What level can a Gladiator solo rank 20 leves? I'm 14 now and really bored of rank 10 ones.
What level can a Gladiator solo rank 20 leves? I'm 14 now and really bored of rank 10 ones.
I started right at 13. <- Sath, wrong PC
Here's what I did to level up Shield, it's still tedious, but it felt a bit faster to me. Start any easy leve, it can be however many stars, I usually did 1 or 2. Get to the mobs, and use Shock spikes, attack once, then spam guard, using cure and second wind when necessary. The mob should die from the spikes, and you should get around 200-500 shield skill. I got to 10 this way fairly quickly.
Between leves I did this with blue Marmots and Rats. This was noticeably slower, however, and took much longer. I got a max of around 250 shield skills, mostly around 100-150. I wouldn't recommend it outside of leves.
Not scientific by any means but I'm 100% positive you're correct based on observation.
For mage weapons it seems like durability loss is multiplied by number of targets(healing a legion= weapon breaks in 5 minutes), so it seems like durability is a set amount based on number of actions.
Can't really find a guide or any sort of info. online yet, what gear should I be wearing at lvl 11? shit's frustrating, mobs beating my ass etc
Just picked up Heavy Slash. No cooldown, just like the other slash/stab moves. Uses the same amount of Stamina as Provoke (approximately 2/5th of bar). Also does about 25% more damage than Light Slash.
Bumble Beatle damage
Light Slash: 181 167 177 175 164 155
Heavy Slash: 243 255 257 255 251 246
Haven't gotten to see what the enmity boost on it is like, but if it's even half what Phalanx gives, it'll make a huge difference. Will find out later tonight during LS faction leves.
I am main GLA but have been getting a shit ton of PUG guild marks... anyone have any suggestions on whether to upgrade the PUG ability that gets you +10% from Healing Abilities OR increasing the affinity by 10 so second wind gains more? Leaning towards the 10% since cures and whatnot will heal for more but I am not even sure if this will work if you aren't on PUG main.
Also anyone know for sure whether or not these abilities will actually still work when not being PUG main?
The only Pugilist skills you wouldn't be able to use on any other class are:
Light Strike
Heavy Strike
Seismic Shock
Seismic Shock II
Pummel
Flurry
Simian Thrash
Pretty much just the basic attacks and the obviously unique abilities don't carry over between classes.
Traits are traits and wouldn't make a whole lot of sense if they didn't carry over between classes when each class only gets two traits.
Heavy Strike seems to generate a decent amount of enmity. It has such a high stamina cost though. I've made a blog post with some solo/party setups and am wondering what other kinds of abilities would be worthwhile to have going into the 20s on Gladiator. Post here or there doesn't matter to me. Thanks ahead of time.
Good guide as expected. Only thing I would note is that the stun effect from shock spikes and slightly less overall damage countered than from PB makes it a more viable solo-grind defensive spell in my opinion.
Although, the stun effect does come at one heavy cost, which is of course a decrease in shield skill rate. Seems stuck choosing between slower sentinel skill or slower gladiator skill.
I also keep Rampart equipped full-time when soloing guildleves and save it for when I'm approaching a mob that has run away and stopped since it will save you a headache when you get ambushed. I also don't use Phalanx at all when soloing guildleves since it kills mobs too fast and wastes my favor![]()
I see your points. I will have to level up to get Shock Spikes and see that for myself; sounds really cool!
I actually have been utilizing rampart in place of Ferocity during my guildleves. I probably should have included that tidbit. A guildleve set is another good idea... this game is becoming just as 'shit's situational' as the last one. If it's not gear, it's action bar setups! Oy...
Thanks for the feedback Sath!
Np. I probably have a slightly different perspective since I've only been in party play twice and both times were for < 30 minutes each. From a completely solo angle it definitely changes what you prioritize as a gladiator.
Biggest example off the top of my head at 6am is that I'll be hopefully getting the shield duration +50% buff first (tonight, if leves don't suck) instead of the enmity generation hit.
Also, all accuracy, all the time. It's something that I need to continually keep my eye on and temper my use of still precision judiciously.
Edit: Actually I've been looking for a Bronze Pelta and haven't seen any in bazaars. Are they found at a NPC by any chance?
http://ffxiv.yg.com/item/bronze-pelta?id=4100702
Should be easy to make. find a armorer on your server thats worth a damn. NP
I wanted to grab that one first but a conjurer in my shell was saying one of his guild mark abilities was remaining greyed out, possibly because it was much higher optimal rank than he was. I was in the middle of something so I really didn't get details on it (will later). Seems strange based on how the rest of the game is designed to allow you to equip whatever, whenever.
I'm up to 7k marks again myself so self-preservation in next on my list. When choosing between it and Heavy Slash, I went with the latter because it brought something brand new to the class rather than just a convenience. Although S-P is no doubt total winsauce.