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  1. #2101
    F5 Like A Boss.
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    Yo seriously, both of you drop that stupid argument already. Shit is getting old.

    Yes, I ate my Modded Flakes today.

  2. #2102
    Old Merits
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    Quote Originally Posted by omegaB View Post
    uhhh im pretty sure the reason they dont pull out weapons while running has little or nothing to do with any sort of server issue. It seems completely illogical that you can cast attack do skills with minimal delay, but somehow pulling out a weapon requires that you stop and wait for the server to catch up. Even if it was the case which i highly doubt, they could have fixed it if they wanted to.

    Its that way because thats the way they wanted to do it, and yes in real life people who are trained with weapons rarely whip them out while running at full speed, its generally a good formula for an accident, and putting things on clasps and holsters while moving isnt as easy as it seems. but mostly i think they want you to have to stop while having to change speeds and modes, they dont really want it to be something you do in motion.

    I would think by now, you would realize that it is pet peeve, and not a gameplay flaw, you can simply run around all the time with your weapon drawn if it pisses you off, unless you want to run faster, and yes irl people who have weapons drawn generally dont run at top speeds.
    Two different rule sets existing within the same plane. If they just wanted to make it stop wait draw for some aesthetic reason, I really don't know what to say.
    IRSAMURAI!!! is my best guess if that is the case.

  3. #2103
    Relic Horn
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    Quote Originally Posted by Lucavi View Post
    @Alderaan: This is real life? We have mages in real life? Professionally trained mages? Huh. News to me. Lets keep the "real life" arguments out of a game world, and if we're going to throw in the real life card, lets talk about how lancers wouldn't slide forward awkwardly during a thrust aimed high, as it would be incredibly easy to parry and disorient them.
    That was my point. Perhaps i should have worded it better.

  4. #2104
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    Should they have another jogging animation just for the sake of change? Just switch things up for no reason at all, just so someone can say "Wow, totally different jog, this game is so different!"? I'd rather they didn't, and worked on things that had a little higher priority.

  5. #2105
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    I'd think that some people run - faster - with weapons drawn. Pirates, Vikings, Scotsmen - you know, the typical bloodthirsty marauder types.

    Of course, everyone is so pretty in this game that yeah, I don't think those types exist in this world. Even the scarred-up scalawags in the CSes all have that confident, attractive look to em.

    Not that I want to see some ugly fallout-rendered models, but it would be hilarious to have a maurader skill that dramatically increases speed while having a weapon out.

    @Achitophel: they did it with Mithra, Lalafel, female Hyur, Roghadeen, and others. I'd use a different line of thinking than your current one, since it doesn't really hold water. Also, work on things with a higher priority? They mo-capped the animations during development. All issues had high priority during the development phase.

  6. #2106
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    It still holds water, it's just a pointless change. No reason to lobby for more of them.

  7. #2107
    Relic Weapons
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    Quote Originally Posted by Lucavi View Post
    Find any post where I said its 120% of a copy. I said it was built along the same frame as FFXI, and incorporated many of the same themes, movements, animations, and designs as the original, which is all true. I said it felt like a next gen FFXI, which it still does, stamina bar be-damned.

    My Hyur lancer attacks the same as my Hume Dragoon. Many of the caves looks like a next-gen version of the basement of the Garliage Citadel. My Hyur has the same light jog as Hume. We have the same stupid weapon delay as FFXI. The list goes on and on.

    Nobody said it was 120%, but if someone did, yes, that's other side of the same coin that says its 120% different, which is foolhardy.

    @Alderaan: This is real life? We have mages in real life? Professionally trained mages? Huh. News to me. Lets keep the "real life" arguments out of a game world, and if we're going to throw in the real life card, lets talk about how lancers wouldn't slide forward awkwardly during a thrust aimed high, as it would be incredibly easy to parry and disorient them.

    This line of thinking is getting way out of hand. I'm simply stating that its annoying to have to go back to a 2004 system when I've had it better in other games since then.
    the its not real life argument has merit, but at the same time you dont throw out everything in a fantasy world.

    the reason i bring real life is to show its not the norm, so it shouldnt be automatically expected. All im saying is, you want it because you specifically think it would be cool, and because it would make it easier to run away. thing im sayin is, the whether its cool or not is subjective, and im pretty sure they wanted running away to be slightly harder, lets be honest, so far its pretty easy to run away most of the time, the only real risk is when you re going from active to passive. Sheathed running speed is faster than just about every mob that would chase you. And i dont think its a bad idea to have some slight risk in battle.

  8. #2108
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    I'm not lobbying for any of them at this point in development. It just would have been nice to see brand new animations across the board for a supposedly brand new game. Across the board, not in certain areas.

    Its over and done with now, but it "would" have been nice.

    @omegaB: I don't think it'll be hard to get away at all once the keyboard/mouse controls are tightened. We can all check that out tonight. Initially it was a pain, but that was initially; you learn to get used to stuff like that. I speak more of running speed for engaging, not retreating. Jogging to a foe just looks funky. That's all. There's no dramatic explanation or anything to it. It just. looks. funky.

