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Thread: Conjurer     submit to reddit submit to twitter

  1. #161
    BG is my LJ
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    I just dont see the point in chain nuking while soloing for skill points. It's hard enough to find a good mob to skillup on, so anything other than dart, radiance, and cure seems pointless to me. Slow and shock spikes reduce the damage you take (less curing = more spirit darts), but I save nuking for odd pops or when I've found a new area to skillup in and I'm scared that I might die on the first mob

  2. #162
    The Defense is ready, Your Honor
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    Quote Originally Posted by Nirokun! View Post
    I just dont see the point in chain nuking while soloing for skill points. It's hard enough to find a good mob to skillup on, so anything other than dart, radiance, and cure seems pointless to me. Slow and shock spikes reduce the damage you take (less curing = more spirit darts), but I save nuking for odd pops or when I've found a new area to skillup in and I'm scared that I might die on the first mob
    Shock spikes also damage the mob. Less HP the mob has, less damage I can do = less attempts at damaging for skillups.

  3. #163
    Kaeko
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    Anyone have experiences they care to share regarding Nature's Fury (lvl20 basic attack from guild marks)?

  4. #164
    Sea Torques
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    Elemental Shroud? This is conjurer thread. It is exactly the same as Spirit Dart Pre 20. 20 and later it I presume it becomes AOE

  5. #165
    Melee Summoner
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    Did some lv10 5 star leves yesterday, duoing them with a PUG.

    I nuked, used dart, buffed and healed, and I just got 90-300 skill points from each leve so far... PUG got 1k+.

  6. #166
    Relic Horn
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    Conj has 2 atatcks he can buy, Natures Fury and Elemental Shroud. I bought Ele shroud and it really does the exact same damage as Spirit Dart while costing double Stamina and being AOE. Will buy natures fury next after my 30 leves reset. Finally with 30 leves I also only get Conj Mark offers again, not silly Traum and Marauder marks like I got on 20 leves when I leveled Traum and Marauder to 10 for their abilities. Also you have 6 Leves to chose per Town for 30.. so the Guildmark potential shoots up BIG time again.


    Edit I think Natures Fury is rank 40. So maybe not.

  7. #167
    Cerberus
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    Do you get more gear choices at 30? i haven't seen jack from a leve towards gear yet but i see people running around with pink canvas hats that makes me pretty sad .

    Also i know its not on topic but have you done any faction leves yet? if so are they harder better rewards etc etc?

  8. #168
    Relic Horn
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    Crafters really didnt catch up to that levels yet so no. Didnt do faction leve yet.

    Tested Elemental Shroud and could not for the hell of myself get it to hit more than 1 enemy. 2 directly infront... nothing... 2 lined up... nothing.... waste of 6000 marks atm, Maybe broken or there is some SE secret noone knows <.<


    Tier II nukes are ok. Casted a 510 Thunder II on yellow Puk with Profundity and Bloodrite up using only 40 INT and even Elemental alignment. Normal damage seems to be around 250 (also 40 INT).

  9. #169
    Sea Torques
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    Lyramion, are you <20? If so that is what i think the problem is, been sitting on the move for a few days but not 20 yet.

    opps, just noticed tier2 nukes, would guess you arent. This makes me sad.

  10. #170
    Relic Horn
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    Ya 24 atm with a lot of Duoing. Best skillups seem to come from enemies that take a lot of damage from your Dart. Namely Puks and Squirrls. Another tip is to not neglect Radiance at all. Sure the MISSes get frustrating but if you hit and a skillup procs that is like 90-100 Skill on one of those mobs..

    Another really important thing I mentioned in the Party topic is to keep your weapon repaired. The skillups get THAT much worse with a broken weapon. Either bring repair materials for grinding or multiple weapons. Luckily most Conjurer weapons can be fixed with Growth Formula Alpha till now (1900 Gil NPC), while compared to that the NPC repairs to 75% cost a hefty 11000 Gil for my current wand.

  11. #171
    Melee Summoner
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    Does anyone know approximately how much HP Cure II gives you back at Lv20?

    -Ryo

  12. #172
    Relic Shield
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    Quote Originally Posted by Lyramion View Post
    Tested Elemental Shroud and could not for the hell of myself get it to hit more than 1 enemy. 2 directly infront... nothing... 2 lined up... nothing.... waste of 6000 marks atm, Maybe broken or there is some SE secret noone knows <.<
    Quote Originally Posted by Cooleko View Post
    Lyramion, are you <20? If so that is what i think the problem is, been sitting on the move for a few days but not 20 yet.

    opps, just noticed tier2 nukes, would guess you arent. This makes me sad.
    That ability has never worked. I've gotten it almost every beta phase and it's always been single target and done the exact same damage as Dart. In and outside of leves. Even if you could get it to work, it's only useful in leves where there are "groups" of mobs (so you get skillpoints). The Rank 40 one does (or did), however, work perfectly fine in leves (at least it did in closed beta).

