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  1. #2141
    Dragoon Princess
    My Little Ixion

    Join Date
    Nov 2007
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    1,668
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    6
    FFXIV Character
    Kaiyoko Star
    FFXIV Server
    Sargatanas
    FFXI Server
    Caitsith
    WoW Realm
    Destromath

    Client works fine for me too. At home on desktop took 10min for all the updates since phase 2, and 20min for my laptop on my school's wireless that is complete shit. Dunno what the fuss is about.

  2. #2142
    Kirb
    Guest

    Would make sense, however they use Mocap (Motion Capturing) for animations this time around, so outside of that the only explanation is that there's an inherit delay with active/passive mode.
    Mocap animation in CG does not work that way. Captured animation curves from mocap are like a very rough draft that are usually heavily keyed and pushed further by animators. They wouldn't restricted by motion capture, so it's inherent delay that is probably intentional.

  3. #2143
    RIDE ARMOR
    Join Date
    May 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Unicorn

    I restarted my computer. 3 Local connections and 0kb/s.

    Any other ideas?

    Also, this is the D2010.08.06.2000, is this the bigger file? because it says 1/5, and it would be fun to play sometime tonight/tomorrow.

  4. #2144
    Sea Torques
    Join Date
    May 2005
    Posts
    704
    BG Level
    5

    Open ports for the official patcher, but I did that and still got speeds not nearly as good as utorrent. You can find the torrent files in my documents, ff14 beta folder. They're all there. See which one you need to download by opening the official program and taking note of the patch it tries to download. Make sure you set your torrent program up so the patches automatically go to the ff14 folder, makes things easier and quicker.

  5. #2145
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Kirb View Post
    Mocap animation in CG does not work that way. Captured animation curves from mocap are like a very rough draft that are usually heavily keyed and pushed further by animators. They wouldn't restricted by motion capture, so it's inherent delay that is probably intentional.
    Well I look at things like Madden's mo-cap, and while some animations and movements are "locked" (and well should be, otherwise you get crazy glitches like the hyper-speed arm flinging through a chest), you have other animations that can link with others to create a semblance of fluidity where there originally was none.

    Ultimately its up to the in-house developer on how they wish to use mocap, but there isn't just one way to use mocap. Plenty of systems have fully fluid, dynamic mocaps that react not only to what the body is doing, but what forces the environment place against the body. SE does not use these methods, however.

    Different strokes for different folks, I guess. There's obviously plenty of fans of the "on-rails" mocap style that SE employs - mocap that never interacts with anything, ever. You'd better do a good job of making sure your textures line up with the mocap when you use this style, however, or you'll get that floaty feeling of weightlessness. Thankfully, my toon feels like he has some weight to him, in part to the great footstep sound effects, and the clunking of the armor/weapon.

  6. #2146
    RIDE ARMOR
    Join Date
    May 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Unicorn

    Quote Originally Posted by GavinBandura View Post
    Open ports for the official patcher, but I did that and still got speeds not nearly as good as utorrent. You can find the torrent files in my documents, ff14 beta folder. They're all there. See which one you need to download by opening the official program and taking note of the patch it tries to download. Make sure you set your torrent program up so the patches automatically go to the ff14 folder, makes things easier and quicker.
    Would that be in Program files > Square Enix > FFXIV Beta Version. Or should it go in any of the folders inside there?

    I'm also not sure what to do to "Open Ports" sorry for my ignorance, but I'd rather learn to do this now, then just keep wondering/waiting. D:

  7. #2147
    Sea Torques
    Join Date
    May 2005
    Posts
    704
    BG Level
    5

    I can't really explain because it's different for every router, portforwarding.com (I think that's the site) gives a guide of how to do it for most routers.

  8. #2148
    Sea Torques
    Join Date
    Jan 2010
    Posts
    614
    BG Level
    5
    FFXI Server
    Gilgamesh

    Thought I'd mention I got a 10$ game credit on amazon.com for preordering my standard edition FFXIV copy. Not bad if you use amazon to buy games and accessories.

  9. #2149
    RIDE ARMOR
    Join Date
    May 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Unicorn

    What port should I be using? I did a quick search and it might have something to do with 55296-55551? what number do I actually use?

    I used the free program from Port forward and it says my ports are not open or not reachable @.@

  10. #2150
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
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    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
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    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Vimes View Post
    Seems like ffxivconfig.exe has been updated.

    There's a few more things added.

    Multisampling: You can choose CSAA (nVidia onry?) or MSAA, QCSAA etc.
    Buffer size: Can be half, quarter etc.
    There's also an option "Disable cutscene effects".
    Texture quality/filtering can be set.
    etc...

