Does that stack with Hermes' Shoes if you die with them on?
How do I macro in Pierce? I've tried the following, to no effect:
/eaction 2 "Pierce"
/eaction 2 "Pierce" main
Remove the quote marks.
I put together this short clip because someone on ZAM wanted to know what Chaos Thrust looked like.
Originally Posted by vid description
Wow, I think that's the worst/laziest looking 6-hit weapon skill I've ever seen. FFXI weapon skills blow that garbage away, visually (and that's not really an isolated incident so far).
Seriously, SE? Re-use wheeling thrust for everything, including a multi-hitting WS? On the bright side, this confirms that I have no interest in lancer for quite some time.
They could have simply re-used penta-thrust if they wanted to rip animations. You can't even begin to explain how one thrust turns into 6.
It's so fast it just looks like one? Even at 60 FPS?
Super lazy.
It's actually just the final sequence in the Quick Nock animation copy-pasted onto the end of the standard Lancer WS animation. It's very unimpressive but I'm happy with the actual weaponskill itself.
Well, 2k TP for less than 600% of a Light Thrust seems pretty mediocre considering you can do better with two Skewers.
I don't think that logic really applies to multi-hit WS. Presuming you use any sort of buff (Ferocity, Raging Strike, Bloodbath*, etc.), the nice thing about multi-hit is that the buff applies to all hits. If you miss a Skewer then you're just SOL on the buffs that you had.
*I haven't figured out the formula for Bloodbath on multi-hit, but it's definitely still better than single-hit; I've landed 2/5 Quick Nock hits and gotten about 90-95% of my total damage drained as HP.
http://www.gwcdn.com/albums/images/4...08de00109d.jpg
I did a lot of rounding so there might be errors~
Can't wait til this game comes out for PS3, I already know I want to be a Lancer, and reading this thread actually reinforces that decision every time I read through it. Sounds like a lot of fun.
I did some testing a while back for the benefit of my LS, but I also saw no harm in sharing the results here. Basic stuff about ranking LNC abilities.
R50 LNC tests
Overview
We all know that DPS stands for damage per second – FFXI players are perhaps more familiar with using the phrase DoT (damage over time) to connote DPS over a given time frame.
In FFXIV, there are two primary constraints to damage: stamina and TP. Stamina is purely a consideration of time – it regenerates at a static rate and, other than Speed Surge, there is nothing you can do to circumvent this limit. TP, however, depends on your ability to generate it.
With that in mind, my rubric for weaponskills consists of two measurements: damage / stamina and damage / TP. Combining the two measurements results in a baseline ranking for power (a catchall term for efficient damage). Damage / stamina alone results in a way of measuring damage in a situation where available TP is infinite or near-infinite – raw DPS. And, of course, WSs can be ranked according to raw damage output alone, without the time component.
When referenced, damage is a given number determined by comparing damage directly to Light Thrust, the baseline normal attack (actual damage / actual Light Thrust damage).
Power is determined by dividing damage / (TP/100) / stamina.
"Raw" DPS is determined by dividing damage / stamina.
Damage/TP and damage/stamina breakdowns
Target: R45~49 Spiny Dormouse (Tam-Tara Deepcroft)
Weapon: R28 Iron Lance
Light Thrust
240~280 / 0 TP / 3.5 stamina
+400~600 TP
1.0x dmg
Full Thrust
140~160 / 0 TP / 3.5 stamina
+700~850 TP
~0.5~0.6x dmg
Feint
480~540 / 500 TP / 2 stamina
2.0x dmg
2.0 / 500 / 2
rating 0.2
Moonrise II
640~680 / 1000 TP / 3.5 stamina
2.5x dmg
2.5 / 1000 / 3.5
rating 0.071
Skewer II
570~590 / 1000 TP / 3.5 stamina
2.25x dmg
2.25 / 1000 / 3.5
rating 0.064
Heavy Trammel
425~490 / 500 TP / 3.5 stamina
1.75x dmg
1.75 / 500 / 3.5
rating 0.1
Twisting Vice
570~590 / 1000 TP / 3.5 stamina
2.25 / 1000 / 3.5
rating 0.064
Chaos Thrust
vs >20%: 110~120x6 / 2000 TP / 3.5 stamina
vs <20%: 140~160x6 / 2000 TP / 3.5 stamina
2.65 / 2000 / 3.5
rating 0.037
3.5 / 2000 / 3.5
rating 0.05
Doomspike II
660~720 / 2000 TP / 3.5 stamina
880~940 / 3000 TP / 3.5 stamina
2.65 / 2000 / 3.5
rating 0.037
3.5 / 3000 / 3.5
rating 0.033
Leg Sweep
460~480 / 1000 TP / 3.5 stamina
1.75 / 1000 / 3.5
rating 0.05
WS power rankings
1. Feint (0.2)
2. Heavy Trammel (0.1)
3. Moonrise II (0.071)
4. Skewer II / Twisting Vice (0.064)
5. Chaos Thrust vs <20% / Leg Sweep (0.05)
WS dps rankings
1. Feint / Chaos Thrust vs <20% / Doomspike II 3k (1.0)
2. Chaos Thrust vs >20% / Doomspike II 2k (0.76)
3. Moonrise II (0.71)
4. Skewer II / Twisting Vice (0.64)
5. Heavy Trammel / Leg Sweep (0.5)
WS dmg rankings
1. Chaos Thrust vs <20% / Doomspike II 3k (3.5)
2. Chaos Thrust vs >20% / Doomspike II 2k (2.65)
3. Moonrise II (2.5)
4. Skewer II / Twisting Vice (2.25)
5. Feint (2.0)
A note on Full Thrust
After casual testing performed by a few other linkshell members and I, the general understanding of Full Thrust vs Light Thrust is that the less defense a mob has, the more of a damage penalty Full Thrust receives. What this means is that against mid-/high-defense targets like Great Buffalo, Hotpocket, or Uraeus, Full Thrust does indeed give a substantial TP return boost without penalizing DPS. However, against something like Dodore or his minions, Full Thrust receives a greater portion, up to the maximum of 50%, of the damage penalty.
So Full Thrust is nowhere near as useless as I used to think it was, and definitely has a place on a LNC's bar.
Sorry for the bump, but has anyone done any advanced testing on Twisting Vice? Since I'm curious if it only removes a certain % of a mob's TP.