The second tier of guild mark-purchased abilities is unlocked through class quests, beginning at rank 30 (the first class quest is at 20, but this does not unlock anything).
The second tier of guild mark-purchased abilities is unlocked through class quests, beginning at rank 30 (the first class quest is at 20, but this does not unlock anything).
I didn't see any new Guild Marks become buyable after I completed my class quest.
Just picked up Self-Preservation and slapped that baby on. Made my Bronze Pelta (Wield Rate 13) Guard last 20-21s. Same effect for Aegis Boon. It is indeed +50% duration on blocking just as the trait states it is. Also, guess I wish I did grab this one first (8000guild marks)
GLA23, pretty well geared should I have a problem soloing r30 leves?
Also anyone know how high carpentry needed to repair the r25 sword..? Or have any craft recipies for the r21 or r26 swords? Its so useless not being able to repair ur own sword on the go.
imps will eat you alive, their spirit bomb move 1 shots every fkin time.. im Rank 21 + shell/protect i still take 1600-1700 dmg on 1 stars. I i have 1350 ish HP last time i did leves. Now im @ 1400+ with some more mnd stacked behind me to test if that helps. Id avoid trying to do some missions till around rank 25-26 solo. Shits random
And the ash sword can be repaired by 19+ carpentry.
MY carpenter Pepe Lepew on Lindblum made it and can repair it @ 19
I hit the hp/vit cap for my rank vs. Phy level it appears so I've been training mind for a while but been crafting too mjuch to test. How much do you guys cure for?
Loving GLD so far only real complaint is that when using abilities on it especially guard/phal/etc. the input lag is a lot worse at times then on any othe DoW classes I've played.
I cure for 156HP.
From as far back as beta, I've been telling every GLD who asks to get Self Preservation first.
Heavy Slash/Stab are not bad by any stretch, but single-target hate management is something GLD is already very good at (and with some SJ goodness, multiple targets get easier, but I often trio with another GLD and a CNJ, so second GLD just helps corral parties of mobs).
Extra shield duration means more time and more stamina for DDing, fewer unblocked hits (and thus more Phalanxes if you want them), and one less pain in the ass little thing to worry about.
Doesn't matter if you mainly solo or mainly party, it's by far the best of the GLD guildmark buyables.
Very possible. Reassign and see if your HP even moves.
If your physical level is something ridiculously high and you go to a lower-rank class, you're not going to be insanely overpowered, it has to cap out your attributes somewhere. Thus, the caps are based on your current rank.
If it's your first and only class for the most part, I don't think your physical level is going to be overdeveloped enough to be hitting the caps if your points are going into 3 different attributes.
I think the (#) is just your attributes after gear bonuses. Pretty certain. The only way you can truely find the cap is remove points until you see your HP drop, then start adding VIT one at a time, until it stops going back up... I think.
That or just eyeball next time you put vit in. Just make sure you do it starting at max hp
So I got Shield Bash the other night.. has anyone else tried playing with this?
I thought it would be great for stopping the annoying TP moves that puks do, etc.
However with the current horrendous battle lag it's not even worth equipping during party play! Puk winds up for it's TP move.. I hit my macro instantly..... nothing happens.. nothing happens... puk's tp move gets off... nothing happens.. THEN my shield bash goes off.
Very disappointing.
Shield Bash still does pretty decent damage (not as much as a sword WS, but still, not like FFXI) and can give you shield skill ups.
Reason enough to equip and use it regularly.
Vitality stops giving you HP when you are above 28+Rank*2. I only tested this up to rank 10.
HP Per VIT varies across class:
Marauder ~18
Pugilist ~15
Lancer ~15
Gladiator ~14
Archer ~14
Thaumaturge ~10
Conjurer ~10
Also it appears you get less per point of vitality the higher your vitality or the higher your rank. Still need to figure this out.
Gladiator
Rank VIT HP DIF
7 12 493
7 13 507 14
7 14 522 15
7 15 536 14
7 16 550 14
7 17 564 14
7 18 579 15
7 19 593 14
7 20 607 14
7 21 621 14
7 22 636 15
7 23 650 14
7 24 664 14
7 25 678 14
7 26 693 15
7 27 707 14
7 28 721 14
7 29 735 14
7 30 750 15
7 31 764 14
7 32 778 14
7 33 792 14
7 34 807 15
7 35 821 14
7 36 835 14
7 37 849 14
7 38 864 15
7 39 878 14
7 40 892 14
7 41 906 14
7 42 921 15
10 43 933 12
10 44 947 14
10 45 960 13
10 46 973 13
10 47 987 14
10 48 1000 13
Marauder
Rank VIT HP DIF
1 12 508
1 13 526 18
1 14 544 18
1 15 562 18
1 16 580 18
1 17 598 18
1 18 616 18
1 19 634 18
1 20 652 18
1 21 670 18
1 22 688 18
3 23 706 18
3 24 723 17
3 25 740 17
3 26 757 17
3 27 774 17
3 28 792 18
3 29 809 17
3 30 826 17
3 31 843 17
3 32 860 17
3 33 877 17
3 34 894 17
I also took some data with how shield blocks reduce damage, and it appeared they reduced the damage by a fixed amount similar to Phalanx from FFXI. The Worm-Eaten Square Shield I used to do the testing in open beta only reduced damage by 17.
Also parrying reduced damage by nearly half, so it made shield blocks really suck for hard hitting enemies since you could not parry. Additionally you can fail to block if your vitality is too low.
Anyone else taken any data?
Primarily I continue to use a shield because Phalanx does great damage and later I get Aegis Boon.
Any advice for improving accuracy...?
I have 4 brass rings, 55DEX, using a dagger, and yeah all my gear has full durability. Its pretty annoying missing 6 times in a row sometimes on a Blue mob...
Dex doesn't have any apparent effect on accuracy. People really need to stop applying logic to this game in this way.
That said, accuracy is terrible. It's been discussed in at least two other threads thus far. Nothing we can do about it short of finding a food item that boosts it.
Great job on VIT testing and just upgrade your weapon every chance you get for ACC.
Since my VIT is capped for a decent amount of time and it would be safe to assume that other stats follow a similar cap guideline, I may start fully dumping points into MND as long as my physical continues to grow much faster than my rank. I love the extra MP / HP cured.