anyone noticed that crystals are much rarer? Been killing fireflies and I get a lot of shards but I've only got like 4 crystals from like 50-60 kills.
The casting commands in this build are awful. l haven't played a caster up until now, but jfc having to select between AoE and single target every fucking cast is obnoxious as hell.
Is there key to press to get around this or what? What I'm doing now reminds me of playing games in 1995.
oh nice to know! Least it makes things easier for now... Though I still think they should change it to act like a dps spell, just healing spells should self target yourself and allow you to cycle through PT members... instead of now how they target the mob lol.
Whats more retarded is the fact you need to actually press "enter" to confirm the AoE spell.. you can't use the "confirm" key on the controller
So I finished all the Camp Bearded Rock leves, then did all the Camp Skull Valley leves, now when I go to get the Bloodshore leves they wont let me. It shows 3 available leves, but he says "No exchangable leves". I thought the leves I just did would be exchangable?
I'm not saying the implementation isn't clunky, but a bunch of testers whined in the alpha about AoE spells being bad, and there should be a way to control if its single target or AoE on the fly.
Those people got their wish. Pretty sure every single one of them wants the old system back now.
In 48 hours they will be exchangable.
Btw, Local leves don't count towards your 8 leve limit. You can get 8 regional and 8 local leves.
do them w/o exchanging leve's? Though I think there is a 8 leve limit per 48hr JP reset.
While the current method sucks, it can easily be made much better.
One tester gave a suggestion that if you tap the button, its single target spell but if you hold the button for few secs it becomes an AOE.
I'm thinking this change and to normal mob change (not guildlevel) sj'ing stuff will only be slightly useful instead of OP like it was before.
As blue conned mobs hit for near 100's, while sj'ed 2nd wind only heals like 120-140.. so its 1 hit instead of like 3-4 hits of heals.
I'm healing near 300 at 10/12 and have nearing 700hp (think my hp's going up like 25-40 per level)
also the exp change you know could be to move along beta testers from "beta contest" players so you don't have a crapload of people in 1 area (like we are currently experiencing at a much worse scale)
Or it could just be done to set a future balance as others said to see how fast people tend to level, overall we don't even know what the level cap is... as far as we know it could be class/physical 60 (like ffxi?) or so, and even at what seems like fast exp now... will seem slow as hell by those levels.
Isn't that just as slow?
They should just make them two separate spells instead.
In other news, I just got my ass whooped by a green bat because it hit me for 120 damage per strike and I missed like six times in a row. WTB tank. ;_;
Also, the Steamed Cod dish seems to have no effect whatsoever. I took the same 100 damage per hit and noticed no difference in damage output or accuracy. Why can't they just put tool tips on this stuff? Pisses me off. =/
The more I play this... the more problems I see. As SB said:
"1 step forward, two steps back."
Edit: Btw, I got bugged and had to relog. Been unable to connect to game server for 5 minutes now. :/