magic
AoE Spikes that do damage on hit and stun the enemy.
8: Repose
TP Cost: 0
MP Cost: 8
Action Cost: 3
Cooldown: 40 Seconds
Requires: Disciples of War, Disciples of Magic
AoE bind.
10: Profundity
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Increases Magic Potency for next cast. Lengthens the cast time and recast time of affected spells.
10: Radiance
TP Cost: 1000
MP Cost: 0
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
High damage + gives back a small proportion of mp.
12: Elemental DoT's - Burn, Frost, Rasp, Drown, Choke, Shock (6 spells)
TP Cost: 0
MP Cost: 16
Action Cost: 3
Cooldown: 12 Seconds
Requires: Disciples of War, Disciples of Magic
Elemental DoT and reduces enemies resistance to that elemental type within area of effect.
14: Sough Speak
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Reduces magic potency and rate of enmity generation.
16: Shell
TP Cost: 0
MP Cost: 9
Action Cost: 2
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
AoE Magical Defense buff.
16: Protect
TP Cost: 0
MP Cost: 9
Action Cost: 2
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
AoE Physical Defense buff.
18: Spiritbind
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
30sec duration buff. Binds you to the spot reducing mp cost by half.
20: Cure II
TP Cost: 0
MP Cost: 20
Action Cost: 2
Cooldown: 5 seconds
Requires: Disciples of War, Disciples of Magic
AOE heal
22: Purge
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Renders the targets elemental alignment neutral
24: Elemental Nukes II - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells)
TP Cost: 0
MP Cost: 45
Action Cost: 3
Cooldown: 14 seconds
Requires: Disciples of War, Disciples of Magic
AOE - Tier II Elemental Nukes
26: Resonance
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Alter your tone, increasing the range and reducing the area of effect of conjury spells.