  9. #2109
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    Can people just stop trying to apply REALISTICAL explanations for a fantasy game? For example, why do some try justify the the stopping to draw weapon to real-life, yet they just overlook the fact that you can magically fatal wounds within a couple of seconds. When people complain about something in games, they usually do it from a game design p.o.v., so when you want to argue your own views, do so with that in mind.

  10. #2110
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    Quote Originally Posted by Alderaan View Post
    People in real life that have been trained with weapons have no reason to whip them out while running.

    If say a big crab was chasing them then i'm sure they would manage just fine to do so.
    Those crabs are fucking crazy. Evil looking and they jump and shit, robber crabs are watching them from the sidelines thinking fml.

  11. #2111
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    Quote Originally Posted by Lucavi View Post
    It just would have been nice to see brand new animations across the board for a supposedly brand new game.
    I haven't played XIV but I've seen a lot of video, and I have to say, all of the animations look different to me. I mean, they featured a motion cap demo on Youtube. What animations are the same as XI? Not trying to argue, I just would like some background on your statement...

  12. #2112
    Dammit Steve of the House of Weave
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    Quote Originally Posted by omegaB View Post
    uhhh im pretty sure the reason they dont pull out weapons while running has little or nothing to do with any sort of server issue. It seems completely illogical that you can cast attack do skills with minimal delay, but somehow pulling out a weapon requires that you stop and wait for the server to catch up. Even if it was the case which i highly doubt, they could have fixed it if they wanted to.

    Its that way because thats the way they wanted to do it, and yes in real life people who are trained with weapons rarely whip them out while running at full speed, its generally a good formula for an accident, and putting things on clasps and holsters while moving isnt as easy as it seems. but mostly i think they want you to have to stop while having to change speeds and modes, they dont really want it to be something you do in motion.

    I would think by now, you would realize that it is pet peeve, and not a gameplay flaw, you can simply run around all the time with your weapon drawn if it pisses you off, unless you want to run faster, and yes irl people who have weapons drawn generally dont run at top speeds.
    http://www.youtube.com/watch?v=3Ht5y1rX2zk

    @25s, totally in run mode when he whips out his GKT and kills a dude! It can be done!

  13. #2113
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    Quote Originally Posted by Balphas View Post
    Can people just stop trying to apply REALISTICAL explanations for a fantasy game? For example, why do some try justify the the stopping to draw weapon to real-life, yet they just overlook the fact that you can magically fatal wounds within a couple of seconds. When people complain about something in games, they usually do it from a game design p.o.v., so when you want to argue your own views, do so with that in mind.
    Would make sense, however they use Mocap (Motion Capturing) for animations this time around, so outside of that the only explanation is that there's an inherit delay with active/passive mode.

    That's it since it doesn't take into consideration what weapon you're using yet in terms of stamina usage/building.

  14. #2114
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    Quote Originally Posted by Shadowcatt View Post
    I haven't played XIV but I've seen a lot of video, and I have to say, all of the animations look different to me. I mean, they featured a motion cap demo on Youtube. What animations are the same as XI? Not trying to argue, I just would like some background on your statement...
    I'll PM you. Its getting old in this thread.

    And yes, those crabs are a bitch. That cone bubble spray is painful as fuck.

  15. #2115
    Dragoon Princess
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    Quote Originally Posted by Lucavi View Post
    I'll PM you. Its getting old in this thread.

    And yes, those crabs are a bitch. That cone bubble spray is painful as fuck.
    That's only if you we're low level to them :3 MAR25/PHY29 didn't take more then 50dmg

  16. #2116
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    Everyone needs to seed D2010.08.04.2000 and H2010.08.10.2000

    Just sayin'

  17. #2117
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    http://www.youtube.com/watch?v=3Ht5y1rX2zk

    @25s, totally in run mode when he whips out his GKT and kills a dude! It can be done!
    actually almost everyone in that fight scene whips out their weapon before they run, and the main dude takes 3 steps and slows and pulls out his weapon (not really a dead run) and cuts someone soooo i dunno man, seem to be proving the opposite lol.


    far as using realism in a fantastic setting, its kind of required for telling good stories, you basically have to set up what is fantastic, and what is real. one could say this is a fantasy game, why cant i just fly everywhere with magic, or swim in the air.
    Unless pulling out the weapon while running is being presented as supernatural it needs to have the appearence of reality. If charachters ran and their swords teleported to their hands via magic then it would be totally logical. That said, i dont bring realism to say that it shouldnt be possible, i just bring it up to say, you shouldnt expect something unrealistic to be the norm, or standard way of doing something. they could very well make it so you could draw weapons at full speed, but it shouldnt be a assumed that it should be the case.

    Also you have to remember a lot of people like the battle and what not to be semi realstic, they like to see real katas, and motions from the martial arts, i have known many people angry that rapiers shared the same animations as regular swords in some games, its a subjective thing whether one is better visually or not.

  18. #2118
    I'm not safe on my island
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    Who gives a fuck about realism? Nobody gives a fuck about realism if it makes shit suck. Go fuck yourself.

  19. #2119
    Failed Sex Ed
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    I don't mind it, just used to 11 I guess.

  20. #2120
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    Seems there's yet another new small patch.

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