As 24gla, would I get more acc using the r19 or the r29 dagger?
As 24gla, would I get more acc using the r19 or the r29 dagger?
Somewhere above 10 the VIT cap increases.
18*2 = 36 + 28 = 64.
I had 65 VIT and 1228 HP.
I respec'd to 64 VIT and wound up with 1216 HP.
Late edit: I didn't remove HP gear for this test because i r dum. Current gear has a total of +31 HP and 1 VIT.
In a party right now and have R19 70 VIT and just dumped 10 points into MND that I can spare to test. Will update in a bit.
72 VIT @ R19 is my cap. 1318 HP. So 3x Rank +15 or 2x Rank +34? It's hard to really tell. Will have to test next physical level up.
70 VIT @ R18 is mine. 1257 HP with no +HP gear (and tested to be sure... VIT on gear doesn't help surpass cap).
So it looks like 2x rank+34.
Edit: Physical level 23 here.
So we have (purportedly) (2*R)+28 between (let's make wild assumptions for a second) R1-R10 and maybe (2*R)+34 for R11-R20? It could be smaller and subdivided into R's of 5 and +3 instead of R of 10 and + of 6 but we don't really have enough info. Need someone R21 to test if it is (2*R)+40 or (2*R)+37 for them.
Was a 16 GLA at level 24 with 62 VIT. Dinged 17. Did not increase in physical level, still did not incur wear on my gear: immediately went from 1206 max hp to 1195. Any guesses why?
Food wear off?
Just to add to this (sorry I won't have exact numbers for any of this, I haven't played for a couple weeks due to a broken arm). I have three DoW jobs at rank 10, and I noticed a similar situation on all three jobs. About 40ish VIT, all three jobs had over 1k HP at rank 9. All three jobs fell below 1k when I dinged rank 10. Actually, Lancer has the least HP of the three, might have been above 900 at rank 9, then below 900 for rank 10. Sorry again for not having exact numbers, but I am 100% sure that all three jobs had a decrease in HP. I am still using starting gear, is it possible that at a certain point above optimal rank you lose the benefits of your gear? I can test that when I do log on again, see if changing gear still changes HP. Aside from that possibility, I haven't come up with any theories as to why I would see a decrease.
And for my situation, food was not involved.
I believe HP gained per point of VIT changes with rank, so you can go down in overall HP some ranks. I've actually observed this quite frequently when below the vitality cap.
I didn't take the time to level any job with a fixed amount of VIT below the cap, but I'll do it while I'm leveling Alchemy and Cooking to get a clearer picture.
Also I'll check the VIT cap for my rank 11-14 classes tonight.
Vitality is also important for your rate of failed shield blocks. I did some parsing which showed 35% failure rate against Rank1-3 Bumble Beetles as Rank 10 Gladiator with 17 Vitality. My failure rate went to 0% (perhaps 5% in a longer parse) when I increased vitality to the cap.
Err, wrong thread!
At 22 gladiator my vit cap is 83 @1399 HP. At 21 my HP was 1367 without any HP gear, so I assume the vit cap at 21 is 80.
This doesn't work that way.For example:
You buy the +10 STR to +10 INT trait.
Your STR is 40, your INT is 15.
If you put 10 allocation points into STR your STR will now be 45 (it costs two points to raise a STAT beyond 40).
However, if you put 10 points into INT, and equipped the trait, your STR will be 50, and your INT still 15.
You get 5 more points of STR for the same allocation point cost, and have the advantage of already having some INT should you swap to a mage class.
If you get the +10 STR to +10 INT and equip the trait.. it will take 10 STR away and give you 10 INT.
Basic hate question.
I was duoing a leve with a friend on conjurer, and we were killing a party of two ... gnats I think. We were both 20ish. I was getting hit by one, and I'm ~95% sure she was getting hit by the other (which was fine, because they didn't hit for much, and stoneskin, etc.) Then suddenly the one poking her changed to me, and I'm not sure why it would have done that. I didn't use any obvious aoe like circle slash, or something that seems like it might generate hate on everyone like rampart (rampart does that, right? or is that in my head? I have such a bad grasp of the basic mechanics here).
I don't mind that it decided to come towards me, but I'd like to figure out why so I can try and make that happen intentionally in other situations.
Or maybe this is just a case of slightly bugged mechanics? I kind of think I've noticed this stuff happening in other spots though.
(And off topic while I'm here: any good solo spot - preferably in limsa - that has mobs I can solo on a 20 glad for "decent" xp and wind crystals?)
I've noticed some random enmity changes in the game as well. I was tanking a mob, and my THM friend would randomly take hate with just dart spam.
I think they mentioned enmity system adjustments coming up in one of the updates though, hopefully it'll make things more stable.
Has anyone unlocked Rage of Halone? I hit 30 but was not giving the ability. I think it might involve the NPC in our rank 30 class quest.
Soap,
How many skill points are required to go from Rank 30 to 31?
Thanks,
Ryo
It is the last one I'm not sure about in my table:
Rank/Level | Skill Points | Exp. Points
0 0 0
1 570 2700
2 700 3400
3 880 4400
4 1100 5800
5 1500 7600
6 1800 9500
7 2300 12000
8 3200 14000
9 4300 17000
10 5700 20000
11 7300 24000
12 8500 28000
13 9600 32000
14 11000 36000
15 12000 40000
16 14000 45000
17 15000 51000
18 17000 57000
19 18000 62000
20 20000 69000
21 22000 75000
22 24000 82000
23 26000 89000
24 28000 97000
25 30000 100000
26 32000 110000
27 35000 120000
28 37000 130000
29 39000 140000
30 42000 150000
31 45000 160000
32 47000 170000
33 50000 180000
34 ? 190000
35 ? 200000
36 ? 210000
37 ? 220000
38 ? 230000
39 ? 240000
Your chart is correct up to 33.
One thing I noticed recently playing ARM: at R28/P35, I'm already at (or possibly beyond) the VIT cap at 100 base VIT. I just got 4 VIT rings (for a +20 total), which I'm actually not really getting anything from and probably won't for several ranks. I'm kind of wondering now how useful stat boosts of this sort will even be as we get closer to end-game (and thus, end-game gear) if we can easily cap at least one (two?) stats just by leveling.