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  1. #161
    Ridill
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    Quote Originally Posted by Gulkeeva View Post
    Yeah infact I'm surviving pulling threat on orange/red con mobs as archer... at least they can't laugh at me for being dead, only complain about me pulling threat >.>
    And killing all the mages with AoE.

  2. #162
    Mithra Ero-Sensei
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    *Ulmega ward has died*
    *Ulmega ward has died*
    *Ulmega ward has died*
    *Ulmega ward has died*
    *Ulmega ward has died*
    /dance

    Don't be hating on my ninja skill to mpk with a mole dive, thats pure skill right there, especially with a 2 second window that it can only be done in

  3. #163
    Kaeko
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    Odin

    For the R50 archers out there...

    I'm curious about the DoT effect on Bloodletter and the move in general. How reliable is it to land the DoT effect, how potent is it, how long does it usually last? Finally, how do you think it would fair using the move on another class (I'm interested in using it subbed for additional damage. since DoTs were so strong for mages, I figured there was a good chance this would be good as well).

  4. #164
    Bagel
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    Quote Originally Posted by Kaeko View Post
    For the R50 archers out there...

    I'm curious about the DoT effect on Bloodletter and the move in general. How reliable is it to land the DoT effect, how potent is it, how long does it usually last? Finally, how do you think it would fair using the move on another class (I'm interested in using it subbed for additional damage. since DoTs were so strong for mages, I figured there was a good chance this would be good as well).
    The "DoT" effect on Bloodletter is more of a time bomb. It has a fairly high land rate on ARC main, probably around 75% or so. I believe it takes about 15 seconds before it fires, but I haven't timed it. When it fires, it seems to always deal 500 damage, ignoring defense and level correction.

    When I use it on various other classes with Bowmanship equipped, it seems to have a lower land rate and the effect fires for 367 damage (which is hilarious on low-level grind targets, like antlings).

  5. #165
    Kaeko
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    Quote Originally Posted by lancaster View Post
    The "DoT" effect on Bloodletter is more of a time bomb. It has a fairly high land rate on ARC main, probably around 75% or so. I believe it takes about 15 seconds before it fires, but I haven't timed it. When it fires, it seems to always deal 500 damage, ignoring defense and level correction.

    When I use it on various other classes with Bowmanship equipped, it seems to have a lower land rate and the effect fires for 367 damage (which is hilarious on low-level grind targets, like antlings).
    Hm anything that ignores defense and level correction is going to be a huge plus. I think the effect firing for 367 instead of 500 is similar to the reduction of the punishing barbs cap for THM vs. sub. If the land rate is even reasonable (50% would be great) on sub I think I may pursue this. Nice to hear it works differently than something like skullsunder which is a straight DoT aftereffect

  6. #166
    Mithra Ero-Sensei
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    That 500 blood letter works on NM's.. and can be used by other classes as well, pulls ton of threat
    Kinda why lvling archer atm O_o

  7. #167
    Kaeko
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    Answer is probably no, but if you had 2-3 ppl spamming bloodletter, could you have multiple effects go off at once? Or is it only 1 at a time like DoT?

  8. #168
    Bagel
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    Quote Originally Posted by Kaeko View Post
    Answer is probably no, but if you had 2-3 ppl spamming bloodletter, could you have multiple effects go off at once? Or is it only 1 at a time like DoT?
    You can only have one Bloodletter effect on a mob at one time. I'm not sure if reapplying Bloodletter overwrites or not.

  9. #169
    Ifrit's lolCudgel
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    What kind of gear should I have on my Archer for "end game" (quotes cuz end game is lols). I'm still using my Bowman Tunic but not sure if I should be wearing something else at 50.

  10. #170
    Bagel
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    Quote Originally Posted by kyod View Post
    What kind of gear should I have on my Archer for "end game" (quotes cuz end game is lols). I'm still using my Bowman Tunic but not sure if I should be wearing something else at 50.
    http://www.bluegartr.com/threads/965...=1#post4324444

    Body: Buccaneer's Shirt (HP/STR) or Bowman's Tunic (STR/DEX) or Cavalry Haubergeon (STR/DEX) or Harrier's Jacket (DEX)
    Head: Silver Tricorne (STR/DEX) or Buccaneer's Tricorne (HP/STR) or Bowman's Hat (DEX)
    Legs: Tarred Leather Trousers (STR/VIT)
    Hands: Spiked Leather Armguards (HP)
    Feet: Buccaneer's Boots (DEX) or Cavalry Sollerets (STR) or Toadskin Leggings (HP)
    Waist: Tarred Voyager's Belt (HP)

  11. #171
    Ifrit's lolCudgel
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    How much of a penalty do you get hit for wearing Cavalry items on Archer since, IIRC, Archer isn't one of the optimal classes on it?