    And the gamepad menu seems to have no presets anymore so you'll have to set everything yourself, however they do let you assign 2 buttons for both macro menus.

    Alt+Tab in fullscreen still b0rked though.
    yeah csaa is nvidia only , although msaa is just fine (usually 4Xmsaa is "good enough/noticeable change without a performance hit on a game)

    and as for the update mine just sat at like 0k/sec for about a min, then it finished the first patch in like 5min, pretty much same for 2nd patch. Using the ffxiv thing.

  11. #2151
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Kilrogg

    whats the diff between CSAA and MSAA or w/e?
    And CSAA is automatically enabled when you go into aax8?

  12. #2152
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
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    Erosensei Gulkeeva
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    Gilgamesh
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    Magtheridon

    Quote Originally Posted by Katlan View Post
    whats the diff between CSAA and MSAA or w/e?
    And CSAA is automatically enabled when you go into aax8?
    http://www.sunlitgames.net/modules.p...wtopic&p=47473

  13. #2153
    Vuitton
    Guest

    That article states that while CSAA is nVidia only, ATI has something almost identical. I wonder what it is and if it will be supported?

    AMD has their own version of CSAA that is essentially the same thing.

  14. #2154
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Kilrogg

    thanks! Guess CSAA uses less power then MSAA in the longer run. I'm not home, is there a CSAAx4 option, or only x8+?

  15. #2155
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    Quote Originally Posted by mundie View Post
    The new fishing system sounds pretty decent. I'm just hoping we won't be spending most of our time running around looking for fishing points. That was my experience with mining from the last test anyway. I suppose it was really aggravating things that the points were bugged though, so you spent a lot more time finding usable points.

    Maybe all the beaches and streams will be brimming with fishing points though who knows.
    Personally I thought the running around trying to find a harvest/mining point was more fun than the actual hot and cold aspect of harvest/mining... which is to say, the whole thing is boring as suck.

    Quote Originally Posted by Celeras View Post
    Setting up my gamepad and keeping the controller the same as previous, it looks like opening the macro tabs will be L2(previously open chat, no longer in config) and R2(previously emote list, now merged with stack commands)?
    Good. I would be pissed if I had a worthless emote menu mapped to my gamepad by retail, and the open chat button was also worthless (does this mean that we can finally just start typing to chat now?) I'm glad to see they're not completely wasting buttons on the gamepad for needless commands. Well, at least not as many.

    But it remains to be seen how useful macros will actually be-- one button could easily be plenty (or even unnecessary). If the only use for it is to easily change equipment and abilities with class changes, we really don't even need control mappings. Since we already have the action bar, and can't gear swap... the primary uses of macros in XI... we might find that macros are something we rarely ever use.

  16. #2156
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Kachi View Post
    But it remains to be seen how useful macros will actually be-- one button could easily be plenty (or even unnecessary). If the only use for it is to easily change equipment and abilities with class changes, we really don't even need control mappings. Since we already have the action bar, and can't gear swap... the primary uses of macros in XI... we might find that macros are something we rarely ever use.
    At this stage Macros will be used for Job Swapping I'd say. You will have a macro (or set of macros) for changing your weapon, gear, equipped abilities etc.

  17. #2157
    Kirb
    Guest

    (does this mean that we can finally just start typing to chat now?)
    Christ, I hope so.


    Thought I'd mention I got a 10$ game credit on amazon.com for preordering my standard edition FFXIV copy. Not bad if you use amazon to buy games and accessories.
    Wha, I hope this is retroactive.

  18. #2158

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    7,984
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    8
    FFXI Server
    Ragnarok

    Are you guys fucking being serious right now. And what happens if the first letter of your word begins with W, A, S, or D?

    There's always a button to open chat. It's just spacebar instead of enter like usual. Remap it when it becomes available if it's THAT big an issue for you.

  19. #2159
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
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    Phoenix

    Quote Originally Posted by Kirb View Post
    (does this mean that we can finally just start typing to chat now?)
    Christ, I hope so.
    Was it that hard to press space before typing?

  20. #2160
    Cerberus
    Join Date
    Jun 2010
    Posts
    409
    BG Level
    4

    Quote Originally Posted by Celeras View Post
    Are you guys fucking being serious right now. And what happens if the first letter of your word begins with W, A, S, or D?

    There's always a button to open chat. It's just spacebar instead of enter like usual. Remap it when it becomes available if it's THAT big an issue for you.
    They're using a WASD layout for XIV? I thought it was the Num Pad again?

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