yeah seems like those lancer TP debuff moves (moonslash, twisting vice) really don't do much since mobs either generate tp real fast or have a huge pool that it doesn't matter
yeah seems like those lancer TP debuff moves (moonslash, twisting vice) really don't do much since mobs either generate tp real fast or have a huge pool that it doesn't matter
Maybe not for regular mobs, but spamming vice in an attempt to break the FNM buffalo's horns I did notice he didn't get a lot of TP moves off.
Yes, Twisting Vice is amazing.
Smack Absorb-TP on your bar and you've got a pretty winning lockdown combo. Got a lancer in NI that does that for buffalo and it works very well.
Sorry for the bump, but I'm trying to get better as a LNC for Darkhold runs and looking for some advice on what I should change.
Gear
Main: Champion's Lance +1
Head: Conquistador Elmo
Body: Solid Scale Mail
Hands: Lone Knight Mitts
Legs: Tarred Leather Trousers +1
Feet: Bladedancer's Jackboots
Waist: Penace
Rings: 2x Garnet
Neck: Mythril Choker
Abilities
Line 1: Heavy Thrust/Piece/Full Thrust/Skull Sunder II*/Skewer II/Moonrise II/Heavy Trammel/Leg Sweep/Circle Slash II**/Chaos Thrust
Line 2: Speed Surge II/Life Surge/Ferocity II/Invigorate II/Second Wind II/Bloodbath/Featherfoot II/Sentinel***/Punishing Barbs/Siphon TP
Line 3: Cure II/Sacrifice II/Resurrect/Taunt II
*= Using it for the DoT on Ogre, but doesn't seem to last long even with Axemanship. Will probably drop this for another ability
**= Using this with Heavy Trammel/Leg Sweep to take out groups of mobs when we AoE them
***= Countermeasure for Inferno Drop
Curious what I should change. I know Skull Sunder's DoT isn't helping much since it doesn't last long so I'll probably drop that for another ability, but what else should I get? Is Comrades in Arms good to use? Since from my experience it had a hard time landing.
Any reason why you aren't using Raging Strike/Hawk Eye/Still Precision? Personally I find bloodbath to be useless on bosses as well, as you WS for such low dmg. Could swap out Skewer/Life/Barbs/Blood/Feather/Taunt on ogre (unless skewer does better damage than moonrise, never really used it), although they are useful for fighting the skeles on batraal.
Think I used:
Full Thrust, Feint, Trammel, H.Trammel, Twisting Vice, Siphon TP*, Invigorate II, Ferocity II, Raging Strike, Hawk's Eye
Heavy Thrust, Pierce, Leg Sweep, Chaos Thrust, Moonrise II, Second Wind, Blindside**, Still Precision, Speed Surge II
Cure II, Sacrifice II, Resurrect, Featherfoot, Provoke
* Swapped to Rampart (no sentinel yet) after ogre
** Swapped to Foresight after ogre
Although this is outdated now that Trammel spam isn't the way to go, I should also remove Feint as I barely use it. Chaos Thrust isn't particularly amazing for damage even if you save it for when you have Fero/Raging ready either and Blindside was put there because of a lack of anything else to use that improved DPS, afaik it doesn't work when stacked with WS, only works with Full/Heavy/Pierce and can only be used when attacking from below in the pit so it isn't the best.
My gear is the same, but I use Banneret +2 instead of Champ+1.
Just a tip if you don't do it already, but when you are attacking from next to the ogre (when ghosts are in middle) you can stand behind and proc Elbow Drop then move out the way before it hits as this will make it incredibly easy to tank (note you can't use *anything* while behind him or you will get caught in the attack and it requires alternating 2 ppl if you want him to only use Elbow drop at <50% HP and still be able use abilities yourself). You don't have to do anything but be behind him when he has TP for Elbow drop to go off.
Barbs, Bloodbath, Taunt, etc. are more for the Bataal skeletons. As for Skewer II/Moonrise II I honestly don't think I noticed a difference with damage. Might try raging strike later, but not sure how effective the T1 is without the ARC affinity trait, and I don't have ARC high enough for Hawkeye yet since I'm in a bind for inventory, trying to get guild marks for CON/THM crap then power level through ARC.
As for Still Precision I didn't use it a bit, might try later since I've been converting my DEX into STR. Although I try to juggle speed/life surge.
Also I do have Ogre down to a science, just need to figure out what to do with Batraal and the ghosts.
My biggest qualm is all the weapon skills you're running. I only allot three per class except in incap situations where I'll throw in a 4th sometimes. I usually break it down to 1) 500TP stack-topper, 2) a good dmg 1000TP/incap weapon skill/something with an effect on it, and 3) big damage/an AoE ws or any of the previous alternates if this isn't needed. There isn't a really good reason to run 5 weapon skills in your spec, particularly when you're giving up staple dps abilities.
I use 4 slots for weaponskills, and have macros to change them throughout the dungeon.
Good point, it was mostly to try and stay organized (Line 1: Attacks, Line 2: Buffs/etc., Line 3: Magic. However I could probably drop Skull Sunder/Moonrise and one or two more.
Still need to test out Comrades in Arms when I get a chance. ARC in my shell says it's landing fairly easy.
You want Comrade in Arms set; it helps tremendously. I don't have much trouble landing it; although, I noticed that while attacking the ogre from the bottom of the ledge it won't stick. Maybe its the difference in elevation? Idk. Also, no Keen Flurry? That stacked with Ferocity and Chaos Thrust in BR is win.
I have yet to find a shell that does BRs.
Trabia must suck.
Tbh keen flurry and cadence aren't that great. Your place on the stack has far greater significance.
The only shell I know of on Trabia that does BRs and without the Archer mindset is Conviction, however I'm not looking for a huge shell. Though I'd love to get better as a Lancer until Musketeer.
Other than that Trabia does feel pretty horrible. In fact I think I'm the only person from Trabia on BG.
For belt, wouldn't velveteen longsash (red) be an option? Or is the peisteskin hunting belt good for its defensive purposes?
How important is Def for LNC? I am currently using Cobalt-plated Jackboots (Red) on my feet, as they give more Acc and dex than the Cobalt Sabatons (Red). Trying to look in the stat thread and I'm not sure I understand how effective one is vs the other. and ::sniff:: to my tricorne no longer being awesome, its so purdy.