  12. #172
    Strider/Doom/Cyclops
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    So I think I've figured out the way Foeseeker works.

    I executed the following sequence:

    - Raging Strike+Ferocity+Hawk's Eye
    - Trifurcate
    - Foeseeker (succesfully lands for xxx damage)
    - Feint (succesfully lands for xxx damage)

    Now, given that I did a bunch of actions prior to Feint, there's no way I piggybacked off of a previous miss. Therefore, somehow a landed Foeseeker met the requirement to use Feint (a missed attack).

    I'm guessing that Foeseeker does an accuracy check for each arrow nocked; in other words, with 3 arrows nocked, you have three attempts to land Foeseeker, and if you fail the first check, Feint is enabled. It's kind of weird, though, because I'm pretty sure you don't lose arrows on Foeseeker misses (otherwise, it should have been extremely apparent that every missed FS wipes out your Multishot status).

  13. #173
    Puppetmaster
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    What's wrong with accuracy ?

    I miss to often on a mob that is more than blue or blue itself on mandat 2+ stars of my level.

    Friends of my ls decide to try out Uraeus, i joined them for fun and see the fight while landing some arrow, got over 1% miss rate (with no skill used to enhance accuracy), and a lot of critical, i'm rang 30 (and lvl 34). My damage wasn't high tho, 7 dmg on crit.

    The only real difference is the distance, on mandat i'm the one who tank so i'm closed to the mob, on Uraeus i was far away (stand at the same distance of healer).


    Can we get nearly 100% accuracy from distance ?

  14. #174
    Strider/Doom/Cyclops
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    Can someone translate the previous post?

    This not a slam on the previous poster; I'm sure your English is better than my [whatever your native language is]. (Unless English is your native language, in which case it most definitely is a slam.) I just can't understand what you are trying to say. I guess maybe that you have high accuracy from far away?

  15. #175
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    I'm french,
    what i was saying is, why i dont miss on a rang 50+ NM when i get a lot of miss from a mob rang 30 (i'm rang 30 myself).

    My conclusion was : the distance. but i'm not sure. does the distance give a better accuracy ?

    (I hope you understand, sorry if my english is bad).

  16. #176
    Hydra
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    Pretty sure distance makes a big difference in accuracy. My ls's archers say they pretty much don't miss (normal shots) anymore on our NM runs.

  17. #177
    Old Merits
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    Do acc rings help with archer's accuracy as well?

  18. #178
    Mithra Ero-Sensei
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    Quote Originally Posted by Spider-Dan View Post
    So I think I've figured out the way Foeseeker works.

    I executed the following sequence:

    - Raging Strike+Ferocity+Hawk's Eye
    - Trifurcate
    - Foeseeker (succesfully lands for xxx damage)
    - Feint (succesfully lands for xxx damage)

    Now, given that I did a bunch of actions prior to Feint, there's no way I piggybacked off of a previous miss. Therefore, somehow a landed Foeseeker met the requirement to use Feint (a missed attack).

    I'm guessing that Foeseeker does an accuracy check for each arrow nocked; in other words, with 3 arrows nocked, you have three attempts to land Foeseeker, and if you fail the first check, Feint is enabled. It's kind of weird, though, because I'm pretty sure you don't lose arrows on Foeseeker misses (otherwise, it should have been extremely apparent that every missed FS wipes out your Multishot status).
    You can miss with something, do another action, then use feint (you get a timeframe to use stuff)

    Feint timeframe is alot longer then the timeframe jarring strike/whatever mrd parry thing is (probably like 5-7seconds?)

  19. #179
    Strider/Doom/Cyclops
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    Feint timeframe is barely long enough to use Raging Strike (followed immediately by Feint) after a miss. It's not even close to long enough to miss, use Raging Strike, Ferocity, Hawk's Eye, Trifurcate, and a (landed) WS, then Feint.

  20. #180
    Salvage Bans
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    I was gonna say from my experience you have to use it right after you miss or you lose it.

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