    Quote Originally Posted by Ryoii/Nonomii View Post
    Does anyone know approximately how much HP Cure II gives you back at Lv20?

    -Ryo
    It gives 377HP for me, I have 80+4 MND which might be capped out lower than that for my current Rank.

  13. #173
    Bagel
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    Quote Originally Posted by Lyramion View Post
    Another really important thing I mentioned in the Party topic is to keep your weapon repaired. The skillups get THAT much worse with a broken weapon. Either bring repair materials for grinding or multiple weapons. Luckily most Conjurer weapons can be fixed with Growth Formula Alpha till now (1900 Gil NPC), while compared to that the NPC repairs to 75% cost a hefty 11000 Gil for my current wand.
    To be more accurate, I think the damage you deal affects the skill you gain. With nukes and Radiance I often get 100ish but on the same mob I can't break 50 with Dart. So by extension when your weapon breaks, you deal less damage and get less kill. Of course chain-nuking will cause stuff to die faster so in the end dart spam seems to be the better option.

  14. #174
    Relic Horn
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    I only have 40MND set atm and my Cure IIs hit for around 371. MND really does not do nearly as much as I hoped.

    Ya the skill you get is proportional to the damage you do coupled with some modificators for too low mobs. If you hunt mobs that dart does good damage to, nuking does not pay. You can dart like 3 times in the time it takes for one nuke to lag-cast, land and the casting lag to wear.

  15. #175
    Relic Shield
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    Quote Originally Posted by Lyramion View Post
    I only have 40MND set atm and my Cure IIs hit for around 371. MND really does not do nearly as much as I hoped.
    Yeah you made me look through the logs to make sure those numbers were right.

    ::You use Cure II on Nina Kissaki. Nina Kissaki recovers 377 HP.

    Kind of disheartening. I don't notice the mag. def boost much either, still get raped without shell.

    ------
    Edit: Maybe there's some sort of optimal rank formula going on here as well.

    ::You use Cure. You recover 240 HP.

    What is your regular Cure?

  16. #176
    The Defense is ready, Your Honor
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    I'm just dumping everything into vit-pie, then into int and mnd. Mnd does jack shit for cures, and is only really useful for having massive MP pools (which are impressive, dont get me wrong). Vit is always lovely because HP = a shot at getting skillups since you aren't dead, and I need all the HP I can get. I keep putting into pie praying that it'll help with resists, but who the hell knows what those kinds of stats truly mean in a game designed by SE.

  17. #177
    The Once and Future Wamoura
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    My stats are pretty even across the board. I leveled VIT because more VIT = less dead. I leveled INT because more DMG = fast kill. I leveled MND because more MP = always nice. I leveled PIE because M.ACC = less dead.

    Then I leveled DEX because I'm a Goldsmith

    Curious, what are people grinding on now? I've moved on to Antelopes and occasionally go to LL for Vengeful Souls. (Mind you I'm only 17)

  18. #178
    Relic Horn
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    I basically hit 80 VIT since I mostly duo and try doing challenging leves. Stats above 80 cost 3 Points to increase by 1 btw. If a Leve is too hard we just kind of Zombie it with Traums Punishing Barbs abilty (On Conj and Archer). Like the Devilets in the 30 leves are no joke. All very manageable but then they do their rape AOE for around 1000-1600 damage and you just die. So when you use Punishing Barbs they kill themself at least and you can move on for a shot at your rewards.

    At one point in time I had 70 INT to fool around with a Caster only play. But it seemed so not worth it, at least with T1 nukes back then. Best skill from nuking you get when you AOE nuke a bunch of mobs - which is possible in a few leves, because the mobs are "grouped" togetehr and all turn red on claim. You can´t do that on normal mobs since mobs being unclaimed (yellow) don´t give you any skill and also reduced EXP if their HP has already taken damage upon a later claim.


    The Data requested:

    Level 24 MND 40+2

    Cure I = 224
    Cure II = 361

    So MND is a bit better since I was off by 10 but still kind of weak considering double the stat on your numbers.


    EDIT: Both your cures were 16 HP higher for 42 more MND. So as a very raw model for now 1HP more cured per 3 MND. I am sure further tests might find a curve or softcaps or a more complicated formula.

  19. #179
    Relic Shield
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    I'm using a Willow Wand that isn't optimal yet though. I know weapons change how much you Cure for so there's going to be a little more I'd get out of it by 22.

  20. #180
    Relic Horn
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    Ya using Willow Wand, too. So with higher levels the cure bonus MND gives you might increase to a noteable amount.

    For reference Maple Wand testing (Lv24 42+2MND):

    Cure I = 214
    Cure II = 351

    The 2 Wands have a magic potency difference of exactly 30 and I cured 10 HP lower on each cure. So just applying elementary school math and quick wild guesses - possibly Magic Potency divided by 3 is calculated as a bonus to cure?

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