Under the description of Glad, I believe. Something about using 1-handed, 2-handed, or two one-handed weapons.
Under the description of Glad, I believe. Something about using 1-handed, 2-handed, or two one-handed weapons.
Whoops, nevermind then! One-handed weapons for all!
What really seems odd is that no class that was datamined seemed like a scythe user.
I could see few classes getting 2h swords but who is getting scythe then!
I'd like to see those whips used as a weapon. We're far enough along with the CRYSTAL TOOLS ENGINE that they can animate whip physics.
First, hate is pretty weird right now. I've seen Archers pull hate from just doing 1 or 2 normal attacks on the same mob I'm engaging so there are still adjustments SE needs to make in that regard. Also, if you're trying to tank a group of leve mobs you can get the group to attack you most of the time by being the first to engage. Second, if you're honestly losing a lot of damage from using guard then you're doing something horribly wrong. Make liberal use of Phalanx when you guard and you'll gain a good source of damage.
This.
Hate's been fucked up from the get-go, and at least at lower levels beyond engaging first, GLD is terrible at tanking multiple mobs.
Phalanx is a godsend, and it makes me very sad in the pants that more people don't abuse the hell out of it. Great source of damage while tanking, makes hate management easier (for your currently engaged target, anyway), and the occasional regular attack + blocks is enough TP to continuously feed your Phalanx habit.
Why are you assuming using provoke as the first action is helping you?
I haven't tried it in retail, but in beta provoke was best used when you lost hate, not to initiate it. There's been a lot of speculation that it throws you to the top of the hate list instead of just adding X-amount of hate like in FFXI.
I've complained about shields in this thread before but I'm not sure why anyone is complaining about stamina costs. It hardly takes anything and is a great benefit. Now, not starting with one or having to deal with the annoyance of having to use it every 15 seconds I find to be more legitimate concerns, in my opinion.
I also really hope that GLD is able to somehow get an offensive bonus for not using a shield. Whether that comes in the form of using two hands on a one handed weapon for bonus str/dex or being able to dualwield two weapons or having access to higher damage two handed swords would all be fun, strategic choices that would add to the versatility of the class that is mentioned not only in the class description on the website but also through dialog in the game itself. Unfortunately, there really is only one obvious path to take at this point which is a disappointment for me. Hopefully they can flesh out the class a bit more before they start complicating balance by adding additional classes.
Lantern shields have +attack, GLA has access to heavy armor with STR and DEX, and unless they changed it since I tried it in one of the earlier betas, Spinstroke does a ton of damage if the mob is not attacking you (you just can't really tell when solo because the mobs are always on you).
Whether these things are enough for Gladiators to do ok damage in party play later or not, we'll see.
What are my fellow gladiators getting as subabilities?
Finished PUG (Taunt + SW) and CON (Cure), working on MAR for Defender next... what else am I overlooking? Assuming a completely versatile Gladiator in the future.
You're overlooking THM and the higher level stuff from PUG, CON and MAR.
I don't have a very accurate idea of the time it takes to level any class post 10 so I've set my aim on <=10 abilities for now... but thanks, I'll check them out
How good is defender? I haven't touched Marauder yet.
Defender's ok but I didn't use it much since you lose some damage for a small defense boost and you have to be MAR main to get the enmity boost from it. Also, Phalanx now no longer costs any stamina to use and still deals equivalent damage to normal weaponskills. I'm so glad to finally have a shield again.